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Memo 0xdacc545c…5c20b3 on Ethereum

GARDENS OF WORLD CUP 2026\nNorway 1-4 France\n\nA data-grown pixel garden for the Group Stage match between Norway and France. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-26\nVenue: Boston Stadium\nDisplayed final score: Norway 1, France 4\nSportmonks fixture ID: 19609144\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 757 archived ball-coordinate rows (757 valid points).\nSpatial processing: the ball path was divided into 197 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight.\nShootout processing: not applicable to this match.\nVisual evidence applied: 5 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Norway v France | Highlights. https://www.fifa.com/en/watch/THUuOCgcktTdRUWJbCDNL\nGoal coordinate source: 5 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/norway-vs-france/4667808\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 9a41ee67b0c3c093b286ae599d2e87a09605ba5b2f6d45c911839fc1b22b2252; deterministic visual seed 9a41ee67b0c3c093.\n\nNORMALIZED VISUAL DATA USED\nPossession: Norway 43%, France 57%.\nGarden events: 387. Passes: 275 total (29 short-pass flowers, 216 long-pass flowers, 21 cross flights, 0 assist crystals).\nAttacking actions: 9 dribble/pollen-wind trails, 24 shot trees, 5 goal humans, 5 goals in the fountain count, 9 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 24 interception mushrooms, 29 duel-animal events, 18 foul-animal events, 8 save animals in the goal pools, 0 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nNorway: 421 passes; 343 successful passes; 10 shots; 4 shots on target; 4 corners; 9 crosses; 13 dribble attempts; 13 interceptions; 42 duels won; 9 fouls; 1 offside; 5 saves.\nFrance: 555 passes; 480 successful passes; 18 shots; 9 shots on target; 5 corners; 10 crosses; 17 dribble attempts; 11 interceptions; 45 duels won; 11 fouls; 2 offsides; 3 saves.\nNorway goalkeeper: 5 saves, 0 penalty saves, 0 claims, 0 punches.\nFrance goalkeeper: 3 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nNorway: Norway Spruce for shots; Polar Bear for duels; White-tailed Eagle for crosses; Arctic Fox for fouls; Norwegian Atlantic Puffin for saves; Norway Lemming for penalties; Stave Church for claims and punches.\nFrance: Sessile Oak for shots; Gallic Rooster (Le Coq Gaulois) for duels; Barn Owl for crosses; European Badger for fouls; French Mute Swan for saves; French Rabbit for penalties; Eiffel Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n