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IGARDENS OF WORLD CUP 2026\nSpain 3-0 Austria\n\nA data-grown pixel garden for the Round of 32 match between Spain and Austria. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-02\nVenue: Los Angeles Stadium\nDisplayed final score: Spain 3, Austria 0\nSportmonks fixture ID: 19606948\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 976 archived ball-coordinate rows (976 valid points).\nSpatial processing: the ball path was divided into 245 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Spain v Austria | Highlights. https://www.fifa.com/en/watch/3vt1Bl4M0VL5MPVPi86jsL\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 7fb47e530dd902f0dbe5443ad2b3a6f67e8b62e91c4ec5103968dd0815d53f42; deterministic visual seed 7fb47e530dd902f0.\n\nNORMALIZED VISUAL DATA USED\nPossession: Spain 64%, Austria 36%.\nGarden events: 391. Passes: 282 total (36 short-pass flowers, 205 long-pass flowers, 32 cross flights, 1 assist crystal).\nAttacking actions: 8 dribble/pollen-wind trails, 27 shot trees, 3 goal humans, 3 goals in the fountain count, 9 corner bushes, 7 animated offside Morse lines.\nDefensive actions: 12 interception mushrooms, 28 duel-animal events, 20 foul-animal events, 6 save animals in the goal pools, 4 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSpain: 629 passes; 570 successful passes; 23 shots; 10 shots on target; 9 corners; 21 crosses; 15 dribble attempts; 6 interceptions; 53 duels won; 8 fouls; 2 offsides; 0 saves.\nAustria: 347 passes; 285 successful passes; 5 shots; 0 shots on target; 0 corners; 13 crosses; 16 dribble attempts; 6 interceptions; 30 duels won; 15 fouls; 5 offsides; 6 saves.\nSpain goalkeeper: 0 saves, 0 penalty saves, 1 claim, 0 punches.\nAustria goalkeeper: 6 saves, 0 penalty saves, 1 claim, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nSpain: Holm Oak (Encina) for shots; Fighting Bull (Toro Bravo) for duels; Spanish Imperial Eagle for crosses; Iberian Lynx for fouls; Mediterranean Monk Seal for saves; European Rabbit for penalties; Segovia Aqueduct for claims and punches.\nAustria: Silver Birch for shots; Chamois for duels; Bearded Vulture for crosses; Austrian Alpine Marmot for fouls; Austrian Mute Swan for saves; Austrian Mountain Hare for penalties; St. Stephen’s Cathedral for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n