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Memo 0x4e47c037…a21be9 on Ethereum

GARDENS OF WORLD CUP 2026\nSouth Africa 0-1 Canada\n\nA data-grown pixel garden for the Round of 32 match between South Africa and Canada. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-28\nVenue: Los Angeles Stadium\nDisplayed final score: South Africa 0, Canada 1\nSportmonks fixture ID: 19606960\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 891 archived ball-coordinate rows (891 valid points).\nSpatial processing: the ball path was divided into 220 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 1 goal origin and 0 assist origins.\nVisual evidence source: FIFA, South Africa v Canada | Round of 32 | FIFA World Cup 2026 | Highlights. https://www.fifa.com/en/watch/6dFyzSCghyabYGJRQk8RYB\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 5827803fdb9e7ba1f2bbe2d4457b6ad9c95a017f3fbdc0c1609caac5e5697164; deterministic visual seed 5827803fdb9e7ba1.\n\nNORMALIZED VISUAL DATA USED\nPossession: South Africa 58%, Canada 42%.\nGarden events: 439. Passes: 323 total (58 short-pass flowers, 227 long-pass flowers, 33 cross flights, 0 assist crystals).\nAttacking actions: 21 dribble/pollen-wind trails, 28 shot trees, 1 goal human, 1 goal in the fountain count, 5 corner bushes, 1 animated offside Morse line.\nDefensive actions: 23 interception mushrooms, 18 duel-animal events, 23 foul-animal events, 6 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSouth Africa: 554 passes; 466 successful passes; 6 shots; 1 shot on target; 1 corner; 7 crosses; 18 dribble attempts; 15 interceptions; 10 fouls; 1 offside; 5 saves.\nCanada: 379 passes; 298 successful passes; 12 shots; 7 shots on target; 4 corners; 13 crosses; 21 dribble attempts; 8 interceptions; 16 fouls; 0 offsides; 1 save.\nSouth Africa goalkeeper: 5 saves, 0 penalty saves, 0 claims, 0 punches.\nCanada goalkeeper: 1 save, 0 penalty saves, 1 claim, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nSouth Africa: Quiver Tree (Kokerboom) for shots; White Rhinoceros for duels; Blue Crane for crosses; Meerkat for fouls; African Penguin for saves; Springhare for penalties; Zulu Hut for claims and punches.\nCanada: Sugar Maple for shots; Wolverine for duels; Canada Goose for crosses; North American Beaver for fouls; Common Loon for saves; Groundhog for penalties; Inukshuk for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n