0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,503·view on Etherscan
GARDENS OF WORLD CUP 2026\nAustralia 3-5 Egypt\n\nA data-grown pixel garden for the Round of 32 match between Australia and Egypt. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-03\nVenue: Dallas Stadium\nDisplayed final score: Australia 3, Egypt 5\nPenalty shootout: Australia 2, Egypt 4.\nAdvanced: Egypt.\nSportmonks fixture ID: 19606945\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1162 archived ball-coordinate rows (1162 valid points).\nSpatial processing: the ball path was divided into 355 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions.\nShootout processing: the aggregate score supplies 6 known successful kicks. Each creates a regulation-spot penalty hole and contributes to the fountain; no kick order, misses, saves, players, or per-kick timing are invented.\nVisual evidence applied: 2 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Australia v Egypt | Highlights. https://www.fifa.com/en/watch/4TeMy7WxBhiEmfUwHTX0la\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 2a8da69d0022776a8301d8bbd38f0670a062baa5bbb86a324563c3b50297c40a; deterministic visual seed 2a8da69d0022776a.\n\nNORMALIZED VISUAL DATA USED\nPossession: Australia 42%, Egypt 58%.\nGarden events: 521. Passes: 371 total (62 short-pass flowers, 258 long-pass flowers, 40 cross flights, 0 assist crystals).\nAttacking actions: 21 dribble/pollen-wind trails, 37 shot trees, 2 goal humans, 8 goals in the fountain count, 11 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 17 interception mushrooms, 40 duel-animal events, 22 foul-animal events, 4 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 6 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nAustralia: 505 passes; 403 successful passes; 16 shots; 1 shot on target; 4 corners; 25 crosses; 16 dribble attempts; 9 interceptions; 64 duels won; 12 fouls; 0 offsides; 3 saves.\nEgypt: 722 passes; 613 successful passes; 14 shots; 3 shots on target; 7 corners; 24 crosses; 16 dribble attempts; 8 interceptions; 62 duels won; 14 fouls; 3 offsides; 1 save.\nAustralia goalkeeper: 3 saves, 0 penalty saves, 0 claims, 1 punch.\nEgypt goalkeeper: 1 save, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nAustralia: Red River Gum (Eucalyptus) for shots; Red Kangaroo for duels; Laughing Kookaburra for crosses; Common Wombat for fouls; Platypus for saves; Greater Bilby for penalties; Sydney Opera House for claims and punches.\nEgypt: Sycamore Fig for shots; Nile Crocodile for duels; Sacred Ibis for crosses; Egyptian Mongoose for fouls; Nile Softshell Turtle for saves; Egyptian Jerboa for penalties; Giza Pyramid for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n