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GARDENS OF WORLD CUP 2026\nCôte d'Ivoire 1-2 Norway\n\nA data-grown pixel garden for the Round of 32 match between Côte d'Ivoire and Norway. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-30\nVenue: Dallas Stadium\nDisplayed final score: Côte d'Ivoire 1, Norway 2\nSportmonks fixture ID: 19606955\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 985 archived ball-coordinate rows (985 valid points).\nSpatial processing: the ball path was divided into 243 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Côte d'Ivoire v Norway | FIFA Daily recap | 30 June. https://www.fifa.com/en/watch/5jZP3D2WGoxpE8JZ3jnaYg\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash d07d299aa12bfd5e02baafc70f6e5189bd6e77c212aebb0b4fd71ea6e22ca73f; deterministic visual seed d07d299aa12bfd5e.\n\nNORMALIZED VISUAL DATA USED\nPossession: Côte d'Ivoire 47%, Norway 53%.\nGarden events: 427. Passes: 328 total (37 short-pass flowers, 228 long-pass flowers, 48 cross flights, 2 assist crystals).\nAttacking actions: 21 dribble/pollen-wind trails, 17 shot trees, 3 goal humans, 3 goals in the fountain count, 15 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 9 interception mushrooms, 31 duel-animal events, 12 foul-animal events, 5 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCôte d'Ivoire: 401 passes; 339 successful passes; 14 shots; 5 shots on target; 14 corners; 29 crosses; 20 dribble attempts; 4 interceptions; 50 duels won; 6 fouls; 2 offsides; 1 save.\nNorway: 474 passes; 415 successful passes; 9 shots; 4 shots on target; 3 corners; 10 crosses; 18 dribble attempts; 5 interceptions; 41 duels won; 7 fouls; 2 offsides; 4 saves.\nCôte d'Ivoire goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nNorway goalkeeper: 4 saves, 0 penalty saves, 0 claims, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nCôte d'Ivoire: Ceiba / Fromager (Silk-Cotton Tree) for shots; African Elephant for duels; Yellow-casqued Hornbill for crosses; Pygmy Hippopotamus for fouls; African Manatee for saves; White-bellied Pangolin for penalties; Basilica Dome for claims and punches.\nNorway: Norway Spruce for shots; Polar Bear for duels; White-tailed Eagle for crosses; Arctic Fox for fouls; Norwegian Atlantic Puffin for saves; Norway Lemming for penalties; Stave Church for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n