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Memo 0xae934d14…2b97fb on Ethereum

GARDENS OF WORLD CUP 2026\nPortugal 2-1 Croatia\n\nA data-grown pixel garden for the Round of 32 match between Portugal and Croatia. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-02\nVenue: Toronto Stadium\nDisplayed final score: Portugal 2, Croatia 1\nSportmonks fixture ID: 19606949\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 934 archived ball-coordinate rows (934 valid points).\nSpatial processing: the ball path was divided into 238 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Portugal v Croatia | Highlights. https://www.fifa.com/en/watch/1Es87R6QiwEaEPKsHMyipa\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 28ab6f8d83000ec36aa2fd5f3d6737c39dc2f138c15620b64a48a8956d378bc3; deterministic visual seed 28ab6f8d83000ec3.\n\nNORMALIZED VISUAL DATA USED\nPossession: Portugal 60%, Croatia 40%.\nGarden events: 424. Passes: 317 total (32 short-pass flowers, 239 long-pass flowers, 32 cross flights, 0 assist crystals).\nAttacking actions: 11 dribble/pollen-wind trails, 20 shot trees, 2 goal humans, 3 goals in the fountain count, 14 corner bushes, 5 animated offside Morse lines.\nDefensive actions: 15 interception mushrooms, 33 duel-animal events, 18 foul-animal events, 7 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nPortugal: 585 passes; 533 successful passes; 15 shots; 3 shots on target; 9 corners; 20 crosses; 25 dribble attempts; 5 interceptions; 55 duels won; 6 fouls; 1 offside; 5 saves.\nCroatia: 370 passes; 312 successful passes; 13 shots; 6 shots on target; 5 corners; 22 crosses; 8 dribble attempts; 10 interceptions; 42 duels won; 12 fouls; 4 offsides; 2 saves.\nPortugal goalkeeper: 5 saves, 0 penalty saves, 1 claim, 0 punches.\nCroatia goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nPortugal: Cork Oak (Sobreiro) for shots; Iberian Wolf for duels; White Stork for crosses; Iberian Hare for fouls; Common Dolphin for saves; Portuguese Rabbit for penalties; Belém Tower for claims and punches.\nCroatia: Slavonian Oak for shots; Stone Marten (Kuna) for duels; Griffon Vulture for crosses; Stone Marten for fouls; Common Bottlenose Dolphin for saves; Edible Dormouse for penalties; Dubrovnik Bell Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n