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Memo 0x22307a79…ae58dc on Ethereum

[1 ,()=>{console.log("Artist 31. Holger Lippmann -- platform 1 ");/* RadarScope (B&W/Junk), Holger Lippmann 2024, for Brightmoments VENEZIA https://www.e-art.co https://twitter.com/wowgreat ### NFT Art License ### https://www.nftlicense.org/ ### Code License ### Copyright © 2018 - 2024 CC 4.0 BY-NC-ND https://creativecommons.org/licenses/by-nc-nd/4.0/ */ ////////////////////////////////// my code here //let isHeadless = (/headless/).test(navigator.userAgent); let counter = 0; let isPaused = false; let pauseStartTime; let randnumb ; let ranSeeds = []; let ranSeedIndex = -1; let temp, schalt ; let startDiam; let diam,diam2; let arcStep,arcStep2; let speedGrow,speedGrow2; let maxAngle = 360 ; let cx, cy; let startingTime ; let dim, rr , rrr, ra, ra2, ra3, ra4 ; let changeMap = false ; let hoch ; let count ; let shiftX, shiftY ; let rot ; let rotVal ; let diamRaduis ; let doneRendering,isLoop = false; document.addEventListener('click', ()=>{ isLoop = !isLoop; if(isLoop&&doneRendering){ setup(); } }) document.addEventListener('keyup',e=>{ if(e.keyCode==32){ isLoop = !isLoop; if(isLoop&&doneRendering){ setup(); } }else if(e.keyCode==83&&doneRendering){ save('RadarScope_#'+tokenData.tokenId) } }) setup = function () { if(!ranSeeds.length){ for(let i=0;i<3;i++) ranSeeds.push(int(R.random_int(0,9999999))); } ranSeedIndex++; if(ranSeedIndex>2)ranSeedIndex=0; randomSeed(ranSeeds[ranSeedIndex]); let windowAspectRatio = windowWidth / windowHeight; let canvasWidth, canvasHeight; if (windowAspectRatio > 9 / 16) { canvasHeight = windowHeight; canvasWidth = windowHeight * 9 / 16; } else { canvasWidth = windowWidth; canvasHeight = windowWidth * 16 / 9; } createCanvas(canvasWidth, canvasHeight); frameCount= 0 ; count= 0 ; shiftX= random( - width/3, width/3 ) ; shiftY= random( - height/3, height/3 ) ; rotVal= random( 0.05, 0.2) ; rot= rotVal; frameRate( 5 ) ; dim= height*1.2 ; startDiam= height*1.8 ; diam= startDiam; diam2= startDiam; //speedGrow= 12 ; maxAngle= 360 ; // ra= random( 4, 30 ) ; // ra2= random( 4, 30 ) ; // ra3= random( 4, 40 ) ; // ra4= random( 4, 20 ) ; // arcStep= random( 2, 22 ) ; //speedGrow= random( 5, 12 ) ; // rrr= random( 2, 4 ) ; //hoch= random( 500, 2922 ) ; // randnumb= int ( R.random_int( 99999 ) ) ; diam= startDiam; background(0); loop(); doneRendering = false; } /* function setup2 ( ) { randomSeed(ranSeed); frameCount= 0 ; count= 0 ; shiftX= random( - width/3, width/3 ) ; shiftY= random( - height/3, height/3 ) ; rotVal= random( 0.05, 0.2) ; rot= rotVal; frameRate( 5 ) ; dim= height*1.2 ; startDiam= height*1.8 ; diam= startDiam; diam2= startDiam; //speedGrow= 12 ; //speedGrow2= 12 ; maxAngle= 360 ; ra= random( 4, 30 ) ; ra2= random( 4, 30 ) ; ra3= random( 4, 40 ) ; ra4= random( 4, 20 ) ; // arcStep= random( 2, 22 ) ; // speedGrow= random( 4, 9 ) ; rrr= random( 2, 4 ) ; //hoch= random( 500, 2922 ) ; randnumb= int ( R.random_int( 99999 ) ) ; diam= startDiam; background(0); } */ draw = function () { rot= rot+ rotVal; //temp= diam-= speedGrow; //temp= temp- 5 ; hoch= random( width, height ); /* rr= random( 0,100 ) ; if ( rr< 40 ) { arcStep= random( 10, 50); arcStep2= random( 1, 4); } else { speedGrow= random( 10, 30 ); speedGrow2= random( 10, 30 ); } */ arcStep= random( 10, 150); speedGrow= random(1,222)*width/800; arcStep2= random( 2, 11); speedGrow2= random(1,222)*width/800; translate( shiftX, shiftY) ; arcCircle( width/ 2, height/ 2, diam-= speedGrow, arcStep) ; if(random(0,100)<28 && frameCount<20) arcCircle2 ( width/ 2, height/ 2, diam2-= speedGrow2, arcStep2) ; if(random(0,100)<30){ noStroke(); fill([255,0][int(2*random())]); }else{ stroke([255,0][int(2*random())]); noFill( ) ; } noStroke(); fill([255,0][int(2*random())]); ellipse( width/ 2, height/ 2, 22*width/800, 22*width/800 ) ; } function arcCircle ( cirlX, cirlY, diamRaduis, arcStep ) { rot= rot+ rotVal; if ( count< 2 ) startDiam= ( height* 4 ) ; if ( count> 1 ) startDiam= width* 4 - 10*width/800 ; let angle = 0 ; let speed = arcStep; // let arcRadius = diamRaduis/ 2 ; //let x, y, x2, y2, x3, y3, x4, y4, x5, y5 ; noStroke( ) ; fill( 255 ) ; while ( angle< maxAngle) { /* x= int ( cirlX+ cos( radians( angle) ) * arcRadius) ; y= int ( cirlY+ sin( radians( angle) ) * arcRadius) ; x2= int ( cirlX+ cos( radians( angle) ) * arcRadius) ; y2= int ( cirlY+ sin( radians( angle) ) * arcRadius) ; x5= int ( cirlX+ cos( radians( angle) ) * arcRadius) ; y5= int ( cirlY+ sin( radians( angle) ) * arcRadius) ; */ arcStep= random( 2, 111) ; strokeCap( SQUARE) ; stroke( random(0,255)) ; strokeWeight( random(0,5)*width/800 ) ; if ( diamRaduis> width- 150*width/800 ) { arcStep= 5 ; } else { arcStep= random( 1, 20 ) ; } if ( count== 3 ) arcStep= 1 ; let radSrt = radians( angle) ; let radEnd = radians( angle+ arcStep) ; if (frameCount>3) fill( random(0,255) ) ; if ( frameCount< 2 ) arc( cirlX, cirlY, diamRaduis* 2, diamRaduis* 2, radSrt+ rot, radEnd+ rot -random( - 55, 55) ) ; arc( cirlX, cirlY, diamRaduis* 0.6, diamRaduis* 0.6, radSrt+ rot, radEnd+ rot -random( - 55, 55) ) ; noFill(); arc( cirlX, cirlY, diamRaduis* 0.6, diamRaduis* 0.6, radSrt+ rot, radEnd+ rot) ; arc( cirlX, cirlY, diamRaduis* 0.7, diamRaduis* 0.7, radSrt, radEnd- random( - 55, 55) ); angle+= speed; rr= random( 0,100 ) ; if ( rr< 24 ) { for ( let i = 0; i< diamRaduis; i+= 30*width/800 ) { noFill( ) ; stroke( [255,0][int(2*random())] ) ; strokeWeight( (1 + diamRaduis/ 400)*width/800 ) ; rr= random( 0,100 ) ; if ( rr< 33 ) { stroke( random(0,255) ) ; if(random(0,100)<30){ noStroke(); fill([255,0][int(2*random())]); }else{ stroke([255,0][int(2*random())]); noFill( ) ; } arc( cirlX, cirlY, i, i, radSrt , radEnd+ random( - 55, 55) ) ; arc( cirlX, cirlY, i, i, radSrt , radEnd+ random( - 55, 55) ) ; } else { arc( cirlX, cirlY, i, i, radSrt- random( - 0.03, 0.03), radEnd+ random( - 0.03, 0.03) ) ; arc( cirlX, cirlY, i, i, radSrt- random( - 0.03, 0.03), radEnd+ random( - 0.03, 0.03) ) ; } } } } if ( diamRaduis<= 10*width/800 ) { count= count+ 1 ; console.log( count) ; if ( count>= 2) { fill(0); ellipse( width/ 2, height/ 2, 22*width/800, 22*width/800 ) ; //noLoop(); //setup( ) ; } noLoop(); doneRendering = true; if(isLoop) setTimeout(setup, 6000); //setTimeout(setup, isHeadless?250000:6000); } } /* function resumeLoop() { count = 0; setup2(); loop(); } */ function arcCircle2 ( cirlX, cirlY, diamRaduis2, arcStep2 ) { rot= rot+ rotVal; if ( count< 2 ) startDiam= ( height* 4 ) ; if ( count> 1 ) startDiam= width* 4 - 10*width/800 ; let angle = 0 ; let speed2 = arcStep2; //let arcRadius2 = diamRaduis2/ 2 ; // let x, y, x2, y2, x3, y3, x4, y4, x5, y5 ; while ( angle< maxAngle) { /* x= int ( cirlX+ cos( radians( angle) ) * arcRadius2) ; y= int ( cirlY+ sin( radians( angle) ) * arcRadius2) ; x2= int ( cirlX+ cos( radians( angle) ) * arcRadius2) ; y2= int ( cirlY+ sin( radians( angle) ) * arcRadius2) ; x5= int ( cirlX+ cos( radians( angle) ) * arcRadius2) ; y5= int ( cirlY+ sin( radians( angle) ) * arcRadius2) ; */ arcStep2= random( 1, 2) ; strokeCap( SQUARE) ; if ( diamRaduis> width- 150*width/800 ) { arcStep= 1 ; } else { arcStep= random( 1, 2 ) ; } if ( count== 3 ) arcStep= 1 ; let radSrt = radians( angle) ; let radEnd = radians( angle+ arcStep2) ; noFill(); angle+= speed2*2; rr= random( 0,100 ) ; if ( rr< 15) { for ( let i = 0; i< diamRaduis2; i+= 33*width/800 ) { stroke( random(0,255) ) ; strokeWeight( (1 + diamRaduis2/400)*width/800 ) ; if ( random( 0,100 )< 66 ) { arc( cirlX, cirlY, i, i, radSrt, radEnd+ random(0,0.00003) ) ; } } } } } ////////////////////////////////// my code here END }],[1 ,()=>{console.log("Artist 35. Casey REAS -- platform 1 "); const headless = /HeadlessChrome/.test(window.navigator.userAgent); let myR; let pg; let nodes = []; let nodesToDraw = 1; let nodeOrder = []; let cblack = [0, 0, 0]; let cgray1 = [0, 0, 0.16]; let cgray2 = [0, 0, 0.33]; let cgray3 = [0, 0, 0.50]; let cgray4 = [0, 0, 0.67]; let cgray5 = [0, 0, 0.83]; let cwhite = [0, 0, 0.96]; let cnode = [cblack, cgray1, cgray2, cgray3, cgray4, cgray5, cwhite]; let _backDir; let _rotate; let _weightFactor; let xydivs = 11; let wonk = 0.35; let speedScalar = 0.2; let maxDistance; let xygap; let bigdim; let sameWeight; let sameThinWeight; let newBackground = true; setup = function () { createCanvas(window.innerWidth, window.innerHeight, WEBGL); pg = createGraphics(width, height, WEBGL); pixelDensity(); pg.colorMode(HSB, 360, 1, 1, 1); pg.setAttributes('alpha', false); defineNetwork(true); } draw = function () { if (newBackground) { defineBackground(); newBackground = false; } if (nodesToDraw < nodes.length - 1 && frameCount % 10 == 0) { nodesToDraw++; } pg.push(); pg.rotate(_rotate); for (let i = 0; i < nodesToDraw; i++) { nodes[i].displayNetwork(); } pg.pop(); beginShape(); texture(pg); vertex(-width / 2, -height / 2, 0, 0); vertex(width / 2, -height / 2, pg.width, 0); vertex(width / 2, height / 2, pg.width, pg.height); vertex(-width / 2, height / 2, 0, pg.height); endShape(); } keyPressed = function () { if (key == ' ') { defineNetwork(false); } } windowResized = function () { if (!headless) { resizeCanvas(window.innerWidth, window.innerHeight); pg.resizeCanvas(window.innerWidth, window.innerHeight); defineNetwork(true); } } function rollDice() { _backDir = myR.random_num(0, 1); _weightFactor = 0.12; _rotate = myR.random_num(0, TWO_PI); } function defineNetwork(bbb) { myR = Random(); //print(myR.random_num(0,1)); rollDice(); if (bbb) { newBackground = true; } nodesToDraw = 1; bigdim = max(width, height); xygap = bigdim / float(xydivs); maxDistance = dist(0, 0, bigdim, bigdim); sameWeight = xygap * _weightFactor; sameThinWeight = map(bigdim, 1920, 3840, 1.0, 2.0); sameThinWeight = max(0.5, sameThinWeight); nodes = [(xydivs + 7) * (xydivs + 7)]; nodeOrder = [nodes.length]; for (let i = 0; i < nodeOrder.length; i++) { nodeOrder[i] = i; } let nodeCount = 0; for (let x = -3; x <= xydivs + 3; x++) { for (let y = -3; y <= xydivs + 3; y++) { let xoff = 0; if (y % 2 == 0) { xoff = -xygap / 2.0; } let xx = myR.random_num(-xygap * wonk, xygap * wonk); let yy = myR.random_num(-xygap * wonk, xygap * wonk); let nx = map(x * xygap, 0, bigdim, -bigdim / 2 - xygap / 2, bigdim / 2 + xygap / 2); let ny = map(y * xygap, 0, bigdim, -bigdim / 2 - xygap / 2, bigdim / 2 + xygap / 2); nodes[nodeCount] = new Node(nx + xoff, ny, xx, yy); nodeCount++; } } //shuffle(nodes, true); fyshuffle(); buildConnections(); } function fyshuffle() { for (let x = nodes.length - 1; x > 0; x--) { let y = Math.floor(myR.random_num(0, x)); let temp = nodes[x]; nodes[x] = nodes[y]; nodes[y] = temp; } }; function defineBackground() { pg.noStroke(); pg.beginShape(); if (_backDir >= 0.5) { pg.fill(cblack); } else { pg.fill(cgray5); } pg.vertex(-width / 2, -height / 2); pg.vertex(width / 2, -height / 2); if (_backDir >= 0.5) { pg.fill(cgray5); } else { pg.fill(cblack); } pg.vertex(width / 2, height / 2); pg.vertex(-width / 2, height / 2); pg.endShape(); } function buildConnections() { for (let i = 0; i < nodes.length; i++) { nodes[i].setID(i); } for (let i = 0; i < nodes.length; i++) { nodes[i].buildNetwork(nodes); } } class Node { constructor(_x, _y, _xoff, _yoff) { this.x = _x + _xoff; this.y = _y + _yoff; this.newX = this.x; this.newY = this.y; this.centerDist = dist(0, 0, this.x, this.y); this.minimDist = dist(0, 0, xygap / 2, xygap / 2); this.totalConnections = 0; this.currentNet = 0; this.speed = []; this.weights = []; this.baseDist = dist(0, 0, xygap + (xygap / xydivs), xygap + (xygap / xydivs)); this.id = 0; this.otherNodes = []; this.connections = []; this.alphaLines = []; this.sending = []; this.c = cnode; this.easing = 0.04; this.currentC = []; this.nextC = []; } setID(_id) { this.id = _id; } buildNetwork(_others) { let potentialConnections = [_others.length]; let count = 0; for (let i = 0; i < _others.length; i++) { if (i != this.id) { let d = dist(this.x, this.y, _others[i].x, _others[i].y); if (d < this.baseDist) { potentialConnections[count] = _others[i]; count++; this.totalConnections++; } } } this.connections = subset(potentialConnections, 0, count); this.alphaLines = [this.connections.length]; this.sending = [this.connections.length]; this.speed = [this.connections.length]; this.currentC = [this.connections.length]; this.nextC = [this.connections.length]; this.weights = [this.connections.length]; this.currentNet = int(myR.random_num(0, this.connections.length)); let sharedColor = this.c[int(myR.random_num(0, this.c.length))]; for (let i = 0; i < this.connections.length; i++) { this.alphaLines[i] = 1.0; this.sending[i] = true; let distance = dist(this.x, this.y, this.connections[i].x, this.connections[i].y); this.speed[i] = map(distance, this.baseDist, this.minimDist, 0.02, 0.05); this.currentC[i] = sharedColor; this.h = hue(this.currentC[i]); this.s = saturation(this.currentC[i]); this.b = brightness(this.currentC[i]); this.nextC[i] = this.c[int(R.random_num(0, this.c.length))]; this.nh = hue(this.currentC[i]); this.ns = saturation(this.currentC[i]); this.nb = brightness(this.currentC[i]); this.weights[i] = sameWeight; } } displayNetwork() { if (this.connections.length > 0 && this.currentNet >= 0) { let i = this.currentNet; if (this.alphaLines[i] > 0.0) { this.x += (this.newX - this.x) * this.easing; this.y += (this.newY - this.y) * this.easing; let nextx = map(this.alphaLines[i], 0, 1, this.connections[i].x, this.x); let nexty = map(this.alphaLines[i], 0, 1, this.connections[i].y, this.y); let sw = map(this.alphaLines[i], 0, 1, this.weights[i], 1); if (abs(nextx - this.x) > 1.0) { pg.push(); pg.translate(xygap * 0.25, xygap * 0.25); pg.strokeWeight(sameThinWeight); pg.stroke(this.currentC[i][0], this.currentC[i][1], this.currentC[i][2], 0.01); pg.line(this.x, this.y, nextx, nexty); pg.pop(); pg.push(); pg.translate(this.x, this.y); let angle = atan2(nexty - this.y, nextx - this.x); pg.rotate(angle); let d = dist(this.x, this.y, nextx, nexty); let wide = sw * 0.5; let halfWide = wide; pg.beginShape(); pg.noStroke(); pg.fill(this.currentC[i][0], this.currentC[i][1], this.currentC[i][2], 0.05); pg.vertex(0, 0); pg.vertex(halfWide, wide); pg.fill(this.nextC[i][0], this.nextC[i][1], this.nextC[i][2], 0.05); pg.vertex(d - halfWide, wide); pg.vertex(d, 0); pg.endShape(); pg.pop(); } } else { this.alphaLines[i] = 1.0; this.currentC[i] = this.c[int(myR.random_num(0, this.c.length))]; this.nextC[i] = this.c[int(myR.random_num(0, this.c.length))]; this.currentNet = int(myR.random_num(0, this.alphaLines.length)); if (this.currentNet < 0) { this.currentNet = 0; } } this.alphaLines[i] -= this.speed[i] * speedScalar; } } }; }],