0x817d…f782

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0x817d78a9…f782·#23,840,254·0x737ac337…343f57
LEGO-CITY is essentially a generative project inspired by the world of childhood Lego building and its elements.In fact, my main idea was to combine two extraordinary worlds: the world of Lego and its elements, and the world of coding and generative art. In this project, you see a city constructed from small Lego blocks, where almost all the principles of Lego building have been applied. Below, we will introduce several important sections of this project.\n\n*Perhaps the most important part of this city is its people. The Lego mini-figures, each with their own unique facial expressions, clothing, and appearance. It can be said that the variation among these figures is so vast that finding two identical ones within the same city would be quite difficult.\n*The next section I want to introduce is the small Lego blocks themselves, which are distributed throughout the city without interfering or overlapping with other elements. They are also stacked on top of one another to create more complex urban structures.\n*The next part of this Lego city includes a train built from small Lego pieces, moving along a curved track (positioned differently on the track in each variation). There is also the city's main building, which is likewise constructed from small Lego blocks. In most variations, the viewpoint is oriented toward this central building.\n\nImportant Note:\nI would like to emphasize that this work is created 100% from code, and no images were used in its production. It should also be
0x817d78a9…f782·#20,708,093·0xb8027df4…5d1017
It's been almost a year since the sale of the 'Algorect' project. I have planned to release a new project with a new focus and code on the anniversary of the previous project's launch.\n\nThe Arcadia project is actually a project based on Three.js, with its core focused on the animated movement of boxes within a canvas.\nUnlike the circular motion of the rectangles in the previous project, in this project, the movement of the boxes is not angular. Instead, after the boxes are positioned, they perform limited vertical movements, using noise to create a regular yet flexible pattern. This approach adds a sense of order and fluidity to the animation.\n\nSo here, we have the boxes moving up and down in a limited way, but that's just the summary! What really enhances the space in this project is that the boxes don't fully move up and down on their own. Instead, smaller and more numerous boxes are created on top of the initial boxes and perform this movement for them. Combined with top lighting, this makes the rhythmic motion of the boxes even more pronounced.\n\nIn different variations of the project, you'll see diverse divisions, dimensions, colors, and types of animations compared to the others. Therefore, in your purchases, you might come across several distinct types of animations and divisions. I hope you'll be pleased with the variation you receive.\n\nIkiddo;\n created with the Three.js platform.\n I hope you enjoy the project!\n
0x817d78a9…f782·#18,886,686·0xe84f459e…d6222d
*Note that this project is animated, and in each variation, you will see different algorithm.\nAfter 'AlgoRect' project, I decided to combine multiple algorithms.'OrbitalMesh' is essentially a project in which multiple algorithms collaborate with each other.\n The first algorithm is for the distribution of elements such as rectangles and lines. It operates differently in each variation from other variations.\nThe second algorithm is essentially about how to place these elements inside spheres in a way that they do not overlap. In other words, rotation and movement should be limited to the boundary of the sphere and not extend beyond it.\nThe final algorithm is related to the type of animation. For example, in some variations, you will see that the rotation of rectangles is performed from different directions to create a sphere. In essence, this algorithm dictates how the evolution of the sphere is created in multiple directions.\nI hope you enjoy this project
0x817d78a9…f782·#18,144,581·0x21dea14e…3d9f50
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0x817d78a9…f782·#18,070,288·0x516a7c03…1c3eb2
AlgoRect is an animated work that is essentially a fusion of various algorithms and rectangles. In this piece, my effort has been to create a sketchy composition with a wide range of variations. \n**Indeed, it can be said that a variation cannot be found where the distribution of colors and rotation on the canvas are identical in terms of algorithms.\n My suggestion is to definitely open the final image on a separate page and examine its details. In this artwork, two spectrums of rectangles can be observed, which, when rotated on the canvas, connect to each other through lines based on the distance between them. Additionally, to create a sketchy appearance, each rectangle is connected to selected points on the canvas using lines. I hope you enjoy it
0x817d78a9…f782·#18,040,800·0x594eb70d…8add2d
AlgoRect is an animated work that is essentially a fusion of various algorithms and rectangles. In this piece, my effort has been to create a sketchy composition with a wide range of variations.\n**Indeed, it can be said that a version cannot be found where the distribution of colors and rotation on the canvas are identical in terms of algorithms.\nMy suggestion is to definitely open the final image on a separate page and examine its details. In this artwork, two spectrums of rectangles can be observed, which, when rotated on the canvas, connect to each other through lines based on the distance between them. Additionally, to create a sketchy appearance, each rectangle is connected to selected points on the canvas using lines.\nI hope you enjoy it
0x817d78a9…f782·#17,807,634·0x33b8c3d8…878a9d
[PPPPPPPPPPPPP[PPPPbAddress: delegate call to non-co`DRoGenerativeSeries`Address: delegate call to non-co`DAddress: low-level delegate call failedAddress: low-level delegate call failedhttps://arweave.net/4WXWKiqm-aJ124OltAdy-mTjwqoA_RK-1DBAcZZHXzwhttps://arweave.net/fYhCDAUOe5Ijc-20yKSZANBvqMUE0TYZICY59plSUr0https://highlight-creator-assets.highlight.xyz/main/base-dir/18b11ff7-51e6-4075-82a2-18ccb16ea61d/onChainDir