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Memo 0xe9111270…fbe395 on Ethereum

GARDENS OF WORLD CUP 2026\nUnited States 1-4 Belgium\n\nA data-grown pixel garden for the Round of 16 match between United States and Belgium. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-07\nVenue: Seattle Stadium\nDisplayed final score: United States 1, Belgium 4\nSportmonks fixture ID: 19606963\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 794 archived ball-coordinate rows (794 valid points).\nSpatial processing: the ball path was divided into 236 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 5 goal origins and 1 assist origin.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 831a00af3e053fbd1dd32073ce8fd5db453fa50bd6fc3873f7584717e50cd7cf; deterministic visual seed 831a00af3e053fbd.\n\nNORMALIZED VISUAL DATA USED\nPossession: United States 56%, Belgium 44%.\nGarden events: 381. Passes: 279 total (27 short-pass flowers, 219 long-pass flowers, 25 cross flights, 1 assist crystal).\nAttacking actions: 9 dribble/pollen-wind trails, 12 shot trees, 5 goal humans, 5 goals in the fountain count, 8 corner bushes, 1 animated offside Morse line.\nDefensive actions: 18 interception mushrooms, 37 duel-animal events, 18 foul-animal events, 4 save animals in the goal pools, 2 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 2 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nUnited States: 527 passes; 459 successful passes; 7 shots; 2 shots on target; 3 corners; 11 crosses; 19 dribble attempts; 9 interceptions; 52 duels won; 11 fouls; 0 offsides; 3 saves.\nBelgium: 414 passes; 334 successful passes; 15 shots; 7 shots on target; 5 corners; 15 crosses; 20 dribble attempts; 9 interceptions; 55 duels won; 9 fouls; 1 offside; 1 save.\nUnited States goalkeeper: 3 saves, 0 penalty saves, 1 claim, 0 punches.\nBelgium goalkeeper: 1 save, 0 penalty saves, 1 claim, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nUnited States: Giant Sequoia for shots; American Bison for duels; Bald Eagle for crosses; Raccoon for fouls; Wood Duck for saves; Black-tailed Prairie Dog for penalties; Statue of Liberty for claims and punches.\nBelgium: European Beech for shots; Brabant Lion for duels; Common Kestrel for crosses; European Hamster for fouls; Mallard for saves; Belgian Rabbit for penalties; Atomium for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n