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Memo 0x5a834e27…628d92 on Ethereum

# Fund Development of a Cross-Chain Loot Game on Farcaster # Fund Fell the Dragon Season 2 — A Cross-Chain Loot Game on Farcaster ## TL;DR — What This Proposal Seeks This proposal asks the Loot DAO to **fund the development of Fell the Dragon: Season 2**, a fully onchain, cross-chain dungeon crawler that expands the Lootverse onto Farcaster, Base, and Starknet. Season 2 is designed to cement Loot as a chain-agnostic, multiverse project where its IP, items, and characters move freely across networks and applications. What is being requested: - **13 ETH** to fund development of Fell the Dragon Season 2 What the DAO receives: - **10% of all in-game mint revenue routed to the Loot DAO Treasury** - **5% of all Hall of Saints mint revenue routed to the Loot DAO Treasury** - Reusable onchain infrastructure that other Lootverse projects can build on - A cross-chain activation that introduces Loot to thousands of players on Farcaster What you are voting on: > Approve funding for Fell the Dragon Season 2 > to build a cross-chain Loot game on Farcaster with revenue back to the DAO. Season 1 demonstrated demand with 530 players and strong organic traction. Season 2 expands the scope, formalizes the revenue path, and makes Loot visible and playable outside of Starknet. --- ## Overview **Fell the Dragon** is a roguelike dungeon crawler set in the Lootverse. Players traverse branching maps, interact with NPCs, and attempt to defeat the dragon at the top of the dungeon. Season highlights so far: - Season 1: 530 active players over 18 days (self-funded) - Season 1.5: In active development — a streamlined “arcade” mode that introduces a new map and focuses on rapid runs, dying often, and competing for leaderboard high scores Season 2 builds on this momentum with: - A larger world map - Mintable companions - Cross-chain contracts between Base and Starknet - Farcaster identity and inventory via Synthetic Loot --- ## Purpose and Alignment with Loot Season 2 creates Loot’s first cross-chain activation across: | Layer | Platform | Purpose | |--------|----------|----------| | Social layer | Farcaster | Player identity, distribution, discovery | | Economic layer | Base | Mints, liquidity, companions | | Logic layer | Starknet | Onchain asset ownership and execution | Farcaster and Base leadership have expressed interest in featuring the launch of Season 2. This avoids needing to pay for marketing while placing Loot in front of a rapidly growing audience. This proposal positions Loot as: - Chain-agnostic rather than chain-isolated - Composable rather than siloed - A universe of interoperable projects rather than a single game --- ## Season 2 Scope Planned release window: **March – April 2026** Players can expect: - Two full world maps with multiple starting zones - NPCs, merchants, quest-givers - Mintable companions - Integration with: - Synthetic Loot (every Farcaster user has an Ethereum wallet address; the sLoot contract assigns every wallet a unique Loot bag, creating instant character identity and inventory) - Loot Beasts (Starknet) - Hall of Saints (Base) Season 2 is structured around milestone deliverables to ensure transparency and accountability. --- ## Game Systems ### Character and Gear Each player selects their origin: | Origin | Gear slots | Notes | |--------|------------|------| | Synthetic Loot | 4 | Every Farcaster account automatically generates Synthetic Loot | | Loot or Genesis Adventurer | 6 | Additional slots, minor attribute edge | Gear slots: - Head - Chest - Hand - Legs Each item affects one or more of nine base attributes. ### Combat System Players choose actions based on their build: - Flee (Agility) - Beg (Charisma) - Warcry (Strength / HP) - Fight (combat) Attack system: - Players choose enemy body parts to target for critical effects. Defense system: - Predict enemy attack location to negate most damage. ### Rewards Defeating an enemy gives the player the option to mint that enemy as a companion NFT. --- ## Cross-Chain Integration: Loot Survivor Beasts - Core Beasts remain on Starknet - Mirror copies are generated on Base as playable proxies - When defeated, players receive a Base shadow Beast - Shadow Beast can be redeemed/burned for the original on Starknet This mechanism links both chains while maintaining asset provenance. --- ## Hall of Saints Integration - Independent collection of **8,000 NFTs** - Enhances Loot gear and unlocks stat-based miracles - **5% of mint revenue automatically routed to Loot DAO Treasury** Season 2 does not require Hall of Saints funding, but the systems are designed to complement each other. --- ## Team | Contributor | Role / Contributions | |-------------|---------------------| | **Raul (@Raulonastool)** | OG Loot contributor, creator of Farcastles (largest Loot-based community on Farcaster), marketing and launch lead for Season 1 | | **Oexcess (@oexcess)** | Lead designer and writer for Season 1, writer/game designer for Lorecast, contributor to Realms and other Lootverse projects | | **Ticklish (@ticklishart)** | Lead artist on BasePaint, artist on Realmsfolk and Genesis Scrolls | | **KingBlack (@kingblack)** | Lead developer for Season 1 and Lorecast, 9+ years of dev experience | --- ## Funding Request — 13 ETH Total | Category | Budget | Deliverables | |----------|--------|-------------| | Contract Development | 5 ETH | Synthetic Loot + Farcaster integration, cross-chain contracts, enemy mint system | | Game Dev / Design | 2 ETH | Gameplay systems and integration | | Story / Writing | 1 ETH | Dialogue trees, quests, lore | | Art | 2.75 ETH | Lead artist full-time plus environments | | Music / SFX / Voice | 1 ETH | In-house audio production | | Marketing | 1.25 ETH | Farcaster/Base launch coordination, community bounties | | **Total** | **13 ETH** | | Prioritization is based on lessons learned from Season 1, focusing on infrastructure and sustainability. --- ## Timeline | Phase | Dates | Deliverables | |--------|--------|-------------| | Pre-Season | Nov–Dec 2025 | Proposal ratification, Farcaster/Base coordination | | Contracts | Jan–Feb 2026 | Core contracts deployed to testnet | | Alpha | Mar 2026 | Playable alpha with public testing | | Launch | Apr 2026 | Full release, Farcaster feature | | Post-Launch | May 2026 | Revenue distribution to DAO, analytics | --- ## Transparency and Accountability - Progress updates posted on Farcaster (#loot and #fellthedragon) - All contracts open source on GitHub - DAO may choose milestone-based payouts --- ## Risks and Mitigation | Risk | Mitigation | |------|------------| | Cross-chain technical complexity | Modular contract architecture | | External adoption risk | Launch partnership with Farcaster/Base | | Budget overrun | Fixed deliverables and milestones | --- ## Benefit to Loot Season 2: - Expands Loot to new ecosystems - Returns revenue to the DAO - Establishes reusable cross-chain infrastructure - Demonstrates how Loot can power multiple games and experiences --- ## Long-Term Impact Season 2 sets the stage for Loot in future seasons and games. The more projects that build on this shared infrastructure, the more Loot benefits. --- ## Requested Funding **13 ETH** Development duration: approximately 5 months Target release: **March – April 2026** > Approve funding for Fell the Dragon Season 2 > and enable Loot to become a cross-chain gaming universe on Farcaster.