0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,437·view on Etherscan
Cape Verde IslandsGARDENS OF WORLD CUP 2026\nCape Verde Islands 0-0 Saudi Arabia\n\nA data-grown pixel garden for the Group Stage match between Cape Verde Islands and Saudi Arabia. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Houston Stadium\nDisplayed final score: Cape Verde Islands 0, Saudi Arabia 0\nSportmonks fixture ID: 19609194\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 901 archived ball-coordinate rows (901 valid points).\nSpatial processing: the ball path was divided into 249 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed match highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 0 goal origins and 0 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash aba63b573d5ace71fde5e00ab6c4f6c711423e43a38782c133a26159b510f7b1; deterministic visual seed aba63b573d5ace71.\n\nNORMALIZED VISUAL DATA USED\nPossession: Cape Verde Islands 51%, Saudi Arabia 49%.\nGarden events: 408. Passes: 295 total (25 short-pass flowers, 231 long-pass flowers, 33 cross flights, 0 assist crystals).\nAttacking actions: 7 dribble/pollen-wind trails, 17 shot trees, 0 goal humans, 0 goals in the fountain count, 6 corner bushes, 2 animated offside Morse lines.\nDefensive actions: 23 interception mushrooms, 39 duel-animal events, 25 foul-animal events, 5 save animals in the goal pools, 0 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 4 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCape Verde Islands: 452 passes; 385 successful passes; 15 shots; 2 shots on target; 4 corners; 18 crosses; 23 dribble attempts; 13 interceptions; 58 duels won; 10 fouls; 2 offsides; 3 saves.\nSaudi Arabia: 442 passes; 355 successful passes; 7 shots; 3 shots on target; 2 corners; 10 crosses; 13 dribble attempts; 10 interceptions; 56 duels won; 16 fouls; 0 offsides; 2 saves.\nCape Verde Islands goalkeeper: 3 saves, 0 penalty saves, 0 claims, 0 punches.\nSaudi Arabia goalkeeper: 2 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nCape Verde Islands: Dragon Tree for shots; Cape Verdean Island Goat for duels; Cape Verde Shearwater for crosses; Cape Verde Giant Gecko for fouls; Loggerhead Turtle for saves; Cape Verde Skink for penalties; Pico do Fogo for claims and punches.\nSaudi Arabia: Date Palm for shots; Arabian Wolf for duels; Arabian Green Bee-eater for crosses; Saudi Arabian Sand Cat for fouls; Saudi Dugong for saves; Cheesman’s Gerbil for penalties; Kingdom Centre for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n