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dGARDENS OF WORLD CUP 2026\nGermany 4-5 Paraguay\n\nA data-grown pixel garden for the Round of 32 match between Germany and Paraguay. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-29\nVenue: Boston Stadium\nDisplayed final score: Germany 4, Paraguay 5\nPenalty shootout: Germany 3, Paraguay 4.\nAdvanced: Paraguay.\nSportmonks fixture ID: 19606957\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1197 archived ball-coordinate rows (1197 valid points).\nSpatial processing: the ball path was divided into 352 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: the aggregate score supplies 7 known successful kicks. Each creates a regulation-spot penalty hole and contributes to the fountain; no kick order, misses, saves, players, or per-kick timing are invented.\nVisual evidence applied: 2 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Germany v Paraguay | FIFA Daily recap | 29 June. https://www.fifa.com/en/watch/5khLO5CmzTEn0gEskI6YmL\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash a673bec53b1152662647334e715e50d1c8e40155b76c2d18f96b01162165df3d; deterministic visual seed a673bec53b115266.\n\nNORMALIZED VISUAL DATA USED\nPossession: Germany 76%, Paraguay 24%.\nGarden events: 505. Passes: 356 total (36 short-pass flowers, 260 long-pass flowers, 42 cross flights, 2 assist crystals).\nAttacking actions: 9 dribble/pollen-wind trails, 36 shot trees, 2 goal humans, 9 goals in the fountain count, 18 corner bushes, 5 animated offside Morse lines.\nDefensive actions: 17 interception mushrooms, 40 duel-animal events, 28 foul-animal events, 8 save animals in the goal pools, 5 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 7 penalty holes, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nGermany: 805 passes; 725 successful passes; 21 shots; 6 shots on target; 16 corners; 55 crosses; 35 dribble attempts; 4 interceptions; 61 duels won; 18 fouls; 4 offsides; 2 saves.\nParaguay: 255 passes; 160 successful passes; 7 shots; 3 shots on target; 6 corners; 21 crosses; 14 dribble attempts; 13 interceptions; 76 duels won; 12 fouls; 1 offside; 6 saves.\nGermany goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\nParaguay goalkeeper: 6 saves, 0 penalty saves, 3 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nGermany: European Linden (Lime Tree) for shots; Wild Boar (Wildschwein) for duels; Red Kite for crosses; German Red Fox for fouls; German Mute Swan for saves; German European Rabbit for penalties; Brandenburg Gate for claims and punches.\nParaguay: Pink Lapacho (Tajy) for shots; Giant Anteater for duels; Paraguayan Harpy Eagle for crosses; Nine-banded Armadillo for fouls; Giant Otter for saves; Paraguayan Plains Viscacha for penalties; Jesuit Mission Arch for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n