0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,439·view on Etherscan
Congo DR
Uzbekistan
GARDENS OF WORLD CUP 2026\nCongo DR 3-1 Uzbekistan\n\nA data-grown pixel garden for the Group Stage match between Congo DR and Uzbekistan. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Atlanta Stadium\nDisplayed final score: Congo DR 3, Uzbekistan 1\nSportmonks fixture ID: 19609196\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 897 archived ball-coordinate rows (897 valid points).\nSpatial processing: the ball path was divided into 196 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Congo DR v Uzbekistan | Highlights. https://www.fifa.com/en/watch/3qv3zdDeGxu5KG6WPOZ9eW\nGoal coordinate source: 3 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/dr-congo-vs-uzbekistan/4667824\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 4fc0659c5113a43accc7aa992fb4fe33941d399eb7b63ff1daee3584a4a3c86c; deterministic visual seed 4fc0659c5113a43a.\n\nNORMALIZED VISUAL DATA USED\nPossession: Congo DR 58%, Uzbekistan 42%.\nGarden events: 353. Passes: 241 total (27 short-pass flowers, 182 long-pass flowers, 26 cross flights, 0 assist crystals).\nAttacking actions: 7 dribble/pollen-wind trails, 13 shot trees, 3 goal humans, 4 goals in the fountain count, 6 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 19 interception mushrooms, 40 duel-animal events, 23 foul-animal events, 2 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 5 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCongo DR: 485 passes; 400 successful passes; 19 shots; 4 shots on target; 2 corners; 22 crosses; 23 dribble attempts; 7 interceptions; 58 duels won; 6 fouls; 3 offsides; 1 save.\nUzbekistan: 355 passes; 269 successful passes; 3 shots; 1 shot on target; 4 corners; 16 crosses; 16 dribble attempts; 12 interceptions; 63 duels won; 16 fouls; 1 offside; 1 save.\nCongo DR goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nUzbekistan goalkeeper: 1 save, 0 penalty saves, 1 claim, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nCongo DR: Sapele (African Mahogany) for shots; Western Gorilla (Silverback) for duels; Congo Peafowl for crosses; Okapi for fouls; African Clawless Otter for saves; Giant Pouched Rat for penalties; Kuba Mask Monument for claims and punches.\nUzbekistan: White Mulberry for shots; Snow Leopard (Irbis) for duels; Steppe Eagle for crosses; Bukhara Deer for fouls; Uzbek Eurasian Otter for saves; Great Gerbil for penalties; Registan Arch for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n