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Memo 0x91514999…25e978 on Ethereum

?GARDENS OF WORLD CUP 2026\nFrance 3-0 Sweden\n\nA data-grown pixel garden for the Round of 32 match between France and Sweden. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-30\nVenue: New York New Jersey Stadium\nDisplayed final score: France 3, Sweden 0\nSportmonks fixture ID: 19606956\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 954 archived ball-coordinate rows (954 valid points).\nSpatial processing: the ball path was divided into 210 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 2 assist origins.\nVisual evidence source: FIFA, France v Sweden | FIFA Daily recap | 30 June. https://www.fifa.com/en/watch/5jZP3D2WGoxpE8JZ3jnaYg\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 6c7393f2a15dc2735d12dfd46e7c1b0d8e4aa9bec613a7e9dd35c8dbec381328; deterministic visual seed 6c7393f2a15dc273.\n\nNORMALIZED VISUAL DATA USED\nPossession: France 61%, Sweden 39%.\nGarden events: 393. Passes: 287 total (35 short-pass flowers, 216 long-pass flowers, 26 cross flights, 2 assist crystals).\nAttacking actions: 10 dribble/pollen-wind trails, 22 shot trees, 3 goal humans, 3 goals in the fountain count, 10 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 17 interception mushrooms, 30 duel-animal events, 19 foul-animal events, 12 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 0 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nFrance: 551 passes; 484 successful passes; 25 shots; 12 shots on target; 9 corners; 17 crosses; 21 dribble attempts; 5 interceptions; 46 duels won; 14 fouls; 3 offsides; 3 saves.\nSweden: 350 passes; 278 successful passes; 8 shots; 3 shots on target; 1 corner; 11 crosses; 11 dribble attempts; 12 interceptions; 40 duels won; 10 fouls; 1 offside; 9 saves.\nFrance goalkeeper: 3 saves, 0 penalty saves, 0 claims, 0 punches.\nSweden goalkeeper: 9 saves, 0 penalty saves, 1 claim, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nFrance: Sessile Oak for shots; Gallic Rooster (Le Coq Gaulois) for duels; Barn Owl for crosses; European Badger for fouls; French Mute Swan for saves; French Rabbit for penalties; Eiffel Tower for claims and punches.\nSweden: Ornäs Birch for shots; Eurasian Moose (Älg) for duels; Whooper Swan for crosses; Eurasian Red Squirrel for fouls; Grey Seal for saves; Swedish Mountain Hare for penalties; Dala Horse for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n