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Memo 0x4e0a147a…ec9f32 on Ethereum

XGARDENS OF WORLD CUP 2026\nNetherlands 3-4 Morocco\n\nA data-grown pixel garden for the Round of 32 match between Netherlands and Morocco. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-30\nVenue: Monterrey Stadium\nDisplayed final score: Netherlands 3, Morocco 4\nPenalty shootout: Netherlands 2, Morocco 3.\nAdvanced: Morocco.\nSportmonks fixture ID: 19606958\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1320 archived ball-coordinate rows (1320 valid points).\nSpatial processing: the ball path was divided into 405 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: the aggregate score supplies 5 known successful kicks. Each creates a regulation-spot penalty hole and contributes to the fountain; no kick order, misses, saves, players, or per-kick timing are invented.\nVisual evidence applied: 2 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Netherlands v Morocco | FIFA Daily recap | 29 June. https://www.fifa.com/en/watch/5khLO5CmzTEn0gEskI6YmL\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 93a367846284cb02bd8fa7538d3eac24233d09844853f346b0e3c71273bcfa9b; deterministic visual seed 93a367846284cb02.\n\nNORMALIZED VISUAL DATA USED\nPossession: Netherlands 30%, Morocco 70%.\nGarden events: 513. Passes: 377 total (17 short-pass flowers, 303 long-pass flowers, 44 cross flights, 2 assist crystals).\nAttacking actions: 11 dribble/pollen-wind trails, 28 shot trees, 2 goal humans, 7 goals in the fountain count, 13 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 22 interception mushrooms, 36 duel-animal events, 28 foul-animal events, 6 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 5 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nNetherlands: 371 passes; 292 successful passes; 6 shots; 2 shots on target; 5 corners; 10 crosses; 14 dribble attempts; 11 interceptions; 53 duels won; 18 fouls; 3 offsides; 5 saves.\nMorocco: 879 passes; 801 successful passes; 11 shots; 5 shots on target; 8 corners; 18 crosses; 21 dribble attempts; 11 interceptions; 53 duels won; 15 fouls; 0 offsides; 1 save.\nNetherlands goalkeeper: 5 saves, 0 penalty saves, 0 claims, 0 punches.\nMorocco goalkeeper: 1 save, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nNetherlands: Black Poplar for shots; Dutch Golden Lion for duels; Eurasian Spoonbill for crosses; European Hedgehog for fouls; Tufted Duck for saves; Dutch Rabbit for penalties; Dutch Windmill for claims and punches.\nMorocco: Argan Tree for shots; Atlas Lion (Barbary Lion) for duels; Barbary Falcon for crosses; Barbary Ground Squirrel for fouls; Barbary Duck for saves; Moroccan Jerboa for penalties; Hassan II Minaret for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n