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GARDENS OF WORLD CUP 2026\nArgentina 3-1 Switzerland\n\nA data-grown pixel garden for the Quarter-finals match between Argentina and Switzerland. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Quarter-finals\nDate: 2026-07-12\nVenue: Kansas City Stadium\nDisplayed final score: Argentina 3, Switzerland 1\nSportmonks fixture ID: 19606969\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1194 archived ball-coordinate rows (1194 valid points).\nSpatial processing: the ball path was divided into 314 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 4 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash a0efaf48d8f149eecb1afd69258c3e06b407678a6d3a3712c0ed59b3e340dcf8; deterministic visual seed a0efaf48d8f149ee.\n\nNORMALIZED VISUAL DATA USED\nPossession: Argentina 59%, Switzerland 41%.\nGarden events: 494. Passes: 340 total (52 short-pass flowers, 248 long-pass flowers, 30 cross flights, 1 assist crystal).\nAttacking actions: 22 dribble/pollen-wind trails, 32 shot trees, 4 goal humans, 4 goals in the fountain count, 10 corner bushes, 7 animated offside Morse lines.\nDefensive actions: 18 interception mushrooms, 35 duel-animal events, 31 foul-animal events, 8 save animals in the goal pools, 5 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 4 yellow-card tentacle events, 1 red-card lava event, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nArgentina: 692 passes; 615 successful passes; 22 shots; 7 shots on target; 8 corners; 22 crosses; 14 dribble attempts; 12 interceptions; 58 duels won; 14 fouls; 4 offsides; 4 saves.\nSwitzerland: 474 passes; 399 successful passes; 11 shots; 5 shots on target; 2 corners; 19 crosses; 12 dribble attempts; 6 interceptions; 43 duels won; 18 fouls; 3 offsides; 4 saves.\nArgentina goalkeeper: 4 saves, 0 penalty saves, 2 claims, 1 punch.\nSwitzerland goalkeeper: 4 saves, 0 penalty saves, 2 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nArgentina: Ceibo for shots; Puma (Mountain Lion) for duels; Southern Andean Condor for crosses; Patagonian Mara for fouls; Magellanic Penguin for saves; Argentine Plains Viscacha for penalties; Buenos Aires Obelisk for claims and punches.\nSwitzerland: Swiss Stone Pine (Arolla Pine) for shots; Alpine Ibex for duels; Alpine Chough for crosses; Swiss Alpine Marmot for fouls; Swiss Mute Swan for saves; Swiss Mountain Hare for penalties; Matterhorn Cairn for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its red grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n