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GARDENS OF WORLD CUP 2026\nColombia 1-0 Ghana\n\nA data-grown pixel garden for the Round of 32 match between Colombia and Ghana. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-04\nVenue: Kansas City Stadium\nDisplayed final score: Colombia 1, Ghana 0\nSportmonks fixture ID: 19606947\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 843 archived ball-coordinate rows (843 valid points).\nSpatial processing: the ball path was divided into 180 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 1 goal origin and 0 assist origins.\nVisual evidence source: FIFA, Colombia v Ghana | Highlights. https://www.fifa.com/en/watch/4JaxdQNgyF6wsiYLbU0p2m\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 73b27ece6e2c0f00cefab0e3648f3a0ff47e301227e57c99a4c1bd3f5499d9ee; deterministic visual seed 73b27ece6e2c0f00.\n\nNORMALIZED VISUAL DATA USED\nPossession: Colombia 71%, Ghana 29%.\nGarden events: 205. Passes: 170 total (15 short-pass flowers, 127 long-pass flowers, 23 cross flights, 0 assist crystals).\nAttacking actions: 4 dribble/pollen-wind trails, 9 shot trees, 1 goal human, 1 goal in the fountain count, 5 corner bushes, 2 animated offside Morse lines.\nDefensive actions: 5 interception mushrooms, 5 duel-animal events, 8 foul-animal events, 1 save animal in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 5 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nColombia: 252 passes; 236 successful passes; 2 shots; 2 shots on target; 3 corners; 7 crosses; 4 dribble attempts; 4 interceptions; 4 duels won; 4 fouls; 2 offsides; 0 saves.\nGhana: 99 passes; 79 successful passes; 3 shots; 0 shots on target; 2 corners; 6 crosses; 2 dribble attempts; 1 interception; 11 duels won; 0 fouls; 0 offsides; 1 save.\nColombia goalkeeper: 0 saves, 0 penalty saves, 0 claims, 0 punches.\nGhana goalkeeper: 1 save, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nColombia: Wax Palm for shots; Ocelot for duels; Yellow-eared Parrot for crosses; Colombian Coati for fouls; Amazon River Dolphin for saves; Colombian Agouti for penalties; Ciudad Perdida Terraces for claims and punches.\nGhana: Shea Tree for shots; Honey Badger (Ratel) for duels; Crowned Eagle for crosses; Tree Pangolin for fouls; Ghanaian Manatee for saves; Greater Cane Rat for penalties; Independence Arch for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n