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Launched the new version of biomes (with smart items) to mainnet: https://biome1.biomes.aw/, https://github.com/tenetxyz/biomes-experience, https://github.com/tenetxyz/biomes-contracts
worked with dhvani on Added pokemon, and farmers example. Demo'd at MUD community call https://www.youtube.com/watch?v=Sk9FKJlNPXE. Open sourcing in two weeks at Devconnect launch: https://github.com/tenetxyz/voxel-aw
worked together with dhvani on: More details on project page: https://ghhg.notion.site/ghhg/Tenet-Fall-2023-66825cbd868f41c88db4c9aab4eb6e67 Open sourcing repo in coming month once contracts are cleaned and checked https://github.com/tenetxyz/voxel-aw
https://github.com/tenetxyz/biomes-game; https://github.com/tenetxyz/everlon-v0 -- worked on the designs/specs for v2 of the app, with a totally new UI for programming agents, stabilizing the cellular automata and agent oriented programming smart contract framework
imagine minecraft but as a "standard onchain library" so players can add their own blocks and block physics (like redstone, or flux, or magic, or mana systems) and have it instantly show up for everyone. github links: https://github.com/tenetxyz/add-to-everlon, https://github.com/tenetxyz/everlon-blocks/tree/main
Collaborated with Dhvani and Curtis on: https://github.com/tenetxyz/opcraft-redstone (adding extendible block physics to onchain voxel world); opcraft-mud2 (porting onchain voxel world to mud2); https://github.com/tenetxyz/minecraft-chain-tee-link (have creations in opcraft that you can simulate on minecraft in a TEE)