0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,480·view on Etherscan
>GARDENS OF WORLD CUP 2026\nMexico 2-0 Ecuador\n\nA data-grown pixel garden for the Round of 32 match between Mexico and Ecuador. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-01\nVenue: Mexico City Stadium\nDisplayed final score: Mexico 2, Ecuador 0\nSportmonks fixture ID: 19606954\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 990 archived ball-coordinate rows (990 valid points).\nSpatial processing: the ball path was divided into 255 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Mexico v Ecuador | Highlights. https://www.fifa.com/en/watch/3pQ3bqbgJiqBO8ZCJSS1Pf\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 73e04c5cc89035632628a82342a39f244046c4762cbc82437fba1baa97ce55fc; deterministic visual seed 73e04c5cc8903563.\n\nNORMALIZED VISUAL DATA USED\nPossession: Mexico 43%, Ecuador 57%.\nGarden events: 354. Passes: 253 total (34 short-pass flowers, 181 long-pass flowers, 27 cross flights, 1 assist crystal).\nAttacking actions: 11 dribble/pollen-wind trails, 15 shot trees, 2 goal humans, 2 goals in the fountain count, 11 corner bushes, 1 animated offside Morse line.\nDefensive actions: 13 interception mushrooms, 33 duel-animal events, 23 foul-animal events, 2 save animals in the goal pools, 3 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 3 yellow-card tentacle events, 1 red-card lava event, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nMexico: 316 passes; 248 successful passes; 15 shots; 3 shots on target; 3 corners; 7 crosses; 11 dribble attempts; 7 interceptions; 52 duels won; 10 fouls; 0 offsides; 1 save.\nEcuador: 410 passes; 341 successful passes; 7 shots; 1 shot on target; 8 corners; 25 crosses; 14 dribble attempts; 6 interceptions; 44 duels won; 14 fouls; 1 offside; 1 save.\nMexico goalkeeper: 1 save, 0 penalty saves, 1 claim, 2 punches.\nEcuador goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nMexico: Ahuehuete (Montezuma Cypress) for shots; Chihuahua for duels; Mexican Golden Eagle for crosses; Xoloitzcuintli for fouls; Axolotl for saves; Volcano Rabbit for penalties; Temple of Kukulcan for claims and punches.\nEcuador: Cinchona Tree (Quina) for shots; Spectacled Bear for duels; Ecuadorian Andean Condor for crosses; Ecuadorian Coati for fouls; Galápagos Sea Lion for saves; Andean Cottontail for penalties; Mitad del Mundo for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n