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Memo 0xc3362ee4…bd3feb on Ethereum

IGARDENS OF WORLD CUP 2026\nEngland 2-1 Congo DR\n\nA data-grown pixel garden for the Round of 32 match between England and Congo DR. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 32\nDate: 2026-07-01\nVenue: Atlanta Stadium\nDisplayed final score: England 2, Congo DR 1\nSportmonks fixture ID: 19606952\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 917 archived ball-coordinate rows (917 valid points).\nSpatial processing: the ball path was divided into 252 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use reviewed FIFA highlight-frame positions. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 2 assist origins.\nVisual evidence source: FIFA, England v Congo DR | Highlights. https://www.fifa.com/en/watch/6B2He3tAKrjUSIRJYbFNUV\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 1c91a9b7ff90e33bd28a04138802d01340b9a42158d1c0ced8a8e57f513ef4a1; deterministic visual seed 1c91a9b7ff90e33b.\n\nNORMALIZED VISUAL DATA USED\nPossession: England 60%, Congo DR 40%.\nGarden events: 407. Passes: 297 total (33 short-pass flowers, 221 long-pass flowers, 35 cross flights, 2 assist crystals).\nAttacking actions: 11 dribble/pollen-wind trails, 29 shot trees, 3 goal humans, 3 goals in the fountain count, 8 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 10 interception mushrooms, 30 duel-animal events, 20 foul-animal events, 6 save animals in the goal pools, 3 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nEngland: 517 passes; 468 successful passes; 16 shots; 7 shots on target; 5 corners; 43 crosses; 17 dribble attempts; 7 interceptions; 44 duels won; 10 fouls; 0 offsides; 1 save.\nCongo DR: 365 passes; 299 successful passes; 7 shots; 2 shots on target; 3 corners; 13 crosses; 12 dribble attempts; 3 interceptions; 45 duels won; 12 fouls; 4 offsides; 5 saves.\nEngland goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nCongo DR goalkeeper: 5 saves, 0 penalty saves, 1 claim, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nEngland: English Oak for shots; English Bulldog for duels; European Robin for crosses; English Red Fox for fouls; English Mute Swan for saves; English Rabbit for penalties; Elizabeth Tower for claims and punches.\nCongo DR: Sapele (African Mahogany) for shots; Western Gorilla (Silverback) for duels; Congo Peafowl for crosses; Okapi for fouls; African Clawless Otter for saves; Giant Pouched Rat for penalties; Kuba Mask Monument for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n