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0x292f87684a855f873b0276635ad3394dda53635c5f6918627dc00ff98d20105ebafkreicxnxrcxu3mtp6rkqq4bcupc7vscsj74d3a423fmiiochavdyua74bafkreifwsga2fmpkusgg6jkmhkbmrrzq5fdihctoxvyjzqkkut5zljabh4
Implemented real-time movement so no more rover/avatar, making the UX an order of magnitude better (live on testnet): https://github.com/tenetxyz/biomes-contracts/pull/11, started work on grand exchange chip chest contract: https://github.com/tenetxyz/biomes-experience/tree/grand-exchange-chest
Add custom ERC20 and ERC721 metadata, and support batch calling approve and transfer for better UX. Create two custom chips: buy/sell chest where which mints an ERC721 and allows only one item purchase, and a bank chest which mints an ERC20 for every game item. Launched to mainnet: https://biome1.biomes.aw/, https://github.com/tenetxyz/biomes-experience, https://github.com/tenetxyz/biomes-contracts
Change chests to work via general chips representation smart contracts. Ported over existing shop chests to use chips, and added force fields + chips. Switched to reading MUD tables instead of getters: https://github.com/tenetxyz/biomes-experience, https://github.com/tenetxyz/biomes-contracts
Worked on more experiences (world extensions to Biomes) post-launch. Main one was adding a core primitive for an economy: shops! Added simple ETH shops, a shop based on a bonding curve, and a tokenized commodity based shop. https://github.com/tenetxyz/biomes-scaffold/pull/11
Launched Biome-1 to Redstone mainnet with 4 experiences built using our scaffold-eth experiences template. Updated scaffold-eth template to handle importing JSON to auto fill in write forms, support local dev, and now working on DAO template https://github.com/tenetxyz/biomes-scaffold
Worked on getting biomes ready for mainnet launch on may 1st. Gas optimizations to the contracts: https://github.com/tenetxyz/biomes-contracts and helped Wand build scaffold eth template https://github.com/tenetxyz/biomes-scaffold
Added an optional system hooks feature where users can register/unregister their own hooks to MUD: https://github.com/tenetxyz/mud/pull/31. Added crafting, changed move to teleport, and login/logoff: https://github.com/tenetxyz/everlon-contract. Playtest at: https://biomes.everlon.xyz
Completed couple iterations on agent controller UX from user feedback: https://github.com/tenetxyz/zuse/pull/353. Now working on last part of game loop: crafting, https://github.com/tenetxyz/zuse/pull/352. Then, tooling for players to deploy smart contracts. Try it out and join TG for updates: https://tenet.aw/#play
Added pokemon, and farmers example. Demo'd at MUD community call https://www.youtube.com/watch?v=Sk9FKJlNPXE. Open sourcing in two weeks at Devconnect launch: https://github.com/tenetxyz/voxel-aw
separated spatial framework from the examples, and added conservation laws (mass, energy, velocity). More details on project page: https://ghhg.notion.site/ghhg/Tenet-Fall-2023-66825cbd868f41c88db4c9aab4eb6e67 Open sourcing repo in coming month once contracts are cleaned and checked https://github.com/tenetxyz/voxel-aw
Fixed snapsync module and added multi key support for keysintable module for MUD https://github.com/tenetxyz/mud, looking into biomes client to use as the client for the Minecraft app https://github.com/tenetxyz/biomes-game
working with Wand on an on-chain Minecraft that has extendible physics and and graphics. github links: https://github.com/tenetxyz/add-to-everlon, https://github.com/tenetxyz/everlon-blocks/tree/main