0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,445·view on Etherscan
GARDENS OF WORLD CUP 2026\nPanama 0-2 England\n\nA data-grown pixel garden for the Group Stage match between Panama and England. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: New York New Jersey Stadium\nDisplayed final score: Panama 0, England 2\nSportmonks fixture ID: 19609199\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 925 archived ball-coordinate rows (925 valid points).\nSpatial processing: the ball path was divided into 240 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Panama v England | Highlights. https://www.fifa.com/en/watch/22YjMVCjKIb6m3PjnvWtXB\nGoal coordinate source: 2 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/panama-vs-england/4667829\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 52dfd4cc2f392c66e53356b2c80831ae71d76b155a778b95a55ef44bbc4ffe05; deterministic visual seed 52dfd4cc2f392c66.\n\nNORMALIZED VISUAL DATA USED\nPossession: Panama 33%, England 67%.\nGarden events: 448. Passes: 335 total (33 short-pass flowers, 245 long-pass flowers, 47 cross flights, 0 assist crystals).\nAttacking actions: 10 dribble/pollen-wind trails, 19 shot trees, 2 goal humans, 2 goals in the fountain count, 10 corner bushes, 8 animated offside Morse lines.\nDefensive actions: 11 interception mushrooms, 35 duel-animal events, 27 foul-animal events, 6 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nPanama: 268 passes; 202 successful passes; 13 shots; 2 shots on target; 3 corners; 9 crosses; 15 dribble attempts; 6 interceptions; 43 duels won; 16 fouls; 4 offsides; 4 saves.\nEngland: 558 passes; 490 successful passes; 17 shots; 6 shots on target; 7 corners; 25 crosses; 18 dribble attempts; 5 interceptions; 61 duels won; 13 fouls; 4 offsides; 2 saves.\nPanama goalkeeper: 4 saves, 0 penalty saves, 0 claims, 0 punches.\nEngland goalkeeper: 2 saves, 0 penalty saves, 0 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nPanama: Panamá Tree for shots; Baird's Tapir for duels; Panamanian Harpy Eagle for crosses; White-nosed Coati for fouls; Hawksbill Turtle for saves; Panamanian Agouti for penalties; Panama Canal Locks for claims and punches.\nEngland: English Oak for shots; English Bulldog for duels; European Robin for crosses; English Red Fox for fouls; English Mute Swan for saves; English Rabbit for penalties; Elizabeth Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n