0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,428·view on Etherscan
GARDENS OF WORLD CUP 2026\nCroatia 2-1 Ghana\n\nA data-grown pixel garden for the Group Stage match between Croatia and Ghana. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-27\nVenue: Philadelphia Stadium\nDisplayed final score: Croatia 2, Ghana 1\nSportmonks fixture ID: 19609150\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 860 archived ball-coordinate rows (860 valid points).\nSpatial processing: the ball path was divided into 208 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 3 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Croatia v Ghana | Highlights. https://www.fifa.com/en/watch/DZ0FHbTgZcLaZe4t8YQew\nGoal coordinate source: 3 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/croatia-vs-ghana/4667830\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 05f48147bbf2a39591607cd4fc9f9a4a27d06c2c0df4d6f69ecd4f261e9ee746; deterministic visual seed 05f48147bbf2a395.\n\nNORMALIZED VISUAL DATA USED\nPossession: Croatia 53%, Ghana 47%.\nGarden events: 376. Passes: 278 total (35 short-pass flowers, 213 long-pass flowers, 25 cross flights, 2 assist crystals).\nAttacking actions: 13 dribble/pollen-wind trails, 16 shot trees, 3 goal humans, 3 goals in the fountain count, 5 corner bushes, 3 animated offside Morse lines.\nDefensive actions: 13 interception mushrooms, 27 duel-animal events, 20 foul-animal events, 2 save animals in the goal pools, 3 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nCroatia: 523 passes; 477 successful passes; 8 shots; 4 shots on target; 3 corners; 15 crosses; 13 dribble attempts; 4 interceptions; 42 duels won; 9 fouls; 1 offside; 0 saves.\nGhana: 455 passes; 402 successful passes; 6 shots; 1 shot on target; 2 corners; 12 crosses; 18 dribble attempts; 9 interceptions; 38 duels won; 13 fouls; 2 offsides; 2 saves.\nCroatia goalkeeper: 0 saves, 0 penalty saves, 0 claims, 1 punch.\nGhana goalkeeper: 2 saves, 0 penalty saves, 2 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nCroatia: Slavonian Oak for shots; Stone Marten (Kuna) for duels; Griffon Vulture for crosses; Stone Marten for fouls; Common Bottlenose Dolphin for saves; Edible Dormouse for penalties; Dubrovnik Bell Tower for claims and punches.\nGhana: Shea Tree for shots; Honey Badger (Ratel) for duels; Crowned Eagle for crosses; Tree Pangolin for fouls; Ghanaian Manatee for saves; Greater Cane Rat for penalties; Independence Arch for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n