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Memo 0xffe027d0…f40c8e on Ethereum

>GARDENS OF WORLD CUP 2026\nAlgeria 3-3 Austria\n\nA data-grown pixel garden for the Group Stage match between Algeria and Austria. The final score, match actions, possession, spatial movement and country-specific visual identities shape one seamless animated composition.\n\nMATCH\nCompetition: World Cup\nStage: Group Stage\nDate: 2026-06-28\nVenue: Kansas City Stadium\nDisplayed final score: Algeria 3, Austria 3\nSportmonks fixture ID: 19609197\n\nDATA AND PROCESS\nSource material: Sportmonks fixture events, team and player statistics, and 926 archived ball-coordinate rows (926 valid points).\nSpatial processing: the ball path was divided into 265 movement segments. Provider statistics constrain action counts and classifications; they are not treated as fictional per-event coordinates.\nCoordinate policy: events may match only to ball coordinates from the same match phase and within 120 seconds. Extra-time events retain the same visual grammar through minute 120. Penalties use the regulation penalty spot. Approved goal origins use FotMob's Opta-powered shot-map coordinates cross-checked against the official FIFA highlight. Approved assist origins use reviewed official FIFA highlight positions.\nShootout processing: not applicable to this match.\nVisual evidence applied: 6 goal origins and 4 assist origins.\nVisual evidence source: FIFA, Algeria v Austria | Highlights. https://www.fifa.com/en/watch/2bOGz6Fht3JL0EejbQh0vv\nGoal coordinate source: 6 goal-shot origins from FotMob's Opta-powered shot maps, cross-checked against the official FIFA highlight. https://www.fotmob.com/matches/algeria-vs-austria/4667817\nTelemetry coverage: both regulation phases are represented in the archived ball-coordinate feed.\nReproducibility: normalized data hash 94ea6cfdbfe1e2799986b9152a7101ea58ade633bdeccca644bdbc71cb90c05e; deterministic visual seed 94ea6cfdbfe1e279.\n\nNORMALIZED VISUAL DATA USED\nPossession: Algeria 65%, Austria 35%.\nGarden events: 426. Passes: 346 total (47 short-pass flowers, 265 long-pass flowers, 31 cross flights, 4 assist crystals).\nAttacking actions: 15 dribble/pollen-wind trails, 10 shot trees, 6 goal humans, 6 goals in the fountain count, 3 corner bushes, 4 animated offside Morse lines.\nDefensive actions: 14 interception mushrooms, 22 duel-animal events, 9 foul-animal events, 2 save animals in the goal pools, 0 keeper monument blocks from claims plus punches.\nSet pieces and discipline: 0 penalty holes, 0 penalty saves, 1 yellow-card tentacle event, 0 red-card lava events, 0 handball events.\nPROVIDER REFERENCE STATISTICS\nAlgeria: 754 passes; 706 successful passes; 12 shots; 5 shots on target; 0 corners; 5 crosses; 19 dribble attempts; 4 interceptions; 34 duels won; 3 fouls; 1 offside; 0 saves.\nAustria: 396 passes; 346 successful passes; 10 shots; 3 shots on target; 3 corners; 13 crosses; 7 dribble attempts; 10 interceptions; 28 duels won; 7 fouls; 3 offsides; 2 saves.\nAlgeria goalkeeper: 0 saves, 0 penalty saves, 0 claims, 0 punches.\nAustria goalkeeper: 2 saves, 0 penalty saves, 0 claims, 0 punches.\n\nCOUNTRY VISUAL IDENTITIES\nAlgeria: Saharan Cypress (Tarout) for shots; Fennec Fox for duels; Algerian Nuthatch for crosses; Fennec Fox for fouls; Algerian Monk Seal for saves; Algerian Jerboa for penalties; Martyrs’ Memorial for claims and punches.\nAustria: Silver Birch for shots; Chamois for duels; Bearded Vulture for crosses; Austrian Alpine Marmot for fouls; Austrian Mute Swan for saves; Austrian Mountain Hare for penalties; St. Stephen’s Cathedral for claims and punches.\n\nVISUAL SYSTEM\nShort and long passes grow as ground flowers; long-pass flowers are larger. Crosses become country-specific flying animals. Shots grow country trees. Goals place striped team-color humans at shot origins, while assists rise as crystals.\nCorners form radial flowering bushes. Dribbles leave animated pixel pollen-wind and leaf trails. Interceptions become oversized polka-dot mushrooms. Fouls and duels use country animals. Saves populate permanent goal-width pools; claims and punches stack country monuments.\nYellow cards grow striped tentacles, red cards create lava, offsides flash the team name in Morse-like cuts, and penalties open animated country-animal holes at the regulation spot. Total goals control the central fountain.\n\nOUTPUT\n1548x1080 rectangle-only pixel SVG with crisp edges and a 12-second seamless local animation cycle.\nThe complete garden is visible from the first frame. Objects are depth-sorted by ground position. The pitch has no football markings; possession shapes its green grass bands for this tournament stage, and team-country colors form the surrounding fence.\nA matching H.264 MP4 social master is rendered at 12 fps in yuv420p/BT.709 with web fast-start.\n\nACCURACY NOTE\nThis artwork is a deterministic interpretation of archived match data. Action counts and official events come from provider records; most non-goal spatial positions are inferred from real ball movement rather than supplied as event-level coordinates. Reviewed visual evidence is identified above where applied.\n\n#GardensOfWorldCup2026 #WorldCup2026 #PixelArt #GenerativeArt #DataArt\n