work on PixeLAW. Two outputs are coming in next month: "Disentangling Composability and Interoperability(article)" and "incentive propagation mechanism(whitepaper or smth)"
roll-op: integrate blockscout + update to Canyon, 0xFable: implement various game actions, proof bypass & deterministic testing, improve state updates and derivation
0xFable: wallet-less transaction signing via custom wagmi connector, integrate circuit with frontend (found a bug in snarkjs!) & logic to prove in web worker (https://github.com/0xFableOrg/0xFable/pulls?q=is%3Apr+is%3Aclosed) ;; cross-chain research: set initial direction (https://github.com/0xFableOrg/xchain/pull/1)
Re-engineered 70% of the concrete-geth codebase to incorporate significant enhancements: integrated EVM compatibility into the precompile API, doubled the execution speed of WASM precompiles, and incorporated an e2e testing tool, among others. https://github.com/concrete-eth/concrete-geth
work on 0xFable (revamp proofs + frontend commit + prove flow), multiple talks on rollups for games at EthCC, design notes + 1 talk on decentralized/shared sequencing, work on devops to easily deploy op-stack (https://github.com/0xFableOrg/simple-op-stack-rollup)