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8GARDENS OF WORLD CUP 2026\nNew Zealand 1-5 Belgium\n\nA data-grown pixel garden for the Group Stage match between New Zealand and Belgium. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Vancouver Stadium\nDisplayed final score: New Zealand 1, Belgium 5\nSportmonks fixture ID: 19609192\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 942 archived ball-coordinate rows (942 valid points).\nSpatial processing: the ball path was divided into 203 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 6 goal origins and 2 assist origins.\nVisual evidence source: FIFA, New Zealand v Belgium | Highlights. https://www.fifa.com/en/watch/4ctyVS6mvtXal2AiNXdYdk\nGoal coordinate source: 6 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/new-zealand-vs-belgium/4667794\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 224d062108d49ef68acd576273980575c136e85d1e049178e36a830d5e94f3bc; deterministic visual seed 224d062108d49ef6.\n\nNORMALIZED VISUAL DATA USED\nPossession: New Zealand 45%, Belgium 55%.\nGarden events: 332. Passes: 233 total (27 short-pass flowers, 167 long-pass flowers, 26 cross flights, 2 assist crystals).\nAttacking actions: 9 dribble/pollen-wind trails, 24 shot trees, 6 goal humans, 6 goals in the fountain count, 13 corner bushes, 2 animated offside Morse lines.\nDefensive actions: 16 interception mushrooms, 21 duel-animal events, 16 foul-animal events, 6 save animals in the goal pools, 5 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nNew Zealand: 435 passes; 369 successful passes; 6 shots; 2 shots on target; 5 corners; 17 crosses; 12 dribble attempts; 6 interceptions; 30 duels won; 10 fouls; 1 offside; 5 saves.\nBelgium: 526 passes; 463 successful passes; 35 shots; 10 shots on target; 8 corners; 16 crosses; 11 dribble attempts; 10 interceptions; 38 duels won; 7 fouls; 1 offside; 1 save.\nNew Zealand goalkeeper: 5 saves, 0 penalty saves, 0 claims, 1 punch.\nBelgium goalkeeper: 1 save, 0 penalty saves, 2 claims, 2 punches.\n\nCOUNTRY VISUAL IDENTITIES\nNew Zealand: Silver Fern (Ponga) for shots; Tuatara for duels; Royal Albatross for crosses; North Island Brown Kiwi for fouls; Little Blue Penguin for saves; Tuatara for penalties; Māori Meeting House for claims and punches.\nBelgium: European Beech for shots; Brabant Lion for duels; Common Kestrel for crosses; European Hamster for fouls; Mallard for saves; Belgian Rabbit for penalties; Atomium for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n