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AGARDENS OF WORLD CUP 2026\nFrance 0-2 Spain\n\nA data-grown pixel garden for the Semi-finals match between France and Spain. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Semi-finals\nDate: 2026-07-14\nVenue: Dallas Stadium\nDisplayed final score: France 0, Spain 2\nSportmonks fixture ID: 19606974\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 976 archived ball-coordinate rows (976 valid points).\nSpatial processing: the ball path was divided into 283 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash e2976ac5296776d25091ddc93abdb99d1447452164416606a8d4970cb901f89e; deterministic visual seed e2976ac5296776d2.\n\nNORMALIZED VISUAL DATA USED\nPossession: France 49%, Spain 51%.\nGarden events: 431. Passes: 321 total (41 short-pass flowers, 233 long-pass flowers, 39 cross flights, 1 assist crystal).\nAttacking actions: 16 dribble/pollen-wind trails, 13 shot trees, 1 goal human, 2 goals in the fountain count, 8 corner bushes, 9 animated offside Morse lines.\nDefensive actions: 15 interception mushrooms, 32 duel-animal events, 22 foul-animal events, 3 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nFrance: 472 passes; 395 successful passes; 10 shots; 3 shots on target; 7 corners; 20 crosses; 21 dribble attempts; 8 interceptions; 41 duels won; 11 fouls; 4 offsides; 0 saves.\nSpain: 500 passes; 428 successful passes; 10 shots; 2 shots on target; 1 corner; 8 crosses; 6 dribble attempts; 7 interceptions; 52 duels won; 12 fouls; 5 offsides; 3 saves.\nFrance goalkeeper: 0 saves, 0 penalty saves, 0 claims, 0 punches. Cross-check: Sportmonks related_player cross-checked with official FIFA highlight.\nSpain goalkeeper: 3 saves, 0 penalty saves, 1 claim, 0 punches. Cross-check: Sportmonks related_player cross-checked with official FIFA highlight.\n\nCOUNTRY VISUAL IDENTITIES\nFrance: Sessile Oak for shots; Gallic Rooster (Le Coq Gaulois) for duels; Barn Owl for crosses; European Badger for fouls; French Mute Swan for saves; French Rabbit for penalties; Eiffel Tower for claims and punches.\nSpain: Holm Oak (Encina) for shots; Fighting Bull (Toro Bravo) for duels; Spanish Imperial Eagle for crosses; Iberian Lynx for fouls; Mediterranean Monk Seal for saves; European Rabbit for penalties; Segovia Aqueduct for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its red grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n