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Memo 0xd486bd72…3993f1 on Ethereum

=GARDENS OF WORLD CUP 2026\nUruguay 0-1 Spain\n\nA data-grown pixel garden for the Group Stage match between Uruguay and Spain. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Guadalajara Stadium\nDisplayed final score: Uruguay 0, Spain 1\nSportmonks fixture ID: 19609141\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 935 archived ball-coordinate rows (935 valid points).\nSpatial processing: the ball path was divided into 215 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 1 goal origin and 1 assist origin.\nVisual evidence source: FIFA, Uruguay v Spain | Highlights. https://www.fifa.com/en/watch/2Iw0XHRZ4pZhQeVyekPApR\nGoal coordinate source: 1 goal-shot origin from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/uruguay-vs-spain/4667802\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 1e8342d757d221934fe2c4550b02ee11182e1109c43355beee8975c582c495bd; deterministic visual seed 1e8342d757d22193.\n\nNORMALIZED VISUAL DATA USED\nPossession: Uruguay 33%, Spain 67%.\nGarden events: 353. Passes: 234 total (33 short-pass flowers, 160 long-pass flowers, 34 cross flights, 1 assist crystal).\nAttacking actions: 13 dribble/pollen-wind trails, 23 shot trees, 1 goal human, 1 goal in the fountain count, 7 corner bushes, 7 animated offside Morse lines.\nDefensive actions: 23 interception mushrooms, 24 duel-animal events, 27 foul-animal events, 2 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 4 yellow-card tentacle events, 1 red-card lava event, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nUruguay: 301 passes; 228 successful passes; 5 shots; 1 shot on target; 1 corner; 16 crosses; 15 dribble attempts; 14 interceptions; 50 duels won; 14 fouls; 5 offsides; 0 saves.\nSpain: 623 passes; 553 successful passes; 6 shots; 1 shot on target; 6 corners; 12 crosses; 22 dribble attempts; 9 interceptions; 56 duels won; 14 fouls; 2 offsides; 2 saves.\nUruguay goalkeeper: 0 saves, 0 penalty saves, 1 claim, 0 punches.\nSpain goalkeeper: 2 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nUruguay: Ombú for shots; Capybara (Carpincho) for duels; Southern Lapwing for crosses; Southern Long-nosed Armadillo for fouls; South American Sea Lion for saves; Pearson’s Tuco-tuco for penalties; Palacio Salvo for claims and punches.\nSpain: Holm Oak (Encina) for shots; Fighting Bull (Toro Bravo) for duels; Spanish Imperial Eagle for crosses; Iberian Lynx for fouls; Mediterranean Monk Seal for saves; European Rabbit for penalties; Segovia Aqueduct for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n