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Memo 0xdbe25819…c89808 on Ethereum

GARDENS OF WORLD CUP 2026\nSwitzerland 4-3 Colombia\n\nA data-grown pixel garden for the Round of 16 match between Switzerland and Colombia. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-07\nVenue: Vancouver Stadium\nDisplayed final score: Switzerland 4, Colombia 3\nPenalty shootout: Switzerland 4, Colombia 3.\nAdvanced: Switzerland.\nSportmonks fixture ID: 19606961\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 1096 archived ball-coordinate rows (1096 valid points).\nSpatial processing: the ball path was divided into 286 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: the aggregate score supplies 7 known successful kicks. Each creates a regulation-spot penalty hole and contributes to the fountain; no kick order, misses, saves, players, or per-kick timing are invented.\nVisual evidence applied: 0 goal origins and 0 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 1e73de095e9ed75c70fbf79c927fd292040d44170c9f7a7825c56a8d7186eeec; deterministic visual seed 1e73de095e9ed75c.\n\nNORMALIZED VISUAL DATA USED\nPossession: Switzerland 53%, Colombia 47%.\nGarden events: 502. Passes: 348 total (46 short-pass flowers, 255 long-pass flowers, 37 cross flights, 0 assist crystals).\nAttacking actions: 13 dribble/pollen-wind trails, 17 shot trees, 0 goal humans, 7 goals in the fountain count, 10 corner bushes, 9 animated offside Morse lines.\nDefensive actions: 27 interception mushrooms, 40 duel-animal events, 40 foul-animal events, 5 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 7 penalty holes, 0 penalty saves, 5 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSwitzerland: 631 passes; 547 successful passes; 7 shots; 2 shots on target; 3 corners; 15 crosses; 19 dribble attempts; 14 interceptions; 58 duels won; 22 fouls; 5 offsides; 3 saves.\nColombia: 547 passes; 454 successful passes; 15 shots; 3 shots on target; 7 corners; 19 crosses; 16 dribble attempts; 13 interceptions; 61 duels won; 21 fouls; 4 offsides; 2 saves.\nSwitzerland goalkeeper: 3 saves, 0 penalty saves, 1 claim, 0 punches.\nColombia goalkeeper: 2 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nSwitzerland: Swiss Stone Pine (Arolla Pine) for shots; Alpine Ibex for duels; Alpine Chough for crosses; Swiss Alpine Marmot for fouls; Swiss Mute Swan for saves; Swiss Mountain Hare for penalties; Matterhorn Cairn for claims and punches.\nColombia: Wax Palm for shots; Ocelot for duels; Yellow-eared Parrot for crosses; Colombian Coati for fouls; Amazon River Dolphin for saves; Colombian Agouti for penalties; Ciudad Perdida Terraces for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n