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Memo 0xa25cd9e9…1cf820 on Ethereum

GARDENS OF WORLD CUP 2026\nSpain 2-1 Belgium\n\nA data-grown pixel garden for the Quarter-finals match between Spain and Belgium. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Quarter-finals\nDate: 2026-07-10\nVenue: Los Angeles Stadium\nDisplayed final score: Spain 2, Belgium 1\nSportmonks fixture ID: 19606971\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 918 archived ball-coordinate rows (918 valid points).\nSpatial processing: the ball path was divided into 229 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash a2a75c2101144c8148bf7bcf9fc2dd8f3c3232dbad9212b2da20a2d3bbd020f7; deterministic visual seed a2a75c2101144c81.\n\nNORMALIZED VISUAL DATA USED\nPossession: Spain 68%, Belgium 32%.\nGarden events: 439. Passes: 315 total (41 short-pass flowers, 243 long-pass flowers, 25 cross flights, 1 assist crystal).\nAttacking actions: 26 dribble/pollen-wind trails, 18 shot trees, 3 goal humans, 3 goals in the fountain count, 6 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 14 interception mushrooms, 28 duel-animal events, 30 foul-animal events, 7 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 4 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSpain: 664 passes; 598 successful passes; 17 shots; 8 shots on target; 5 corners; 20 crosses; 14 dribble attempts; 5 interceptions; 42 duels won; 13 fouls; 3 offsides; 1 save.\nBelgium: 312 passes; 243 successful passes; 5 shots; 2 shots on target; 1 corner; 11 crosses; 12 dribble attempts; 9 interceptions; 41 duels won; 18 fouls; 1 offside; 6 saves.\nSpain goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nBelgium goalkeeper: 6 saves, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nSpain: Holm Oak (Encina) for shots; Fighting Bull (Toro Bravo) for duels; Spanish Imperial Eagle for crosses; Iberian Lynx for fouls; Mediterranean Monk Seal for saves; European Rabbit for penalties; Segovia Aqueduct for claims and punches.\nBelgium: European Beech for shots; Brabant Lion for duels; Common Kestrel for crosses; European Hamster for fouls; Mallard for saves; Belgian Rabbit for penalties; Atomium for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its red grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n