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Memo 0xcaef5750…e0ccd2 on Ethereum

Jordan Argentina+GARDENS OF WORLD CUP 2026\nJordan 1-3 Argentina\n\nA data-grown pixel garden for the Group Stage match between Jordan and Argentina. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-28\nVenue: Dallas Stadium\nDisplayed final score: Jordan 1, Argentina 3\nSportmonks fixture ID: 19609198\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 938 archived ball-coordinate rows (938 valid points).\nSpatial processing: the ball path was divided into 248 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Jordan v Argentina | Highlights. https://www.fifa.com/en/watch/5BIvKB59XPeexfnCVgq1on\nGoal coordinate source: 3 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/jordan-vs-argentina/4667816\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 1a47af1777db4ddd622cf13c33a6225f77c3627c4ee098ac550d488777148d02; deterministic visual seed 1a47af1777db4ddd.\n\nNORMALIZED VISUAL DATA USED\nPossession: Jordan 27%, Argentina 73%.\nGarden events: 386. Passes: 274 total (42 short-pass flowers, 201 long-pass flowers, 23 cross flights, 1 assist crystal).\nAttacking actions: 15 dribble/pollen-wind trails, 15 shot trees, 3 goal humans, 4 goals in the fountain count, 8 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 31 interception mushrooms, 23 duel-animal events, 20 foul-animal events, 1 save animal in the goal pools, 0 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nJordan: 285 passes; 228 successful passes; 5 shots; 1 shot on target; 2 corners; 7 crosses; 16 dribble attempts; 19 interceptions; 34 duels won; 13 fouls; 1 offside; 1 save.\nArgentina: 801 passes; 737 successful passes; 12 shots; 4 shots on target; 6 corners; 5 crosses; 9 dribble attempts; 12 interceptions; 32 duels won; 7 fouls; 3 offsides; 0 saves.\nJordan goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\nArgentina goalkeeper: 0 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nJordan: Olive Tree for shots; Nubian Ibex for duels; Sinai Rosefinch for crosses; Rock Hyrax for fouls; Dead Sea Turtle for saves; Jordanian Jerboa for penalties; Petra Treasury for claims and punches.\nArgentina: Ceibo for shots; Puma (Mountain Lion) for duels; Southern Andean Condor for crosses; Patagonian Mara for fouls; Magellanic Penguin for saves; Argentine Plains Viscacha for penalties; Buenos Aires Obelisk for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n