0x9bdce45a…89fbsent to0x080b56b5…1b92·#25,608,408·view on Etherscan
GARDENS OF WORLD CUP 2026\nJapan 1-1 Sweden\n\nA data-grown pixel garden for the Group Stage match between Japan and Sweden. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-25\nVenue: Dallas Stadium\nDisplayed final score: Japan 1, Sweden 1\nSportmonks fixture ID: 19609190\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 942 archived ball-coordinate rows (942 valid points).\nSpatial processing: the ball path was divided into 247 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 2 goal origins and 2 assist origins.\nVisual evidence source: FIFA, Japan v Sweden | Highlights. https://www.fifa.com/en/watch/2H1Uv4cmCqxFLfQRHvO2Kq\nGoal coordinate source: 2 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/japan-vs-sweden/4667788\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash b80dda9e4de25a08dc6262fcf0761378f2c46169738a325d63233a3392bd8516; deterministic visual seed b80dda9e4de25a08.\n\nNORMALIZED VISUAL DATA USED\nPossession: Japan 52%, Sweden 48%.\nGarden events: 407. Passes: 292 total (29 short-pass flowers, 223 long-pass flowers, 30 cross flights, 2 assist crystals).\nAttacking actions: 10 dribble/pollen-wind trails, 23 shot trees, 2 goal humans, 2 goals in the fountain count, 10 corner bushes, 5 animated offside Morse lines.\nDefensive actions: 9 interception mushrooms, 31 duel-animal events, 28 foul-animal events, 6 save animals in the goal pools, 7 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 3 yellow-card tentacle events, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nJapan: 445 passes; 378 successful passes; 8 shots; 3 shots on target; 2 corners; 13 crosses; 10 dribble attempts; 4 interceptions; 47 duels won; 20 fouls; 3 offsides; 4 saves.\nSweden: 395 passes; 312 successful passes; 11 shots; 5 shots on target; 8 corners; 16 crosses; 10 dribble attempts; 5 interceptions; 44 duels won; 11 fouls; 2 offsides; 2 saves.\nJapan goalkeeper: 4 saves, 0 penalty saves, 1 claim, 4 punches.\nSweden goalkeeper: 2 saves, 0 penalty saves, 1 claim, 1 punch.\n\nCOUNTRY VISUAL IDENTITIES\nJapan: Cherry Blossom (Sakura) for shots; Japanese Wild Boar (Inoshishi) for duels; Red-crowned Crane for crosses; Japanese Raccoon Dog for fouls; Koi Carp for saves; Japanese Hare for penalties; Torii Gate for claims and punches.\nSweden: Ornäs Birch for shots; Eurasian Moose (Älg) for duels; Whooper Swan for crosses; Eurasian Red Squirrel for fouls; Grey Seal for saves; Swedish Mountain Hare for penalties; Dala Horse for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n