0x2531b2ff…deb1sent to0xcdb9f8f9…a786·#23,748,245·view on Etherscan
# Fund Development of a Cross-Chain Loot Game on Farcaster
# Fund Fell the Dragon Season 2 — A Cross-Chain Loot Game on Farcaster
## TL;DR — What This Proposal Seeks
This proposal asks the Loot DAO to **fund the development of Fell the Dragon: Season 2**, a fully onchain, cross-chain dungeon crawler that expands the Lootverse onto Farcaster, Base, and Starknet.
Season 2 is designed to cement Loot as a chain-agnostic, multiverse project where its IP, items, and characters move freely across networks and applications.
What is being requested:
- **13 ETH** to fund development of Fell the Dragon Season 2
What the DAO receives:
- **10% of all in-game mint revenue routed to the Loot DAO Treasury**
- **5% of all Hall of Saints mint revenue routed to the Loot DAO Treasury**
- Reusable onchain infrastructure that other Lootverse projects can build on
- A cross-chain activation that introduces Loot to thousands of players on Farcaster
What you are voting on:
> Approve funding for Fell the Dragon Season 2
> to build a cross-chain Loot game on Farcaster with revenue back to the DAO.
Season 1 demonstrated demand with 530 players and strong organic traction.
Season 2 expands the scope, formalizes the revenue path, and makes Loot visible and playable outside of Starknet.
---
## Overview
**Fell the Dragon** is a roguelike dungeon crawler set in the Lootverse.
Players traverse branching maps, interact with NPCs, and attempt to defeat the dragon at the top of the dungeon.
Season highlights so far:
- Season 1: 530 active players over 18 days (self-funded)
- Season 1.5: In active development — a streamlined “arcade” mode that introduces a new map and focuses on rapid runs, dying often, and competing for leaderboard high scores
Season 2 builds on this momentum with:
- A larger world map
- Mintable companions
- Cross-chain contracts between Base and Starknet
- Farcaster identity and inventory via Synthetic Loot
---
## Purpose and Alignment with Loot
Season 2 creates Loot’s first cross-chain activation across:
| Layer | Platform | Purpose |
|--------|----------|----------|
| Social layer | Farcaster | Player identity, distribution, discovery |
| Economic layer | Base | Mints, liquidity, companions |
| Logic layer | Starknet | Onchain asset ownership and execution |
Farcaster and Base leadership have expressed interest in featuring the launch of Season 2.
This avoids needing to pay for marketing while placing Loot in front of a rapidly growing audience.
This proposal positions Loot as:
- Chain-agnostic rather than chain-isolated
- Composable rather than siloed
- A universe of interoperable projects rather than a single game
---
## Season 2 Scope
Planned release window: **March – April 2026**
Players can expect:
- Two full world maps with multiple starting zones
- NPCs, merchants, quest-givers
- Mintable companions
- Integration with:
- Synthetic Loot (every Farcaster user has an Ethereum wallet address; the sLoot contract assigns every wallet a unique Loot bag, creating instant character identity and inventory)
- Loot Beasts (Starknet)
- Hall of Saints (Base)
Season 2 is structured around milestone deliverables to ensure transparency and accountability.
---
## Game Systems
### Character and Gear
Each player selects their origin:
| Origin | Gear slots | Notes |
|--------|------------|------|
| Synthetic Loot | 4 | Every Farcaster account automatically generates Synthetic Loot |
| Loot or Genesis Adventurer | 6 | Additional slots, minor attribute edge |
Gear slots:
- Head
- Chest
- Hand
- Legs
Each item affects one or more of nine base attributes.
### Combat System
Players choose actions based on their build:
- Flee (Agility)
- Beg (Charisma)
- Warcry (Strength / HP)
- Fight (combat)
Attack system:
- Players choose enemy body parts to target for critical effects.
Defense system:
- Predict enemy attack location to negate most damage.
### Rewards
Defeating an enemy gives the player the option to mint that enemy as a companion NFT.
---
## Cross-Chain Integration: Loot Survivor Beasts
- Core Beasts remain on Starknet
- Mirror copies are generated on Base as playable proxies
- When defeated, players receive a Base shadow Beast
- Shadow Beast can be redeemed/burned for the original on Starknet
This mechanism links both chains while maintaining asset provenance.
---
## Hall of Saints Integration
- Independent collection of **8,000 NFTs**
- Enhances Loot gear and unlocks stat-based miracles
- **5% of mint revenue automatically routed to Loot DAO Treasury**
Season 2 does not require Hall of Saints funding, but the systems are designed to complement each other.
---
## Team
| Contributor | Role / Contributions |
|-------------|---------------------|
| **Raul (@Raulonastool)** | OG Loot contributor, creator of Farcastles (largest Loot-based community on Farcaster), marketing and launch lead for Season 1 |
| **Oexcess (@oexcess)** | Lead designer and writer for Season 1, writer/game designer for Lorecast, contributor to Realms and other Lootverse projects |
| **Ticklish (@ticklishart)** | Lead artist on BasePaint, artist on Realmsfolk and Genesis Scrolls |
| **KingBlack (@kingblack)** | Lead developer for Season 1 and Lorecast, 9+ years of dev experience |
---
## Funding Request — 13 ETH Total
| Category | Budget | Deliverables |
|----------|--------|-------------|
| Contract Development | 5 ETH | Synthetic Loot + Farcaster integration, cross-chain contracts, enemy mint system |
| Game Dev / Design | 2 ETH | Gameplay systems and integration |
| Story / Writing | 1 ETH | Dialogue trees, quests, lore |
| Art | 2.75 ETH | Lead artist full-time plus environments |
| Music / SFX / Voice | 1 ETH | In-house audio production |
| Marketing | 1.25 ETH | Farcaster/Base launch coordination, community bounties |
| **Total** | **13 ETH** | |
Prioritization is based on lessons learned from Season 1, focusing on infrastructure and sustainability.
---
## Timeline
| Phase | Dates | Deliverables |
|--------|--------|-------------|
| Pre-Season | Nov–Dec 2025 | Proposal ratification, Farcaster/Base coordination |
| Contracts | Jan–Feb 2026 | Core contracts deployed to testnet |
| Alpha | Mar 2026 | Playable alpha with public testing |
| Launch | Apr 2026 | Full release, Farcaster feature |
| Post-Launch | May 2026 | Revenue distribution to DAO, analytics |
---
## Transparency and Accountability
- Progress updates posted on Farcaster (#loot and #fellthedragon)
- All contracts open source on GitHub
- DAO may choose milestone-based payouts
---
## Risks and Mitigation
| Risk | Mitigation |
|------|------------|
| Cross-chain technical complexity | Modular contract architecture |
| External adoption risk | Launch partnership with Farcaster/Base |
| Budget overrun | Fixed deliverables and milestones |
---
## Benefit to Loot
Season 2:
- Expands Loot to new ecosystems
- Returns revenue to the DAO
- Establishes reusable cross-chain infrastructure
- Demonstrates how Loot can power multiple games and experiences
---
## Long-Term Impact
Season 2 sets the stage for Loot in future seasons and games.
The more projects that build on this shared infrastructure, the more Loot benefits.
---
## Requested Funding
**13 ETH**
Development duration: approximately 5 months
Target release: **March – April 2026**
> Approve funding for Fell the Dragon Season 2
> and enable Loot to become a cross-chain gaming universe on Farcaster.