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Memo 0x31de6c07…d50f22 on Ethereum

-GARDENS OF WORLD CUP 2026\nBelgium 3-2 Senegal\n\nA data-grown pixel garden for the Round of 32 match between Belgium and Senegal. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-01\nVenue: Seattle Stadium\nDisplayed final score: Belgium 3, Senegal 2\nSportmonks fixture ID: 19606953\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1258 archived ball-coordinate rows (1258 valid points).\nSpatial processing: the ball path was divided into 399 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 4 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Belgium v Senegal | Highlights. https://www.fifa.com/en/watch/3scjQ5v59JVm8ZY4LYKfZX\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 197cb59bcad51e7df08cd4018010f7c2c5a012bd9ba72cb89085764a27dbee2f; deterministic visual seed 197cb59bcad51e7d.\n\nNORMALIZED VISUAL DATA USED\nPossession: Belgium 52%, Senegal 48%.\nGarden events: 488. Passes: 359 total (32 short-pass flowers, 279 long-pass flowers, 42 cross flights, 2 assist crystals).\nAttacking actions: 11 dribble/pollen-wind trails, 17 shot trees, 4 goal humans, 5 goals in the fountain count, 6 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 19 interception mushrooms, 39 duel-animal events, 31 foul-animal events, 6 save animals in the goal pools, 3 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nBelgium: 701 passes; 602 successful passes; 19 shots; 5 shots on target; 4 corners; 26 crosses; 18 dribble attempts; 8 interceptions; 62 duels won; 22 fouls; 2 offsides; 3 saves.\nSenegal: 639 passes; 536 successful passes; 19 shots; 5 shots on target; 2 corners; 22 crosses; 15 dribble attempts; 11 interceptions; 55 duels won; 12 fouls; 2 offsides; 3 saves.\nBelgium goalkeeper: 3 saves, 0 penalty saves, 1 claim, 0 punches.\nSenegal goalkeeper: 3 saves, 0 penalty saves, 2 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nBelgium: European Beech for shots; Brabant Lion for duels; Common Kestrel for crosses; European Hamster for fouls; Mallard for saves; Belgian Rabbit for penalties; Atomium for claims and punches.\nSenegal: African Baobab for shots; African Savanna Lion for duels; African Fish Eagle for crosses; Patas Monkey for fouls; West African Manatee for saves; Aardvark for penalties; African Renaissance Monument for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n