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Memo 0x76bcd85d…157987 on Ethereum

GARDENS OF WORLD CUP 2026\nCuracao 0-2 Côte d'Ivoire\n\nA data-grown pixel garden for the Group Stage match between Curacao and Côte d'Ivoire. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-25\nVenue: Philadelphia Stadium\nDisplayed final score: Curacao 0, Côte d'Ivoire 2\nSportmonks fixture ID: 19609191\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 897 archived ball-coordinate rows (897 valid points).\nSpatial processing: the ball path was divided into 227 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Curaçao v Côte d'Ivoire | Highlights. https://www.fifa.com/en/watch/450gMxJHBSeV5QctbBsC9o\nGoal coordinate source: 2 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/curacao-vs-ivory-coast/4667782\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash e69b9ca4aebe7e2ae74aaa4155b752fa784ca8b77c2b539feab29e81a903bd5e; deterministic visual seed e69b9ca4aebe7e2a.\n\nNORMALIZED VISUAL DATA USED\nPossession: Curacao 37%, Côte d'Ivoire 63%.\nGarden events: 456. Passes: 338 total (39 short-pass flowers, 252 long-pass flowers, 37 cross flights, 1 assist crystal).\nAttacking actions: 24 dribble/pollen-wind trails, 15 shot trees, 2 goal humans, 2 goals in the fountain count, 10 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 27 interception mushrooms, 29 duel-animal events, 17 foul-animal events, 3 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCuracao: 355 passes; 295 successful passes; 11 shots; 2 shots on target; 4 corners; 15 crosses; 17 dribble attempts; 15 interceptions; 45 duels won; 11 fouls; 2 offsides; 1 save.\nCôte d'Ivoire: 624 passes; 558 successful passes; 7 shots; 3 shots on target; 6 corners; 16 crosses; 16 dribble attempts; 12 interceptions; 42 duels won; 6 fouls; 1 offside; 2 saves.\nCuracao goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nCôte d'Ivoire goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nCuracao: Divi-Divi Tree for shots; Green Iguana for duels; Caribbean Flamingo for crosses; Curaçao Whiptail for fouls; Green Sea Turtle for saves; Curaçao Burrowing Owl for penalties; Handelskade Houses for claims and punches.\nCôte d'Ivoire: Ceiba / Fromager (Silk-Cotton Tree) for shots; African Elephant for duels; Yellow-casqued Hornbill for crosses; Pygmy Hippopotamus for fouls; African Manatee for saves; White-bellied Pangolin for penalties; Basilica Dome for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n