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Memo 0x04df213b…9800ac on Ethereum

GARDENS OF WORLD CUP 2026\nBrazil 1-2 Norway\n\nA data-grown pixel garden for the Round of 16 match between Brazil and Norway. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-05\nVenue: New York New Jersey Stadium\nDisplayed final score: Brazil 1, Norway 2\nSportmonks fixture ID: 19606966\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 851 archived ball-coordinate rows (851 valid points).\nSpatial processing: the ball path was divided into 255 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 0 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash bc2ee1ed6844bd15bad6787a40d6ae827831cfea6447646d63c9f3a0373a6206; deterministic visual seed bc2ee1ed6844bd15.\n\nNORMALIZED VISUAL DATA USED\nPossession: Brazil 34%, Norway 66%.\nGarden events: 389. Passes: 281 total (40 short-pass flowers, 200 long-pass flowers, 31 cross flights, 0 assist crystals).\nAttacking actions: 19 dribble/pollen-wind trails, 23 shot trees, 2 goal humans, 3 goals in the fountain count, 10 corner bushes, 2 animated offside Morse lines.\nDefensive actions: 17 interception mushrooms, 30 duel-animal events, 12 foul-animal events, 7 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nBrazil: 331 passes; 279 successful passes; 14 shots; 4 shots on target; 5 corners; 16 crosses; 18 dribble attempts; 11 interceptions; 43 duels won; 7 fouls; 1 offside; 3 saves.\nNorway: 681 passes; 618 successful passes; 9 shots; 5 shots on target; 5 corners; 13 crosses; 20 dribble attempts; 6 interceptions; 43 duels won; 6 fouls; 1 offside; 4 saves.\nBrazil goalkeeper: 3 saves, 0 penalty saves, 0 claims, 0 punches.\nNorway goalkeeper: 4 saves, 0 penalty saves, 1 claim, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nBrazil: Pau-Brasil (Brazilwood) for shots; Jaguar for duels; Toco Toucan for crosses; Capybara for fouls; Pink River Dolphin for saves; Brazilian Armadillo for penalties; Christ the Redeemer for claims and punches.\nNorway: Norway Spruce for shots; Polar Bear for duels; White-tailed Eagle for crosses; Arctic Fox for fouls; Norwegian Atlantic Puffin for saves; Norway Lemming for penalties; Stave Church for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n