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Memo 0xe435d4ee…451159 on Ethereum

$GARDENS OF WORLD CUP 2026\nCzech Republic 0-3 Mexico\n\nA data-grown pixel garden for the Group Stage match between Czech Republic and Mexico. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-25\nVenue: Mexico City Stadium\nDisplayed final score: Czech Republic 0, Mexico 3\nSportmonks fixture ID: 19609185\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 776 archived ball-coordinate rows (776 valid points).\nSpatial processing: the ball path was divided into 220 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 0 assist origins.\nVisual evidence source: FIFA, Czechia v Mexico | Highlights. https://www.fifa.com/en/watch/2GE7VJlgfD52khnWAjGpF2\nGoal coordinate source: 3 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/czechia-vs-mexico/4667755\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 84f771f1c87d840e107a5787e82aa877bb7f4ab9d548a40e4f6942da7e752b25; deterministic visual seed 84f771f1c87d840e.\n\nNORMALIZED VISUAL DATA USED\nPossession: Czech Republic 52%, Mexico 48%.\nGarden events: 348. Passes: 250 total (39 short-pass flowers, 173 long-pass flowers, 32 cross flights, 0 assist crystals).\nAttacking actions: 13 dribble/pollen-wind trails, 23 shot trees, 3 goal humans, 3 goals in the fountain count, 6 corner bushes, 1 animated offside Morse line.\nDefensive actions: 12 interception mushrooms, 26 duel-animal events, 19 foul-animal events, 3 save animals in the goal pools, 1 keeper monument block from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCzech Republic: 398 passes; 333 successful passes; 13 shots; 1 shot on target; 5 corners; 26 crosses; 12 dribble attempts; 5 interceptions; 42 duels won; 9 fouls; 1 offside; 2 saves.\nMexico: 386 passes; 330 successful passes; 11 shots; 5 shots on target; 1 corner; 12 crosses; 6 dribble attempts; 7 interceptions; 34 duels won; 13 fouls; 0 offsides; 1 save.\nCzech Republic goalkeeper: 2 saves, 0 penalty saves, 1 claim, 0 punches.\nMexico goalkeeper: 1 save, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nCzech Republic: Small-leaved Linden for shots; Red Deer (Antlered) for duels; Common Kingfisher for crosses; European Mole for fouls; Czech Eurasian Otter for saves; Czech European Rabbit for penalties; Prague Astronomical Tower for claims and punches.\nMexico: Ahuehuete (Montezuma Cypress) for shots; Chihuahua for duels; Mexican Golden Eagle for crosses; Xoloitzcuintli for fouls; Axolotl for saves; Volcano Rabbit for penalties; Temple of Kukulcan for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n