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Memo 0xda75855c…022e19 on Ethereum

GARDENS OF WORLD CUP 2026\nArgentina 3-2 Egypt\n\nA data-grown pixel garden for the Round of 16 match between Argentina and Egypt. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-07\nVenue: Atlanta Stadium\nDisplayed final score: Argentina 3, Egypt 2\nSportmonks fixture ID: 19606962\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 805 archived ball-coordinate rows (805 valid points).\nSpatial processing: the ball path was divided into 240 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 5 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 614e3b0642a49f5d5789adbf28286d9329b189e30254e03862ca12197a69f815; deterministic visual seed 614e3b0642a49f5d.\n\nNORMALIZED VISUAL DATA USED\nPossession: Argentina 64%, Egypt 36%.\nGarden events: 377. Passes: 256 total (25 short-pass flowers, 198 long-pass flowers, 26 cross flights, 1 assist crystal).\nAttacking actions: 9 dribble/pollen-wind trails, 26 shot trees, 5 goal humans, 5 goals in the fountain count, 7 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 16 interception mushrooms, 33 duel-animal events, 25 foul-animal events, 4 save animals in the goal pools, 4 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 5 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nArgentina: 602 passes; 541 successful passes; 19 shots; 7 shots on target; 6 corners; 26 crosses; 16 dribble attempts; 7 interceptions; 50 duels won; 13 fouls; 3 offsides; 0 saves.\nEgypt: 349 passes; 287 successful passes; 5 shots; 2 shots on target; 1 corner; 8 crosses; 26 dribble attempts; 9 interceptions; 47 duels won; 11 fouls; 0 offsides; 4 saves.\nArgentina goalkeeper: 0 saves, 0 penalty saves, 0 claims, 0 punches.\nEgypt goalkeeper: 4 saves, 0 penalty saves, 1 claim, 3 punches.\n\nCOUNTRY VISUAL IDENTITIES\nArgentina: Ceibo for shots; Puma (Mountain Lion) for duels; Southern Andean Condor for crosses; Patagonian Mara for fouls; Magellanic Penguin for saves; Argentine Plains Viscacha for penalties; Buenos Aires Obelisk for claims and punches.\nEgypt: Sycamore Fig for shots; Nile Crocodile for duels; Sacred Ibis for crosses; Egyptian Mongoose for fouls; Nile Softshell Turtle for saves; Egyptian Jerboa for penalties; Giza Pyramid for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n