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Memo 0xa3fe2e9e…0b6ffe on Ethereum

GARDENS OF WORLD CUP 2026\nFrance 2-0 Morocco\n\nA data-grown pixel garden for the Quarter-finals match between France and Morocco. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Quarter-finals\nDate: 2026-07-09\nVenue: Boston Stadium\nDisplayed final score: France 2, Morocco 0\nSportmonks fixture ID: 19606972\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 885 archived ball-coordinate rows (885 valid points).\nSpatial processing: the ball path was divided into 258 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 0 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 8b9ad1beb988403f96116b04adfdbef1b50366f2db5df2d1e51ef4d316c64427; deterministic visual seed 8b9ad1beb988403f.\n\nNORMALIZED VISUAL DATA USED\nPossession: France 48%, Morocco 52%.\nGarden events: 396. Passes: 283 total (42 short-pass flowers, 208 long-pass flowers, 23 cross flights, 0 assist crystals).\nAttacking actions: 15 dribble/pollen-wind trails, 29 shot trees, 2 goal humans, 2 goals in the fountain count, 10 corner bushes, 0 animated offside Morse lines.\nDefensive actions: 19 interception mushrooms, 27 duel-animal events, 20 foul-animal events, 7 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nFrance: 486 passes; 432 successful passes; 22 shots; 8 shots on target; 5 corners; 12 crosses; 21 dribble attempts; 13 interceptions; 43 duels won; 10 fouls; 1 save.\nMorocco: 526 passes; 452 successful passes; 5 shots; 1 shot on target; 5 corners; 13 crosses; 19 dribble attempts; 6 interceptions; 36 duels won; 13 fouls; 6 saves.\nFrance goalkeeper: 1 save, 0 penalty saves, 1 claim, 0 punches.\nMorocco goalkeeper: 6 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nFrance: Sessile Oak for shots; Gallic Rooster (Le Coq Gaulois) for duels; Barn Owl for crosses; European Badger for fouls; French Mute Swan for saves; French Rabbit for penalties; Eiffel Tower for claims and punches.\nMorocco: Argan Tree for shots; Atlas Lion (Barbary Lion) for duels; Barbary Falcon for crosses; Barbary Ground Squirrel for fouls; Barbary Duck for saves; Moroccan Jerboa for penalties; Hassan II Minaret for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its red grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n