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Memo 0xc466b984…7e1d75 on Ethereum

GARDENS OF WORLD CUP 2026\nMexico 2-3 England\n\nA data-grown pixel garden for the Round of 16 match between Mexico and England. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-06\nVenue: Mexico City Stadium\nDisplayed final score: Mexico 2, England 3\nSportmonks fixture ID: 19606965\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 728 archived ball-coordinate rows (728 valid points).\nSpatial processing: the ball path was divided into 237 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 2 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash e0a2d6f668c215e3204b292335fe24acd1d2f9b385e8fa9c93c2e194b9236349; deterministic visual seed e0a2d6f668c215e3.\n\nNORMALIZED VISUAL DATA USED\nPossession: Mexico 67%, England 33%.\nGarden events: 368. Passes: 256 total (30 short-pass flowers, 189 long-pass flowers, 23 cross flights, 2 assist crystals).\nAttacking actions: 10 dribble/pollen-wind trails, 24 shot trees, 3 goal humans, 5 goals in the fountain count, 14 corner bushes, 1 animated offside Morse line.\nDefensive actions: 11 interception mushrooms, 30 duel-animal events, 24 foul-animal events, 5 save animals in the goal pools, 7 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 2 penalty holes, 0 penalty saves, 6 yellow-card tentacle events, 1 red-card lava event, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nMexico: 453 passes; 418 successful passes; 20 shots; 5 shots on target; 12 corners; 52 crosses; 11 dribble attempts; 7 interceptions; 38 duels won; 14 fouls; 1 offside; 2 saves.\nEngland: 244 passes; 195 successful passes; 6 shots; 5 shots on target; 2 corners; 4 crosses; 19 dribble attempts; 4 interceptions; 51 duels won; 7 fouls; 0 offsides; 3 saves.\nMexico goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\nEngland goalkeeper: 3 saves, 0 penalty saves, 1 claim, 5 punches.\n\nCOUNTRY VISUAL IDENTITIES\nMexico: Ahuehuete (Montezuma Cypress) for shots; Chihuahua for duels; Mexican Golden Eagle for crosses; Xoloitzcuintli for fouls; Axolotl for saves; Volcano Rabbit for penalties; Temple of Kukulcan for claims and punches.\nEngland: English Oak for shots; English Bulldog for duels; European Robin for crosses; English Red Fox for fouls; English Mute Swan for saves; English Rabbit for penalties; Elizabeth Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n