0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,421·view on Etherscan
GARDENS OF WORLD CUP 2026\nSenegal 5-0 Iraq\n\nA data-grown pixel garden for the Group Stage match between Senegal and Iraq. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-26\nVenue: Toronto Stadium\nDisplayed final score: Senegal 5, Iraq 0\nSportmonks fixture ID: 19609195\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 728 archived ball-coordinate rows (728 valid points).\nSpatial processing: the ball path was divided into 209 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 5 goal origins and 1 assist origin.\nVisual evidence source: FIFA, Senegal v Iraq | Highlights. https://www.fifa.com/en/watch/maf9mo9s3FMRyykghM66d\nGoal coordinate source: 5 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/senegal-vs-iraq/4667809\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash fb326e93ea90f3a257e3088f3d4e5dd45f2690369916212e41626a02d38a41d0; deterministic visual seed fb326e93ea90f3a2.\n\nNORMALIZED VISUAL DATA USED\nPossession: Senegal 69%, Iraq 31%.\nGarden events: 298. Passes: 199 total (11 short-pass flowers, 147 long-pass flowers, 26 cross flights, 1 assist crystal).\nAttacking actions: 3 dribble/pollen-wind trails, 20 shot trees, 5 goal humans, 5 goals in the fountain count, 15 corner bushes, 1 animated offside Morse line.\nDefensive actions: 9 interception mushrooms, 34 duel-animal events, 22 foul-animal events, 8 save animals in the goal pools, 5 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 4 yellow-card tentacle events, 1 red-card lava event, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nSenegal: 590 passes; 517 successful passes; 28 shots; 12 shots on target; 12 corners; 25 crosses; 24 dribble attempts; 2 interceptions; 49 duels won; 10 fouls; 1 offside; 1 save.\nIraq: 266 passes; 184 successful passes; 6 shots; 1 shot on target; 3 corners; 6 crosses; 13 dribble attempts; 7 interceptions; 49 duels won; 11 fouls; 0 offsides; 7 saves.\nSenegal goalkeeper: 1 save, 0 penalty saves, 3 claims, 0 punches.\nIraq goalkeeper: 7 saves, 0 penalty saves, 1 claim, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nSenegal: African Baobab for shots; African Savanna Lion for duels; African Fish Eagle for crosses; Patas Monkey for fouls; West African Manatee for saves; Aardvark for penalties; African Renaissance Monument for claims and punches.\nIraq: Euphrates Poplar for shots; Mesopotamian Water Buffalo for duels; Lanner Falcon for crosses; Golden Jackal for fouls; Iraqi Eurasian Otter for saves; Euphrates Jerboa for penalties; Ziggurat of Ur for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n