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sGARDENS OF WORLD CUP 2026\nSouth Africa 1-0 Korea Republic\n\nA data-grown pixel garden for the Group Stage match between South Africa and Korea Republic. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-25\nVenue: Monterrey Stadium\nDisplayed final score: South Africa 1, Korea Republic 0\nSportmonks fixture ID: 19609184\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 815 archived ball-coordinate rows (815 valid points).\nSpatial processing: the ball path was divided into 174 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 1 goal origin and 1 assist origin.\nVisual evidence source: FIFA, South Africa v Korea Republic | Highlights. https://www.fifa.com/en/watch/4rg8eRpXuMQG67utITccQd\nGoal coordinate source: 1 goal-shot origin from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/south-africa-vs-south-korea/4667756\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash f999bf0c2db0f2656d7e383c1c74bf14aa116e7e5ee5ab28e07ceb251de796b0; deterministic visual seed f999bf0c2db0f265.\n\nNORMALIZED VISUAL DATA USED\nPossession: South Africa 32%, Korea Republic 68%.\nGarden events: 312. Passes: 220 total (24 short-pass flowers, 164 long-pass flowers, 22 cross flights, 1 assist crystal).\nAttacking actions: 8 dribble/pollen-wind trails, 15 shot trees, 1 goal human, 1 goal in the fountain count, 10 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 19 interception mushrooms, 29 duel-animal events, 15 foul-animal events, 5 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSouth Africa: 340 passes; 277 successful passes; 13 shots; 4 shots on target; 4 corners; 8 crosses; 13 dribble attempts; 15 interceptions; 42 duels won; 7 fouls; 3 offsides; 2 saves.\nKorea Republic: 719 passes; 641 successful passes; 8 shots; 3 shots on target; 6 corners; 34 crosses; 12 dribble attempts; 4 interceptions; 45 duels won; 9 fouls; 0 offsides; 3 saves.\nSouth Africa goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\nKorea Republic goalkeeper: 3 saves, 0 penalty saves, 1 claim, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nSouth Africa: Quiver Tree (Kokerboom) for shots; White Rhinoceros for duels; Blue Crane for crosses; Meerkat for fouls; African Penguin for saves; Springhare for penalties; Zulu Hut for claims and punches.\nKorea Republic: Ginkgo Tree for shots; Siberian Tiger for duels; Korean Magpie for crosses; Korean Raccoon Dog for fouls; Korean Eurasian Otter for saves; Korean Hare for penalties; Korean Pagoda for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n