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GARDENS OF WORLD CUP 2026\nNorway 1-2 England\n\nA data-grown pixel garden for the Quarter-finals match between Norway and England. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Quarter-finals\nDate: 2026-07-11\nVenue: Miami Stadium\nDisplayed final score: Norway 1, England 2\nSportmonks fixture ID: 19606970\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1227 archived ball-coordinate rows (1227 valid points).\nSpatial processing: the ball path was divided into 376 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 5126250f1a0ddedc17efddb36c8c54d04fba6699fc159ba28eb34474bc9263ce; deterministic visual seed 5126250f1a0ddedc.\n\nNORMALIZED VISUAL DATA USED\nPossession: Norway 48%, England 52%.\nGarden events: 497. Passes: 365 total (26 short-pass flowers, 278 long-pass flowers, 50 cross flights, 1 assist crystal).\nAttacking actions: 19 dribble/pollen-wind trails, 37 shot trees, 3 goal humans, 3 goals in the fountain count, 11 corner bushes, 6 animated offside Morse lines.\nDefensive actions: 15 interception mushrooms, 35 duel-animal events, 15 foul-animal events, 9 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 0 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nNorway: 577 passes; 494 successful passes; 13 shots; 4 shots on target; 7 corners; 19 crosses; 15 dribble attempts; 9 interceptions; 49 duels won; 10 fouls; 1 offside; 6 saves.\nEngland: 628 passes; 568 successful passes; 14 shots; 8 shots on target; 4 corners; 21 crosses; 27 dribble attempts; 6 interceptions; 53 duels won; 8 fouls; 5 offsides; 3 saves.\nNorway goalkeeper: 6 saves, 0 penalty saves, 0 claims, 0 punches.\nEngland goalkeeper: 3 saves, 0 penalty saves, 0 claims, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nNorway: Norway Spruce for shots; Polar Bear for duels; White-tailed Eagle for crosses; Arctic Fox for fouls; Norwegian Atlantic Puffin for saves; Norway Lemming for penalties; Stave Church for claims and punches.\nEngland: English Oak for shots; English Bulldog for duels; European Robin for crosses; English Red Fox for fouls; English Mute Swan for saves; English Rabbit for penalties; Elizabeth Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its red grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n