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Memo 0x9cfe3bce…9d0555 on Ethereum

0GARDENS OF WORLD CUP 2026\nBrazil 2-1 Japan\n\nA data-grown pixel garden for the Round of 32 match between Brazil and Japan. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-06-29\nVenue: Houston Stadium\nDisplayed final score: Brazil 2, Japan 1\nSportmonks fixture ID: 19606959\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 897 archived ball-coordinate rows (897 valid points).\nSpatial processing: the ball path was divided into 229 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Brazil v Japan | FIFA Daily recap | 29 June. https://www.fifa.com/en/watch/5khLO5CmzTEn0gEskI6YmL\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 3725caf843253a3f47d3ea4de26f224488ea53b586b1eec248498d8410860ce1; deterministic visual seed 3725caf843253a3f.\n\nNORMALIZED VISUAL DATA USED\nPossession: Brazil 69%, Japan 31%.\nGarden events: 406. Passes: 293 total (25 short-pass flowers, 233 long-pass flowers, 27 cross flights, 1 assist crystal).\nAttacking actions: 18 dribble/pollen-wind trails, 25 shot trees, 3 goal humans, 3 goals in the fountain count, 8 corner bushes, 1 animated offside Morse line.\nDefensive actions: 15 interception mushrooms, 26 duel-animal events, 19 foul-animal events, 5 save animals in the goal pools, 6 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 5 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nBrazil: 682 passes; 625 successful passes; 19 shots; 7 shots on target; 6 corners; 39 crosses; 10 dribble attempts; 9 interceptions; 41 duels won; 4 fouls; 1 offside; 1 save.\nJapan: 313 passes; 260 successful passes; 5 shots; 2 shots on target; 2 corners; 11 crosses; 8 dribble attempts; 6 interceptions; 34 duels won; 13 fouls; 0 offsides; 4 saves.\nBrazil goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nJapan goalkeeper: 4 saves, 0 penalty saves, 4 claims, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nBrazil: Pau-Brasil (Brazilwood) for shots; Jaguar for duels; Toco Toucan for crosses; Capybara for fouls; Pink River Dolphin for saves; Brazilian Armadillo for penalties; Christ the Redeemer for claims and punches.\nJapan: Cherry Blossom (Sakura) for shots; Japanese Wild Boar (Inoshishi) for duels; Red-crowned Crane for crosses; Japanese Raccoon Dog for fouls; Koi Carp for saves; Japanese Hare for penalties; Torii Gate for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n