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Memo 0xc8dd7657…b96c8d on Ethereum

GARDENS OF WORLD CUP 2026\nEgypt 1-1 Iran\n\nA data-grown pixel garden for the Group Stage match between Egypt and Iran. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Seattle Stadium\nDisplayed final score: Egypt 1, Iran 1\nSportmonks fixture ID: 19609193\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 933 archived ball-coordinate rows (933 valid points).\nSpatial processing: the ball path was divided into 258 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Egypt v IR Iran | Highlights. https://www.fifa.com/en/watch/4h74CcFsYuSUjg53SPcBvi\nGoal coordinate source: 2 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/egypt-vs-iran/4667795\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash db44eef2a890d350b42ea9325ba2cd51b6bd405e56ad227d326966e6b8ebafb6; deterministic visual seed db44eef2a890d350.\n\nNORMALIZED VISUAL DATA USED\nPossession: Egypt 61%, Iran 39%.\nGarden events: 406. Passes: 277 total (41 short-pass flowers, 209 long-pass flowers, 17 cross flights, 1 assist crystal).\nAttacking actions: 18 dribble/pollen-wind trails, 17 shot trees, 2 goal humans, 2 goals in the fountain count, 10 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 15 interception mushrooms, 40 duel-animal events, 29 foul-animal events, 4 save animals in the goal pools, 5 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 7 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nEgypt: 587 passes; 512 successful passes; 15 shots; 3 shots on target; 8 corners; 15 crosses; 20 dribble attempts; 7 interceptions; 62 duels won; 11 fouls; 0 offsides; 2 saves.\nIran: 367 passes; 281 successful passes; 13 shots; 4 shots on target; 2 corners; 10 crosses; 15 dribble attempts; 8 interceptions; 71 duels won; 16 fouls; 3 offsides; 2 saves.\nEgypt goalkeeper: 2 saves, 0 penalty saves, 0 claims, 3 punches.\nIran goalkeeper: 2 saves, 0 penalty saves, 1 claim, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nEgypt: Sycamore Fig for shots; Nile Crocodile for duels; Sacred Ibis for crosses; Egyptian Mongoose for fouls; Nile Softshell Turtle for saves; Egyptian Jerboa for penalties; Giza Pyramid for claims and punches.\nIran: Persian Ironwood for shots; Persian Leopard for duels; Saker Falcon for crosses; Persian Squirrel for fouls; Caspian Seal for saves; Afghan Pika for penalties; Azadi Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n