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Memo 0xf2bb019a…0bc12f on Ethereum

GARDENS OF WORLD CUP 2026\nParaguay 0-1 France\n\nA data-grown pixel garden for the Round of 16 match between Paraguay and France. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Round of 16\nDate: 2026-07-04\nVenue: Philadelphia Stadium\nDisplayed final score: Paraguay 0, France 1\nSportmonks fixture ID: 19606967\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 806 archived ball-coordinate rows (806 valid points).\nSpatial processing: the ball path was divided into 184 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal and assist evidence can replace inferred origins with reviewed FIFA highlight-frame positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 1 goal origin and 0 assist origins.\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 72fd942b5b587818e6d66f9425d3bb148d20feb29fc8dbf109584b4301b95d9a; deterministic visual seed 72fd942b5b587818.\n\nNORMALIZED VISUAL DATA USED\nPossession: Paraguay 24%, France 76%.\nGarden events: 357. Passes: 238 total (27 short-pass flowers, 175 long-pass flowers, 22 cross flights, 0 assist crystals).\nAttacking actions: 12 dribble/pollen-wind trails, 17 shot trees, 0 goal humans, 1 goal in the fountain count, 14 corner bushes, 0 animated offside Morse lines.\nDefensive actions: 24 interception mushrooms, 36 duel-animal events, 23 foul-animal events, 5 save animals in the goal pools, 6 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 1 penalty hole, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nParaguay: 183 passes; 98 successful passes; 5 shots; 0 shots on target; 2 corners; 5 crosses; 14 dribble attempts; 14 interceptions; 50 duels won; 13 fouls; 4 saves.\nFrance: 569 passes; 510 successful passes; 15 shots; 5 shots on target; 12 corners; 22 crosses; 30 dribble attempts; 10 interceptions; 56 duels won; 11 fouls; 1 save.\nParaguay goalkeeper: 4 saves, 0 penalty saves, 1 claim, 1 punch.\nFrance goalkeeper: 1 save, 0 penalty saves, 3 claims, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nParaguay: Pink Lapacho (Tajy) for shots; Giant Anteater for duels; Paraguayan Harpy Eagle for crosses; Nine-banded Armadillo for fouls; Giant Otter for saves; Paraguayan Plains Viscacha for penalties; Jesuit Mission Arch for claims and punches.\nFrance: Sessile Oak for shots; Gallic Rooster (Le Coq Gaulois) for duels; Barn Owl for crosses; European Badger for fouls; French Mute Swan for saves; French Rabbit for penalties; Eiffel Tower for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its blue grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n