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# Fund Development of a Cross-Chain Loot Game on Farcaster (Repost) # Fund Development of a Cross-Chain Loot Game on Farcaster (Repost) This proposal has been updated and improved based on community feedback. Because the previous vote narrowly missed quorum by only a few votes, we are resubmitting with refinements, clarifications, and a stronger explanation of the team’s long-term track record in the Lootverse. ## What’s New in This Version • Clearer explanation of the team’s background • Added details about Season 1.5 • Added context on Farcaster and Base support • Budget refined based on feedback • Added more specific descriptions of deliverables and development milestones ## TLDR; Fell the Dragon: Season 2 Proposal (Revised) Fell the Dragon: Season 2 is a multichain Lootverse dungeon crawler that bridges Base and Starknet through Farcaster — connecting Loot’s social, creative, and onchain layers. Season 2 expands Loot’s presence into Farcaster and Base while maintaining strong roots on Starknet. This initiative marks the first cross-chain activation in the Lootverse and will be supported by the Farcaster and Base teams during launch. Season 1 attracted 530+ players and proved that Loot-based games can thrive on social platforms like Farcaster. This proposal requests 13 ETH to build Season 2 — a larger, fully onchain game featuring new maps, NPCs, mintable companions, and integration with Synthetic Loot, Loot Beasts, and the upcoming Hall of Saints collection. Season 2 introduces a milestone-based structure with transparent deliverables and cross-chain contracts on Base and Starknet. **Goal:** position Loot as a chain-agnostic, multiverse project while routing 10 % of all in-game mints and 5 % of Hall of Saints mint revenue to the Loot DAO Treasury. --- # Overview Fell the Dragon is a roguelike dungeon crawler featuring a world map, branching paths, AI-agent NPCs, and a companion system. Set in the Lootverse, it integrates Synthetic Loot and other Loot-ecosystem projects on Farcaster. The goal is simple but perilous — to slay the dragon that resides at the top of the map. Season 1 had 530 active players and ran for 18 days. A follow-up “Season 1.5” introduced refinements and quality-of-life improvements, further validating player interest. Both seasons were self-funded, relying on organic traction and Farcaster’s built-in social distribution. Season 2 builds directly on these learnings, refining the game’s systems, pacing, and player retention while expanding its reach across Base and Starknet. --- # Purpose & Alignment Fell the Dragon Season 2 represents Loot’s official bridge between Starknet, Base, and Farcaster — uniting the onchain gaming layer with the social and economic layers of the open web. While Loot has strong roots on Starknet through projects like Realms: Eternum and Loot Survivor, expanding into Farcaster and Base ensures Loot remains chain-agnostic and discoverable where new users already are. The Farcaster team (Dan & Linda) has expressed interest in featuring Season 2 in-app, and outreach to Jesse @ Base is underway for launch collaboration. These partnerships provide organic marketing support and visibility equivalent to a multi-ETH campaign. This project strengthens Loot’s identity as a decentralized universe that thrives wherever open creativity is possible and introduces thousands of new players to the Lootverse through interactive storytelling. --- # Season 2 Season 2 targets a March–April 2026 release window, aligning with Farcaster’s 100 k + DAU growth and Base’s post-TGE expansion. Season 2 focuses on scale, depth, and meaningful player choice. ### Players can expect: - Two large world maps with multiple starting positions - AI-agent NPCs and mintable companions - Dynamic quests, traps, and lore scenes - Integration with Synthetic Loot, Loot Beasts, and Hall of Saints The scope emphasizes replayability and sustainability. Deliverables are modular and milestone-based, ensuring progress stays transparent and on budget. *Don your gear, raise your banners, and descend into the dungeon to face the creatures lurking within.* --- # Game Each adventurer begins by choosing their origin (Synthetic Loot, Loot, or Genesis Adventurer) and defining the gear they wield or carry into the dungeon. **Synthetic Loot:** Farcaster accounts naturally generate two Synthetic Loot contracts linked to the custody and native wallet addresses. This built-in structure provides an immediate onchain identity and inventory layer that fits perfectly with our game. Players can equip up to four gear types: Head, Chest, Hand, and Legs. Each item dynamically modifies one or more of the nine base attributes. **Loot & Genesis Adventurer:** Loot and Genesis Adventurer holders gain access to six total gear slots, providing slightly higher base attributes and a strategic edge. Each class starts from a distinct node in the dungeon’s procedural map, a design choice rooted in the established lore of the game. --- # Contracts ## Onchain Adventurer contract We will develop a bespoke Synthetic Loot contract that extends the original with native Farcaster integration and custom vocation and naming systems. Each player’s Farcaster ID (FID) will serve as a seed that influences dungeon generation, NPC dialogue, and in-game events. Environmental changes can reflect Farcaster channel activity, while social metrics, such as Farcaster engagement, will dynamically alter encounters, creating a new kind of composable and socially aware gameplay. ## LootMap contract The LootMap contract functions as an onchain dungeon graph composed of interconnected nodes. Each node stores state data describing its entities, conditions, and connections. As a player moves through the dungeon, the contract tracks progression and dynamically computes encounters. When a player enters a node, the system evaluates local entities. It triggers logic that determines what spawns or events occur (influenced by player attributes, FID-based modifiers, and overall dungeon difficulty). --- # Gameplay Players face off against different challenges as they proceed through the dungeon. ## Traps & Other Obstacles The dungeon’s trap system introduces reactive mechanics tied to player statistics. Physical traps such as poison arrows, collapsing floors, or falling boulders trigger timed mini-games where difficulty scales with Agility. Magical traps and puzzle barriers scale with Intelligence and Wisdom, rewarding diverse character builds and stat investment. ## NPCs & Lore The team behind Fell the Dragon draws deeply from existing Loot lore, expanding its mythos through interactive storytelling. NPCs serve as both gameplay anchors and narrative conduits. - Merchants offer consumables, potions, and rare gear. - Quest-givers provide optional missions that reveal the history and secrets of each dungeon region. --- # Battle Enemy encounters form the backbone of Fell the Dragon’s gameplay loop. Each encounter is procedurally generated and responds to player attributes. Players can choose between four core actions: - **Flee** – attempt to escape (success scales with Agility) - **Beg** – try diplomacy or barter (influenced by Charisma) - **Warcry** – intimidate enemies or boost morale (depends on Strength and HP) - **Fight** – engage in direct combat Combat in Fell the Dragon introduces positional targeting and prediction-based defense mechanics. ### Attack System Players can aim at individual enemy body parts (head, torso, right hand, left hand, right leg, left leg) to deal bonus damage or apply status effects. ### Defense System Blocking requires anticipating the enemy’s targeted body part (head, right hand, left hand, right leg, or left leg), and correctly guessing it negates 85% of the damage. ### Onchain Rewards Defeating an enemy grants the ability to mint them as a unique, allowing players to reuse them in future encounters as special summons/companions. --- # Loot Survivor Beasts For Season 2, we plan to integrate Loot Beasts as core adversaries and collectible rewards. - A select pool of Beasts will be locked in a contract on StarkNet. - The contract generates mirror (“shadow”) copies of these assets on Base, serving as playable proxies. - When a player defeats a Beast in-game, a Base shadow Beast is airdropped to their native Farcaster wallet. - The player can then burn/redeem this shadow beast to claim the original Beast on Starknet. This system connects the Base and Starknet networks, providing players with tangible, interoperable rewards. It also links Fell the Dragon directly with the Loot Survivor ecosystem. --- # Integration Summary These systems (gear, traps, NPCs, combat, and cross-chain Beasts) combine to form a dynamic onchain world where social activity, player attributes, and contract logic interact. Every player’s journey is uniquely shaped by their Farcaster identity, making Fell the Dragon: Season 2 both a game and a living experiment in socially composable onchain storytelling. --- # Hall of Saints The Hall of Saints is an upcoming collection of 8,000 NFTs that will play a significant role in Fell the Dragon: Season 2 and future seasons. The collection is being developed independently of this funding request, but will directly complement the game. Hall of Saints NFTs enhance the effects of a player’s Loot gear and can grant unique “miracles” when certain stat thresholds are reached (adding depth to both lore and gameplay). The collection will also serve as a long-term revenue source for the ecosystem, with 5% of all mint proceeds routed directly to the Loot DAO Treasury. A Loot bag (#801) and the Hall of Saints stained-glass window that is minted for the holder of the bag. --- # Team ## Our Team at a Glance We have spent the last four years building games, art, writing, and tools inside the Loot ecosystem. This includes Lorecast, Fell the Dragon Season 1, Farcastles, Loot Herald, Blitkin, Realmsfolk, and contributions to the Genesis Scrolls anthology, Pixel Banners, and more. We have shipped fully onchain games, CC0 art, Farcaster mini-apps, and foundational storytelling work that the community already knows and uses. --- ## Ticklish — @ticklishart Ticklish is a long-standing contributor to Loot fiction, illustration, and CC0 worldbuilding. His writing includes: - **Open Quill / Genesis Scrolls / Genesis Eye** — nine short stories - **Daily Loot Bag** — dozens of micro-descriptions of Loot bags - **Call the Banners** — backstory + reactive storytelling for the Genesis Eye event - **Scrips** — short fiction inscribed fully onchain - **Loot Explorers** — a short story for the Explorer’s Tribune Beyond writing, Ticklish was a key lead, artist, and administrator on **Blitkin**, an early cross-chain experiment between BTC inscriptions and ETH that emerged from the Blitmap community. He was also one of the earliest artists invited to **BasePaint**, contributing daily to the onchain collaborative canvas for two years. As an artist within the broader Loot ecosystem, he has contributed to: - Pixel Banners - Blit Adventurer’s Pack - Genesis Scrolls Illustrated - Realmsfolk --- ## KingBlack — @kingblack KingBlack is a full-stack and onchain game developer with 9+ years of experience across Lua, C#, Python, Solidity, React, Node.js, and Next.js. His work includes: ### **Lorecast — Lead Developer** - A Loot-based frame game on Farcaster built with Next.js and Solidity. - Grew to over 1,000 players and received the Arbitrum Frame-It Grant (2024). ### **Fell the Dragon: Season 1 — Lead Game & Contract Developer** - Built with Lua, Next.js, Solidity, and React. - Integrated Synthetic Loot and onboarded 500+ players. ### **Battleframe — Developer** - An AI-powered post generator using Farcaster frames. Outside the Lootverse, he has shipped AR applications using Unity and Vuforia and contributed to multiple blockchain tools. --- ## Raul — @raulonastool Raul is an early Loot and Realms minter and long-time contributor across storytelling, game design, art, and community coordination. ### His contributions include: - Founder of **Farcastles**, the largest Loot-based community/game on Farcaster - Founder of **Call the Banners**, including: - Discord text adventure - Starknet onchain strategy game (in development) - Painted Banners (ETH) & Pixel Banners (Starknet) - Contributor to **Genesis Scrolls / Open Quill** anthology - Longstanding admin of the community-run Loot Discord - Voice actor behind **Blobert** in Season 1 - Led marketing/community activation for Season 1 Raul bridges creative direction, community experience, and the cultural tone of the Lootverse. --- ## Oexcess — @oexcess Oexcess is a writer, system designer, and long-time contributor to Loot lore. ### Contributions include: - Founder of **Loot Herald** - Lead game designer and writer for **Lorecast** - Lead designer and writer for **Fell the Dragon: Season 1** - Regular contributor to Realms, Loot fiction, and worldbuilding He specializes in turning CC0 fragments into expansive narrative structures, designing coherent systems, quests, and lore that align with Loot’s ethos. --- ## Shared Philosophy Across writing, art, development, and community-building, our team is deeply aligned with Loot’s founding principles: - CC0 openness - Thou mayest - Permissionless creativity All work produced for Fell the Dragon Season 2 — art, code, lore, characters, tools, and assets — will be **fully CC0**. --- # Proposed Funding Following internal alignment and community feedback, the budget has been optimized for higher efficiency, while maintaining the total request at **13 ETH**. ### Contract Dev — 5 ETH Synthetic Loot + Farcaster integration; LootMap + Enemy mint contracts; Beast bridge (Base/Starknet). ### Game Dev / Design — 2 ETH Gameplay systems and integration. ### Story / Writing — 1 ETH Dialogue trees, quests, and lore integration. ### Art — 2.75 ETH Lead artist full-time + equipment + environments. ### Music / SFX / Voice — 1 ETH Optimized; SFX + VO produced in-house. ### Marketing — 1.25 ETH Farcaster + Base activations, bounties, community rewards. **Total: 13 ETH** This distribution reflects lessons learned in Season 1 and community recommendations, emphasizing durable infrastructure, polish, and balanced promotion. --- # Ongoing Development & Pre-Season Momentum The team is actively shipping new content while preparing for Season 2. We are currently building **Fell the Dragon: Season 1.5**, an arcade-style adaptation of the core gameplay. ### Season 1.5 includes: - A streamlined dungeon loop - Score-based runs - A global leaderboard integrated into Farcaster - Lightweight UI for mini-apps Season 1.5 is self-funded and serves to: - Keep community momentum strong - Onboard new players - Stress-test UI + analytics --- # Ecosystem Partnerships & Marketing Efficiency ## Farcaster Support Members of the Farcaster team (Dan & Linda) have proactively expressed interest in: - Featuring Season 2 in the client - Highlighting the launch - Amplifying through official channels Equivalent to several ETH of ad spend. ## Base Support Base team has signaled interest in featuring Fell the Dragon inside **The Base App**, reaching hundreds of thousands of users. This reduces marketing cost while increasing reach. --- # Timeline ### Pre-Season (Nov – Dec 2025) Proposal ratification, Farcaster/Base promo, etc. ### Contracts (Jan – Feb 2026) Deploy core contracts; internal testing. ### Alpha (Mar 2026) Playable alpha with placeholder art; open playtests. ### Launch (Apr 2026) Full release; Farcaster feature; Base collaboration. ### Post-Launch (May 2026) Analytics + revenue distribution to DAO. The DAO may structure milestone-based payouts for transparency. --- # Transparency and Accountability - Regular updates on Farcaster (#loot, #fellthedragon) - Contracts + progress verifiable via GitHub and BaseScan/StarkScan - Milestone summaries + playtests before release - Open playtests, including Season 1.5 --- # Risks and Mitigation **Technical risk:** cross-chain complexity → mitigated by modular contracts + experience **Adoption risk:** low traction outside Farcaster → mitigated via Farcaster/Base support **Financial risk:** overruns → mitigated by fixed deliverables + structured budget --- # Benefit to Loot Fell the Dragon Season 2 strengthens Loot’s presence across: - **Farcaster** (social layer) - **Base** (economic layer) - **Starknet** (onchain logic layer) Providing: - Chain-agnostic interoperability - User acquisition through Farcaster - Revenue return to DAO (10% + 5%) - Open-source contracts for future Lootverse builders --- # Long-Term Impact Season 2 establishes: - A self-sustaining multichain Loot ecosystem - DAO-supported revenue flows - Reusable infrastructure for future seasons - Lower development overhead moving forward **Total Funding Requested:** 13 ETH **Duration:** ~5 months **Target Launch:** March – April 2026
# BIP-86: Ecosystem Team 3-Month Extension & BA Devconnect Funding (Dual Biblio/RoyaltyDAO) # Ecosystem Team — 3-Month Extension (Oct–Dec 2025) ## TL;DR - Extend the Ecosystem Team **(Calc, Nejc & Squiddy)** for 3 months with the same monthly budget and remit structure. - Add a **one-off $12,500 USDC “Devconnect Argentina Pot”** for lean, high-leverage event activations (unused funds return to the DAOs). - Focus this term on: **Pirate Nation claim onboarding**, **Devconnect Argentina execution (Gaming District)**, **weekly DAO updates**, **social media ops**, **EOY LLC compliance & 2026 planning**, and **execution of the Loot Treasury plan**. - **Funding split:** We are asking that this funding come from **BiblioDAO (58%) & RoyaltyDAO (42%)**. > **Note:** Nejc is the volunteer lead curator of the Devconnect Gaming District, providing high visibility to Loot and its culture through spotlighting Realms and other Loot-native projects. --- ## Why a bridge term? This 3-month bridge keeps ops tight while we sprint into Devconnect Buenos Aires, finish EOY obligations, and wrap up **three high-impact deliverables: the Pirate Nation claim, Devconnect execution (Gaming District), and the Loot Treasury plan**. Assuming passage, we’ll return before year’s end with a **3–6 month** proposal informed by outcomes from this term. --- ## Scope of Work (Oct–Dec 2025) ### 1) Pirate Nation Claim — Plan, Coordinate, Execute **Objective:** Bring diamond-handed holders of Pirate Nation Founder Pirates (holder snapshot made before the NFT burn event) into the Realms ecosystem via a structured claim that drives new wallets, DAU, and cross-community engagement. - Organise “Realms Bag” claim of games in our ecosystem. - Finalise claim mechanics. - Tech coordination. - Comms & GTM. ### 2) Devconnect Argentina — Plan & Execute (Gaming District) **Objective:** Maximise exposure and gameplay for ecosystem titles during Devconnect. - Curate and schedule all ecosystem game activations: demos, playtests, and talks. - Manage gaming district and asset operations: banners, merch, and shared materials. - Coordinate creator and press touchpoints: interview slots, hands-on sessions, and daily recap content. - Oversee onsite logistics: tournaments, playtests, speaker coordination, meetups, and partner engagement. - Produce and execute **Loot Day**: a flash, Loot-inspired cultural takeover of the Gaming District featuring art, CC0 poem readings, and game tournaments, recorded for inclusion in a Loot mini-documentary. - Conduct post-event debrief and collect actionable insights for future activations. - Lead BD efforts and partnership development throughout and after the event. ### 3) DAO Updates (Now includes Socials) **Objective:** Provide a reliable, digestible heartbeat to the DAO across channels. - **DAO Updates:** ecosystem progress, links, next-week focus. - **Media:** ship **3–5 weekly posts** across priority channels, amplifying ecosystem milestones, partner beats, Devconnect/Pirate Nation progress, and Realms.world-related articles (plus healthy “reply-guying”). - **Interviews:** a monthly **Realms interview series** covering ecosystem projects, contributors, personal journeys, and views on the space. ### 4) Listings & Platform Stewardship (Hygiene) - Maintain CMC/CG/Dexscreener/DappRadar/Realms.world data parity. - Discord housekeeping, security, link hubs, OpenSea collections, basic site copy updates. - Serve as POC in Discord for tickets, enquiries, etc. ### 5) EOY LLC Work (Fulfil Criteria) + 2026 LLC Plan **Objective:** Close 2025 cleanly and set 2026 structure/options. - EOY compliance checklist (filings, bookkeeping, resolutions, document pack). - Options review for 2026 (status quo vs. alternative jurisdictions/providers; cost, risk, ops burden). - Organise and execute the proposals needed for 2026. ### 6) Loot Treasury Plan — Execute **Mandate:** The Ecosystem Team (authorised multisig signers) will operationalise the approved **Lootverse Microstrategy** over this 3-month term. **What that means (concise):** - **We execute:** source, approve, and sign treasury actions end-to-end (venue selection, OTC/TWAP execution, settlements) in line with the passed strategy and DAO approvals. - **We document:** maintain a public execution log (tx links, dates, sizes) and keep custody/compliance hygiene (multisig policies, **3/5 signer review**). - **We report:** include progress in DAO updates and deliver an end-of-term treasury summary (positions, cost basis, cap usage, next-steps recommendation). ### 7) Studio Alignment and Grantees POC & Support **Mandate:** Continue hands-on support for aligned studios and grantees; keep roadmaps on track; release funds against verified milestones; and amplify launches/playtests with clear comms. **What we’ll do** - **POC per studio/grantee:** maintain a POC for every aligned studio and active grantee. - **Cadenced check-ins:** light regular async check-ins + a monthly review to track progress, risks, and help needed. - **Milestone gating & payments:** verify deliverables against the approved plan; prepare vesting/payment packets; execute grants when due. - **Launch & playtest support:** slot teams into the content calendar; coordinate playtests; provide GTM boosts (socials, Discord, KOLs); ensure listings/link hubs are current. - **Issue escalation:** flag slippage/blocked items early; agree remediation or scope adjustments with teams and (if needed) the DAO. --- ## Budget ### 1) Team funding (unchanged) - **$7,300 USDC per month** ($6,350 + 15% buffer) × 3 months = **$21,900 USDC**. - Unused funds return to the DAOs at term end. ### 2) Devconnect Argentina Pot (one-off) - **$12,500 USDC** cap, used responsibly and sparingly for: - Team attendance light subsidies critical to delivery. - Event merch (stickers/tees/small materials/banners). - Lordly meetup/event (reasonable bar/venue cap). - Lightweight activations in/around the Gaming District throughout the week. - **Loot Day** commemorative event that will take over the Gaming District with a day’s worth of activities. - LATAM gaming-related charity contribution, planned to coincide with Devconnect Argentina and organised with local charities (**to be refunded if it does not take place**). - Reporting on spend and unused funds return to the DAOs. **Total Ask (Term 1.5):** **$34,400 USDC** ($21,900 funding + $12,500 Devconnect Pot). **Rollover:** There is **$5,388 USDC** remaining from Term 1; this offsets Term 1.5 requirements. --- ## Execution (unchanged mechanics) **Funding structure:** This proposal is submitted in equal form to **BiblioDAO** and **RoyaltyDAO**. Net of rollovers, **BiblioDAO will cover ~58%** of the total by applying leftover USDC from the prior term. _Rationale: while all work advances the Loot ecosystem, the team’s day-to-day execution this term is primarily within Realms World._ - The **RealmsDAO L2** wallet will immediately sell **$14,506 USD** of EKUBO & ETH for USDC. - 50% from ETH tokens. - 50% from Ekubo tokens. - The **RoyaltyDAO** wallet will immediately sell **$14,506 USD** of ETH for USDC. - 100% from ETH tokens. - The Ecosystem Team may claim up to **$21,900 USDC** at 1:1 within the term; allocation at the team’s discretion until term end. --- ## Contingency & Dual-DAO Ratification **Context:** This funding term is being proposed to two DAOs. To avoid mismatch or unilateral execution, the following rules apply. **Ratification condition (both or nothing):** - Funding is **only ratified**—and any execution (token sales, disbursements, Devconnect Pot usage, etc.) may begin—**once both DAOs have approved** the proposal **at the same total amount**. - Until dual approval is achieved, the proposal is **pending/void** and **no funds move**. **If one passes and the other doesn’t:** - The passed side remains **approved but unexecuted** and will **not** trigger any actions alone. - We will make up to **three (3) re-submission attempts per DAO** to secure matching approval. - If one DAO requests edits, we will update **only that DAO’s** version **provided the total amount does not change**. - If an edit **changes the total amount or materially alters scope**, the already-approved DAO must **re-ratify**. **Failed ratification (after attempts or deadline):** - If matching approval is not achieved after the allowed attempts (or by the term start deadline, if earlier), the proposal **lapses** for this term. - We will **return any remaining USDC from the prior term to BiblioDAO** as previously committed. _(This clarifies that leftover funds are not being held contingent on passage.)_ **Operational holds until ratified:** - No treasury conversions (e.g., ETH/EKUBO → USDC), disbursements, or Devconnect spending occur prior to **dual-DAO approval**. - Signers will publish a short confirmation once both approvals are in place and before execution begins. --- ## Governance & Conduct - Bound by the previously approved **Binding Code of Conduct** (welcoming, honest, anti-manipulation, pro-collab). - Weekly updates to keep the DAO informed; **end-of-term report** with outcomes and recommendations for the next **3–6 month** proposal.
# Fund Development of a Cross-Chain Loot Game on Farcaster # Fund Fell the Dragon Season 2 — A Cross-Chain Loot Game on Farcaster ## TL;DR — What This Proposal Seeks This proposal asks the Loot DAO to **fund the development of Fell the Dragon: Season 2**, a fully onchain, cross-chain dungeon crawler that expands the Lootverse onto Farcaster, Base, and Starknet. Season 2 is designed to cement Loot as a chain-agnostic, multiverse project where its IP, items, and characters move freely across networks and applications. What is being requested: - **13 ETH** to fund development of Fell the Dragon Season 2 What the DAO receives: - **10% of all in-game mint revenue routed to the Loot DAO Treasury** - **5% of all Hall of Saints mint revenue routed to the Loot DAO Treasury** - Reusable onchain infrastructure that other Lootverse projects can build on - A cross-chain activation that introduces Loot to thousands of players on Farcaster What you are voting on: > Approve funding for Fell the Dragon Season 2 > to build a cross-chain Loot game on Farcaster with revenue back to the DAO. Season 1 demonstrated demand with 530 players and strong organic traction. Season 2 expands the scope, formalizes the revenue path, and makes Loot visible and playable outside of Starknet. --- ## Overview **Fell the Dragon** is a roguelike dungeon crawler set in the Lootverse. Players traverse branching maps, interact with NPCs, and attempt to defeat the dragon at the top of the dungeon. Season highlights so far: - Season 1: 530 active players over 18 days (self-funded) - Season 1.5: In active development — a streamlined “arcade” mode that introduces a new map and focuses on rapid runs, dying often, and competing for leaderboard high scores Season 2 builds on this momentum with: - A larger world map - Mintable companions - Cross-chain contracts between Base and Starknet - Farcaster identity and inventory via Synthetic Loot --- ## Purpose and Alignment with Loot Season 2 creates Loot’s first cross-chain activation across: | Layer | Platform | Purpose | |--------|----------|----------| | Social layer | Farcaster | Player identity, distribution, discovery | | Economic layer | Base | Mints, liquidity, companions | | Logic layer | Starknet | Onchain asset ownership and execution | Farcaster and Base leadership have expressed interest in featuring the launch of Season 2. This avoids needing to pay for marketing while placing Loot in front of a rapidly growing audience. This proposal positions Loot as: - Chain-agnostic rather than chain-isolated - Composable rather than siloed - A universe of interoperable projects rather than a single game --- ## Season 2 Scope Planned release window: **March – April 2026** Players can expect: - Two full world maps with multiple starting zones - NPCs, merchants, quest-givers - Mintable companions - Integration with: - Synthetic Loot (every Farcaster user has an Ethereum wallet address; the sLoot contract assigns every wallet a unique Loot bag, creating instant character identity and inventory) - Loot Beasts (Starknet) - Hall of Saints (Base) Season 2 is structured around milestone deliverables to ensure transparency and accountability. --- ## Game Systems ### Character and Gear Each player selects their origin: | Origin | Gear slots | Notes | |--------|------------|------| | Synthetic Loot | 4 | Every Farcaster account automatically generates Synthetic Loot | | Loot or Genesis Adventurer | 6 | Additional slots, minor attribute edge | Gear slots: - Head - Chest - Hand - Legs Each item affects one or more of nine base attributes. ### Combat System Players choose actions based on their build: - Flee (Agility) - Beg (Charisma) - Warcry (Strength / HP) - Fight (combat) Attack system: - Players choose enemy body parts to target for critical effects. Defense system: - Predict enemy attack location to negate most damage. ### Rewards Defeating an enemy gives the player the option to mint that enemy as a companion NFT. --- ## Cross-Chain Integration: Loot Survivor Beasts - Core Beasts remain on Starknet - Mirror copies are generated on Base as playable proxies - When defeated, players receive a Base shadow Beast - Shadow Beast can be redeemed/burned for the original on Starknet This mechanism links both chains while maintaining asset provenance. --- ## Hall of Saints Integration - Independent collection of **8,000 NFTs** - Enhances Loot gear and unlocks stat-based miracles - **5% of mint revenue automatically routed to Loot DAO Treasury** Season 2 does not require Hall of Saints funding, but the systems are designed to complement each other. --- ## Team | Contributor | Role / Contributions | |-------------|---------------------| | **Raul (@Raulonastool)** | OG Loot contributor, creator of Farcastles (largest Loot-based community on Farcaster), marketing and launch lead for Season 1 | | **Oexcess (@oexcess)** | Lead designer and writer for Season 1, writer/game designer for Lorecast, contributor to Realms and other Lootverse projects | | **Ticklish (@ticklishart)** | Lead artist on BasePaint, artist on Realmsfolk and Genesis Scrolls | | **KingBlack (@kingblack)** | Lead developer for Season 1 and Lorecast, 9+ years of dev experience | --- ## Funding Request — 13 ETH Total | Category | Budget | Deliverables | |----------|--------|-------------| | Contract Development | 5 ETH | Synthetic Loot + Farcaster integration, cross-chain contracts, enemy mint system | | Game Dev / Design | 2 ETH | Gameplay systems and integration | | Story / Writing | 1 ETH | Dialogue trees, quests, lore | | Art | 2.75 ETH | Lead artist full-time plus environments | | Music / SFX / Voice | 1 ETH | In-house audio production | | Marketing | 1.25 ETH | Farcaster/Base launch coordination, community bounties | | **Total** | **13 ETH** | | Prioritization is based on lessons learned from Season 1, focusing on infrastructure and sustainability. --- ## Timeline | Phase | Dates | Deliverables | |--------|--------|-------------| | Pre-Season | Nov–Dec 2025 | Proposal ratification, Farcaster/Base coordination | | Contracts | Jan–Feb 2026 | Core contracts deployed to testnet | | Alpha | Mar 2026 | Playable alpha with public testing | | Launch | Apr 2026 | Full release, Farcaster feature | | Post-Launch | May 2026 | Revenue distribution to DAO, analytics | --- ## Transparency and Accountability - Progress updates posted on Farcaster (#loot and #fellthedragon) - All contracts open source on GitHub - DAO may choose milestone-based payouts --- ## Risks and Mitigation | Risk | Mitigation | |------|------------| | Cross-chain technical complexity | Modular contract architecture | | External adoption risk | Launch partnership with Farcaster/Base | | Budget overrun | Fixed deliverables and milestones | --- ## Benefit to Loot Season 2: - Expands Loot to new ecosystems - Returns revenue to the DAO - Establishes reusable cross-chain infrastructure - Demonstrates how Loot can power multiple games and experiences --- ## Long-Term Impact Season 2 sets the stage for Loot in future seasons and games. The more projects that build on this shared infrastructure, the more Loot benefits. --- ## Requested Funding **13 ETH** Development duration: approximately 5 months Target release: **March – April 2026** > Approve funding for Fell the Dragon Season 2 > and enable Loot to become a cross-chain gaming universe on Farcaster.
# The Lootverse Microstrategy Proposal The Lootverse Microstrategy Proposal Now that we have seen the passive management proposals (first Aave/Lido, then Giza) passed, we are moving on to the more active part of Loot treasury management. Proposal to purchase core assets of the Lootverse, including but not limited to Loot NFT, Lords token, Realms NFT, Survivor token and Dreams token, etc, to both strengthen ties with ecosystem projects strategically and benefit financially. Further, it could start a massive growth flywheel that usher in a new era of Onchain evolution. This is dubbed “The Lootverse Microstrategy Proposal” due to the model popularized by Strategy(formerly Microstrategy) Background Conditions are ripe for a Lootverse Strategy play Main Lootverse games: both Loot Survivor 2 and Eternum Blitz version launching in September and October Core Lootverse assets (Loot, Realm, Lords) all near all time low, Ethereum approaching all time high, historical crypto cycle suggesting a peak by the year end (Bitcoin peaked Dec 2013, 2017, Nov 2021) Punk Strategy (although inherently very different from what we are proposing here) gaining major traction with $pnkstr FDV crossing $300mil at one point We think it’s a good time to start selling some ETH to accumulate major Lootverese assets, possibly catalyzing a positive growth flywheel (explanation later). Principle of the Asset Purchase Plan 1. The assets purchased will need to be Loot-related 2. Loot treasury will be a long-term holder of those assets, barring some assets skyrocketing to ridiculous levels in the short/mid term 3. Buy low/dip/undervalued assets, do not intentionally pump/dump assets 4. Net amount spent on secondary market asset purchases should not exceed 30% of total treasury (need to sell first before buying more at 30% limit). Note: Primary market purchases do not count towards the 30% because it gives money directly to the team. We set the 30% rule for secondary so that the majority of the money still goes toward the teams working on Loot related projects, either in the form of primary market investments or grants. Money for secondary purchases usually doesn't go towards the teams. List of Assets in consideration Loot NFT: target 3% Loot NFT is still the center of gravity of the Lootverse. Created 4 years ago, the pictureless, text-only NFT was a major inspiration to the world. It demonstrated how a new complex fantasy world can be created bottom-up using merely some simple texts. Loot was the people in this universe. Each of the 8000 Loot bags held 8 items (weapons, armors, footwear etc) of those 8000 people. Hundreds of projects followed in its footsteps trying to complete this brand new universe and flourish in it. Adventure gold (AGLD token), Realms (cities/maps), Treasure, Genesis adventurers (high-end characters), even scrolls (stories), Heralds, underworlds. Sounds very complete, right? Turns out 95%+ of them were scams, 4%+ of them maybe genuine but can’t sustain themselves long term or at least deviated from their original tracks, but the 0.5% true dragons were born amongst them. You don't get the final few without inspiring the first 500 teams. First created by Dark forest and later carried over by the Lattice/Mud team, Fully Onchain Game/Autonomous world was the perfect scene to house Loot’s original vision. Lootverse builders, most notably Loaf and Loothero, soon become one of the 2 major forces in the scene. Their products, most significantly Eternum and Loot survivor, are the 2 major titles/series in the space. They are also the embodiment of how the Onchain game/Autonomous world scene has evolved. Deemed technically very difficult 3 years ago, the fully Onchain games now are fun, the user experience mostly smooth, and can scale to 6/7 digits players. After almost 4 years of Iteration, the tech has matured and marched very close to the tipping point for mass adoption. Lootverse builders have shown great resilience and endurance to the point where most of the Fully Onchain game/Autonomous world community seemed to have given up already, they still hold on and are now the only ones carrying the torch.(R.I.P MUD) Loot floor is sitting around 0.09e. FDV around $3m. A drawdown of 99.5% from its peak Realm NFT: target 3% Lords Token: target 3% Realms NFTs are the Governance vehicle and Lords are the utility token for Realms project, Originally set out to be the maps/cities of the Lootverse, Realms has evolved into a massive Onchain game ecosystem. Its flagship product Eternum (think eternal game on ethereum) is a Civilization like SLG game that allows players to control cities/countries and fight against each other for the ultimate glory in the Lootverse backdrop. The first few versions of the game last a few weeks. Recently the team is heavily testing and about to launch a new shorter version that only lasts 2 hours called Blitz, thus providing a more intense and swift RTS game experience. The team is also working on reaching its namesake, an eternal game played on ethereum. The fact that Eternum itself has multiple editions already shows massive modability of the flagship opensource/Onchain game. Blitz testing screenshot Realm is much more than Eternum. Realm has granted close to 20% of its total Lords supply to over 40 projects, including 5 major grants (over 5million $Lords) and 30+ minor grants (around 100k $Lords each), Currently Realm ecosystem has 6 live games and a dozen more in the works, (most of them fully Onchain, not many of them Loot related though). Composability and Interoperability also gradually shaping up. Lords borrowed its tokenomics from VeCRV and created this VeLords system, where fees from different parts of the ecosystem, be it transaction fees in the swap/nft marketplace, or game fees, or infrastructure/protocol fees all flow back to VeLords stakers. Fees from the recently launched Loot survivor 2 has been powering triple digits APY for VeLords. On the other hand, Realms NFTs are the governance vehicle of the Realms ecosystem. A record high 48% voter (3.8k out of 8k total) turnout participated in a proposal voting earlier this year, demonstrating stakeholder’s strong passion to participate in governance. Realm holders receive a free season pass to each iteration of Eternum. A new realm proposal is also in the works to direct some of the Lords revenue to buyback Realms. Realm floor 0.07e, FDV 2.3m, peak floor ~2.2e, a drawdown of 97% Lords price $0.016, FDV 5m, peak price ~$1, a drawdown of 98.4% Survivor Token: target 2.5% + x% (a separate proposal by Loothero, https://loot-dao-site.vercel.app/vote/12) Survivor token is the centerpiece of the Loot survivor series by provable games. Created by Loothero, the Loot survivor series directly bears all of the items (yes, divine robes and katanas), hidden settings and stats (different weapons and armors have different stats and effects) in the original Loot contract and turned them into fun games Loot Survivor 1 was the first live Onchain game in the Realm/Loot/Starknet Onchain game ecosystem. Players need to use items from the original Loot to fight against various beasts and climb up the leaderboard. An instant hit, the Loot Survivor game contract became one of the top 10 contracts of all time on Starknet within a month of launch. The recent launch of Loot survivor 2 further steps up to dominate 25% of Starknet transactions. LS2 is a massive upgrade from the LS1 and LS1.5 with much better UIUX and a brand new Onchain dungeon engine called Death Mountain. In the mere 4 weeks since its launch it has already surpassed 35k in games played/created and has a revenue run rate of over $2 million annually. Loot survivor 2 in-game screenshot Loot Survivor was originally funded by both Realm and Loot, so it allocated 5% by default to Realm and 2.5% to Loot. Additionally, Lootdao will participate in the upcoming $survivor token launch with an additional 50e commitment (separate proposal by Loothero). $Survivor is a primary market purchase that doesn't count toward 30% limit Dreams Token: target 1%. Dreams was launched by Realm’s team when they were exploring AI for games and found something more general. Dreams is now the hot baby of the Agent payment sector. Dreams is still supporting agents in various games, including Eternum and Loot Survivor 2 Dreams price: $0.0042. FDV 4m, Previous peak ~$0.04, a 90% drawdown We aim for 3-5% in the major assets as a decently big stakeholder, but not overly concentrated. Dreams is more distanced from Loot but still the brainchild of core Lootverse stakeholders, so aiming for 1%. Purpose Strategic alignment Loot’s connection with its ecosystem projects to date has been purely spiritual, with almost no real tie. It was the founders (Most notably Loaf and Loothero) who got attracted to the infinite possibilities of Loot 4 years ago and kept the dream alive and running. With these purchases, Loot is going to establish a proper financial and managerial connection with its ecosystem projects, owning a few % with voting rights in each project. This could also serve as a payback to years of services ecosystem projects like Realm and provable games provided, with little financial support in previous years. Financial gain Realms+Loot have formed a complex and scalable autonomous world ecosystem that could lead the next wave of Onchain evolution. Gamefi is like Cefi, while an Autonomous world/Fully Onchain game is like DeFi. Composability (just like Defi summer) is already taking off in the Realms+Loot ecosystem, with AI agents also playing various roles ($dreams usecase). This is the No.1 ecosystem in the space that has no visible rivals. Think peak DeFi/Gamefi valuation as long-term targets, $Uni hit $50b, $AXS hit $30b peak FDV, roughly $5b circulating market cap. Why can’t $Lords? By extension, Loot should eventually return to or even exceed peak valuation (20ETH floor, almost $1b mcap) if this plan goes smoothly as well. So the treasury has a lot to gain if the ecosystem reaches its full potential. Plus, the assets are just dirt cheap. For the tokens, Lords at $5 mil FDV, $dreams at $4 mil FDV as well. $Survivor may launch at a similar range. For NFTs, Loot and Realm are at $2-3 mil. So downside protection is already there. Growth catalyst The potential is high, why is it not there yet? Product/Tech is one side of the equation, adoption/attention is the other side. While product and tech have matured a lot in the past few years. Adoption and attention have been lacking. We think it’s a good idea to tie everything Loot has together (especially the remaining attention that peaked 4 years ago, still lots of people remember it) to revitalize the brand and turn it into a mega growth flywheel. Potential Growth Flywheel Composition 1. Loot treasury purchase of Lords/Realm reminds people that Loot is alive with games in the ecosystem. 2. Eco games like Eternum, Blitz, and Loot Survivor 2, etc, get more exposure and traction from existing Loot fans amid the recent NFT renaissance. 3. Loot NFT used and getting a piece of revenue from Loot Survivor 2 via survivor token 4. Lords token serves as base currency, gets revenue from Eternum, Loot Survivor 2 and any Realm ecosystem games. 5. Realm NFT holders get free passes every Eternum season, have 5% of Survivor token by default, also have the governance right to direct revenues of eco games (can use to buyback Realm NFT, separate proposal) 6. Any appreciation in the price of those assets will benefit Loot NFT as its treasury balloons 7. The flywheel gradually sped up to create an Onchain game craze, thousands of games forked from or created to be compatible with Eternum and Loot Survivor. Major assets (Loot nft, Eternum resources, Loot Survivor Beasts etc.) utilized across many of the forks Bottomline, we can at least align ecosystem projects with the purchases, and have a decent safety margin because assets are super cheap even if the growth plan doesn't work out. Difference with Punk Strategy Punk strategy is a fun but pure ponzi game that creates essentially nothing. No product, only hype riding off a scorching hot market. Lootverse strategy differs in that we have real fun composable/interoperable/scalable games to back it up. Even if it might overheat, we see potential like DeFi summer that thousands of composable/interoperable projects will be built on the network/worlds. Uniswap and AAVE grew 100x (figuratively) in defi summer and although they probably dropped 10x after hype cool down, they eventually outgrew their initial peak a few years later, solidifying the 100x because of the composable and scalable nature, plus the accompanying network effects. Looking back, it was the flywheel in defi summer that bootstrapped the network effect. The same should apply here, that the autonomous world’s network effect will eventually sustain and grow even larger. Unlike the pure ponzis that dies in a few months. Strategy Buy Buy low, buy dip, don’t pump, not necessarily DCA, but definitely try to spread it in a period. Start big in phase 1 (as opposed to start small) because we are super familiar with and confident on the major assets regardless of the price, plus we want to make sure we have a big chunk in the treasury when the price is low. Starting small and buying big after it skyrockets could cause big losses, even with a relatively small drop. Using simple number example, Starting small Buy $1 at $1/token , then it pumps to $10, then we decide to buy $99 at $10/token (because it 10Xed, you feel like a genius). Now we have $109 in assets with a cost basis of $100. If we have a 20% drop,right after, bringing price to $8/token, we now only have $87.2 in assets, a 12.8% loss to our total cost, rendering the initial cheap buy insignificant. Starting big Buy $50 at $1/token , then it pumps to $10, then we decide to buy $50 at $10/token. Now we have $550 in assets with a cost basis of $100. If we have a 20% drop right after, bringing price to $8/token, we now only have $440 in assets, still a 340% gain to our total cost. The low initial cost gives a big buffer to market fluctuation. Starting small is a common mistake we absolutely want to avoid if we are confident about the assets regardless of the price Start big at cheap prices, the higher it goes, the less we buy. Sell Generally the microstrategy series don't sell as an unspoken rule but probably never written. We’re going to employ a similar strategy. As mentioned before, while the long term target has a super high limit (i.e. 30-50b for Lords token) . There could be extreme conditions that we might sell. Short term 5-10x for the listed assets. Mid to Long term 10-100x for the listed assets if approached or reached too soon (Setting a more specific short to mid term sell target will definitely invite frontruns, so we can’t be more specific. It has to be on a discretionary basis. Setting it at $50b will probably get mocked but is obviously fine if frontrunned at 49b) Essentially sell measures are to quiet down the irrationally hot market. We are happy to be in the quiet accumulation stage for a while longer. Phase 1 Amount: 50 ETH (about 8.8% of total treasury if we combine the 100e unused with the 478e in treasury) Duration: 2 Months Target: 1% Lords’ total supply (15-20e, along with buyback using giza interest) 3% of Realm total supply (buy off Yanik’s portfolio via OTC at ~20e) 0.8% of Loot total supply (~10e) 0.3% of Dreams’ total supply (3-5e) Regarding execution 1. Money will be in passive strategies directed by Giza. When needed, withdraw some to purchase the assets. Do have some reserve outside the passive strategies if that takes too long to withdraw. 2. To make things simpler, this proposal only rectifies phase 1, later phases will be decided by other proposals 3. Survivor token purchase of 50e will also be in another proposal (https://loot-dao-site.vercel.app/vote/12), it will span across phase 1 and phase 2 of this plan. If we factor the survivor purchase in, then Phase 1 is about 80e, Phase 2 is about 45e, total 125e. Survivor token is primary market purchase, not secondary, so it doesn't count towards the 30% rule. 4. No additional Realm purchase unless some absolute steals come up. It was supposed to be spread out but the Yannik deal is too good to miss. 5. Giza interest is about 4e every month or 8e every phase and will be solely purposed for buying Lords. 6. Actual purchase % could be vastly different from the suggested number above Phase 2 onwards (not part of this proposal, but put here as suggestions) We can keep doing this for 3 more iterations if core assets prices stay the same or drop further without selling. Current price levels for all core assets are absolute steals. If they go up like 2-3x, we can still keep doing it. If any of them go 5x or more, we might stop, but that also depends on the market and the game development and launch process. Phase 2 Amount: 25 ETH (4.4% treasury) Duration: 2 Months Target: 0.8% Loot NFT 0.7% Lords Token (along with buyback using Giza interest) 0.3% Dreams Token Part of Survivor token launch purchase will happen in the timespan of Phase 2 Phase 3 Amount: 25 ETH (4.4% treasury) Duration: 2 Months Target: 0.7% Loot NFT 0.7% Lords Token (along with buyback using Giza interest) 0.4% Dreams Token Phase 4 Amount: 25 ETH (4.4% treasury) Duration: 2 Months Target: 0.7% Loot NFT 0.6% Lords Token (along with buyback using giza interest) Phase1+phase2+phase3+phase4+$Survivor token purchase =50+25+25+25+50=175e =31% of total treasury (Survivor token is primary market purchase, not secondary, so it doesn't count towards the 30% rule) If the 4 phase plan plays out fully in 8 months ~30e goes to Loot ~20e goes to Realm ~10e goes to $Dreams ~65e +32e from giza goes to $Lords, almost 100e ~50e goes to $Survivor Projections subject to lots of changes https://docs.google.com/document/d/1AklsjBVCPOlWN7ANAZW8UbJ3BB1y4nGtS6jNIU_isvY/edit?tab=t.0#heading=h.avfzfxtfcg76
# Giza Treasury Partnership Proposal A few additional notes on top -Giza is not FDIC insured, like any other defi, we could lose principal. That said, their record is clean so far, moved billions without hack. -We have about 100 eth remaining from prop 4 that's not used, might as well serve as reserve for now in case Giza fails, or think about it another way, that's 18% not put into Giza if we consider the total as 477+100=577eth -Giza can be withdraw almost instantly, no lockup. So anytime future props need money to spend, we can withdraw easily, or use the reserve The following is the original proposal Giza Treasury Partnership Proposal This proposal seeks to adjust the execution of treasury management for the Loot DAO capital and yield. Adjusting only the yield component of Proposal 9: https://loot-dao-site.vercel.app/vote/9 Giza is a platform that creates sustainable and high defi yields 24/7 with autonomous agents. Thanks to DAO contributors having a solid relationship with the Giza team we have this partnership proposal to increase the yield of the current treasury. As part of this partnership, Giza has guaranteed a 10% yield on the entire capital we hold - 477 ETH. Yield is generated through their autonomous agent “ARMA” which manages the capital deposited and constantly rebalances that capital through multiple lending platforms. If the agent delivers less than a 10% yield, $GIZA token incentives will offset the shortfall to ensure a minimum 10% yield. Lending platforms utilised include: Morpho, Aave, Euler, Fluid, Moonwell, Seamless & Compound. A summary of the Arma agent Infrastructure: Every treasury, institution, or entity is assigned its own dedicated agent. Capital is always held in isolated, non-custodial smart accounts, with agents operating strictly within predefined parameters and timelines. This architecture ensures agents can be tailored to the unique risk profile and capital requirements of each treasury. On the upside of agentic management: Giza Agents thrive on the core capability of digesting vast amounts of real time onchain data and allocating capital to the most profitable venues. Over the past six months, this has nearly doubled user yields using only blue-chip, low-risk destinations, no complex loops, no unvetted pools. Treasury and institutional upside goes beyond yield: time saved, operational overhead reduced, and execution handled with built-in safety are as valuable as returns. Even under selective options, the agent is the most effective way to deploy capital. $GIZA rewards that will bring your yield to 10%. On automated risk management: Giza does not just automate decision making but also automates risk management. Agents continuously monitor protocol health metrics (TVL shifts, utilization spikes, liquidity drops, etc.). Emergency protocols activate instantly to protect capital when conditions change. Extra Risk Mitigation: Giza has moved more than $1.5B in volume on Base. Giza Agents currently account for 3% of all activity on Base. We have executed more than 400,000 autonomous financial transactions on behalf of users with zero issues, 100% profitability rate. Institutions like RE7 Capital that have around $700M AUM are using Giza agents today. Partnerships with all top DeFi protocols in the ecosystem from Morpho to Euler to Aave to Pendle. Execution Following on from Proposal 9 if this proposal is approved: All capital within the yield multisig will be removed from the current yield strategy outlined in proposal 9. All capital within the yield multisig will be placed within the Arma protocol for increased yield. This is only an adjustment to proposal 9 and will only affect the yield component. All other aspects such as not touching the principal and LORDS buybacks remain in place and will remain in place. Docs and References Giza Docs: https://docs.arma.xyz/ Giza Site: https://app.arma.xyz/ Yield Multisig: https://etherscan.io/address/0x9e3aA6abAe77E3233a8FAd835031bA8b079F292F Proposal 9: https://loot-dao-site.vercel.app/vote/9 Giza Partnership Doc: (ATTACHED TO THIS POST - if not ask calc/loaf/ducky) Relevant Comments from Giza: https://discord.com/channels/884211910222970891/1396941936363048970/1409886810770899014 https://discord.com/channels/884211910222970891/1396941936363048970/1411966091185623123
# Ratify the Loot Treasury Charter # Proposal: Ratify the Loot Treasury Charter **Summary** This proposal asks the Loot community to **vote on ratifying the below document as the official Treasury Charter for Loot.** If approved, this charter will serve as the binding framework for how Loot Treasury funds must be stewarded and allocated—**regardless of the custodian** (multi-sig, DAO, or onchain governance system). Ratifying this charter ensures that community expectations and principles remain constant no matter where the treasury is held, protecting Loot’s neutrality and values across time and custodians. --- ## Loot Treasury Charter *Adopted by the Loot Community — Version 1.0.0* ### Preamble Loot is a public good: a canon-optional, decentralized fantasy world owned by no one and open to all. There is no official narrative authority or core canon. The only immutable truth is what is encoded in the Loot smart contract on Ethereum mainnet. All stories, characters, games, and worlds that emerge from this foundation are considered to "exist" by virtue of their creation. The more that others build upon a work, the more cultural weight it carries, much like the collaborative ethos of open-source software. Loot is not about controlling IP, but about seeding infinite creativity. Recognizing the need for transparent, accountable, and community-aligned management of the Loot ecosystem treasury, we, the holders and stewards of Loot, hereby adopt this Treasury Charter as a formal framework for stewardship, funding, and long-term growth of the Lootverse. If ratified by a Loot DAO vote, this document shall serve as a binding contract for the expectations and acceptable utilization of the Loot treasury, regardless of where those funds reside. This Charter exists to strengthen, protect, and promote the values of Loot in perpetuity. --- ### Article I: Core Values and Principles #### Section 1.01 — Open-Source and Public Domain (CC0) (a) Unrestricted Use: Loot operates under a CC0 1.0 Universal Public Domain Dedication, allowing any individual or project to use, modify, and build upon Loot materials without restriction. (b) Creative Freedom: While Loot promotes CC0 culture, projects funded by the treasury may use any license they choose. Open licensing is encouraged but not required. (c) Open Licensing Preference: Projects that adopt open-source or permissive licenses for public benefit are strongly encouraged and may receive preference in evaluation. #### Section 1.02 — Permissionless Participation (a) Decentralized Contribution: Participation in the Loot ecosystem shall not be gated or controlled by any centralized authority or ecosystem. (b) Ecosystem Support: The treasury shall prioritize funding initiatives that foster community engagement, collaborative worldbuilding, and composability across the Lootverse. (c) Alignment with Values: All proposals shall be evaluated based on their adherence to Loot’s open, collaborative, and decentralized ethos. #### Section 1.03 — Responsible Fund Stewardship (a) Transparency and Accountability: All disbursements, proposals, and treasury-related actions must be recorded and made publicly available via verifiable means—onchain where possible, and via signed attestations or disclosures when not. (b) Prudent Management: The treasury shall be managed conservatively and transparently, avoiding unnecessary financial risk, lock-in to third-party ecosystems, or long-term misalignment. (c) Minimized Bureaucracy: Treasury operations should remain lightweight and flexible, enabling experimentation while upholding fiscal responsibility and public trust. #### Section 1.04 — Treasury Tenets In service of proliferation, the Loot Treasury establishes the following tenets as guides for the stewardship and deployment of resources. These tenets are not exhaustive, nor are they exclusive; instead, they provide a framework through which proposals may be measured and advanced. (a) Revenue: The treasury seeks to expand its capacity by supporting initiatives that generate sustainable growth and create compounding opportunities. Investments under this charter focus on scalability, network effects, and long-term yield. Revenue allocations must consider both immediate sustainability and strategic pathways that maximize the capacity of the treasury to proliferate further. (b) Awareness: The treasury will fund efforts that amplify the voice of the Loot ecosystem and its participants. This includes storytelling, partnerships, campaigns, and activations that spread Loot’s ideas and values to a broader audience. Awareness is not simply marketing; it is cultivating identity and narrative, ensuring Loot is recognized as a living, evolving mythos with cultural significance. (c) Legacy: The treasury will support projects that contribute lasting value to the Lootverse. This includes expanding the shared content library, curating high-quality creations, and archiving the evolving mythos. Legacy is about continuity—ensuring that the contributions of today remain accessible, inspiring, and foundational for future generations of builders and players. (d) Community: The treasury commits to fostering shared ownership and active stewardship by the Loot community. Funding is directed toward programs that lower barriers to entry, support creators and developers, and encourage meaningful collaboration. Community allocations ensure that Loot remains open, participatory, and shaped by the contributions of those who contribute to its story. (e) Stewardship: The treasury recognizes its responsibility as custodian of collective resources. Stewardship funds are dedicated to maintaining stability, ensuring transparency, and upholding trust. This includes audits, reporting frameworks, and open documentation that guarantee the treasury remains resilient and accountable, so that proliferation can endure over time. (f) Forward-Thinking Responsibility: All treasury decisions must be weighed not only for immediate benefit but also for the precedent they set. While yield strategies may be pursued with community oversight, proposals that resemble private sales or concentrated bets in external ecosystems must be justified with clear, transparent rationale and subject to heightened review. The community must be aligned in treating the funds as a shared legacy—responsibly, conservatively, and with the seriousness that ensures credibility with future builders, partners, and observers. (g) Return on Impact: Distributions shall be evaluated on financial, cultural, and social returns. Loot’s value includes identity, narrative, experimentation, and cultural footprint—impact may take many forms. --- ### Article II: Applicability and Interim Custodianship #### Section 2.01 — Applicability of This Charter This Charter applies to all current and future stewards of the Loot Treasury, including but not limited to BibliothecaDAO. While not currently enforced via smart contract, it is adopted by the Loot community as a binding social contract. It is intended to guide treasury usage, behavior, and accountability in the absence of onchain governance. #### Section 2.02 — Neutral Treasury Stewardship The Loot Treasury must remain neutral, chain-agnostic, and ecosystem-agnostic. Projects affiliated with specific chains or protocols (e.g., Realms, Starknet, $LORDS) may be funded when their proposals align with Loot community values. However, no custodian may use treasury funds in ways that primarily or disproportionately benefit a single external ecosystem without open approval from Loot NFT holders. #### Section 2.03 — Acceptable Use of Yield Strategies Treasury funds may be deployed to generate yield or acquire strategic assets under the following conditions: (a) The principal remains recoverable and not locked into external systems indefinitely. (b) Custody is retained or transparently delegated under community-approved guardrails. (c) All proceeds (yield) are used in service of the Loot ecosystem in a neutral and permissionless manner. (d) Strategic asset acquisitions (e.g., Loot NFTs, Realms, $LORDS) must be justified and broadly reviewed for alignment with long-term ecosystem growth. Delegation of funds to trusted stewards may be proposed and approved, provided such actions remain transparent and in accordance with this charter. #### Section 2.04 — Transparency and Accountability for Custodians Any custodian of the Loot Treasury is expected to adhere to the following baseline standards of conduct: - Publicly trackable wallet activity and onchain transparency - Clear rationale for all treasury movements, allocations, or strategies - Open communication channels (e.g., Discord, Farcaster, forums) for community input - Documentation of all decisions in a publicly verifiable and timestamped format Failure to meet these standards may trigger calls for withdrawal of custodianship and reassignment to a more neutral steward. --- ### Article III: Governance Authority (Future Onchain System) #### Section 3.01 — Governance Body All decisions regarding the Loot Treasury shall ultimately be made by Loot NFT holders using onchain governance contracts deployed on Ethereum mainnet. Until such contracts are reinstated, this Charter expresses the expectations of Loot NFT holders toward all stewards of the treasury. #### Section 3.02 — Voting Mechanism (Under Development)* (a) Voting Power: Each Loot NFT shall represent one vote. No delegation or staking shall be required. (b) Proposal Threshold and Quorum: Governance thresholds shall match those defined in the future Loot Governor contract and may be updated via governance. (c) Timelock and Execution: All governance decisions shall be subject to a time delay to ensure transparency and sufficient reaction time. (d) Quorum Aggregation Risk: As Loot NFTs are freely transferable, it is possible for a malicious actor to acquire both proposal and quorum thresholds on the open market. The community is encouraged to participate actively and remain vigilant to defend against abuse. *This section does not apply until an onchain governance solution is voted on and passed. #### Section 3.03 — Emergency Measures In the event of a security breach, misappropriation of funds, or other exceptional circumstances, any holder may raise an emergency proposal—onchain or offchain—to pause, revoke, or reallocate treasury funds. Emergency actions may include: - Temporary halt of unexecuted proposals - Cancellation of pending disbursements - Escrow or delay of tranche-based funding All emergency proposals must meet the same proposal threshold, quorum, voting delay, voting period, and timelock requirements as standard proposals, once governance is reestablished. Until then, emergency actions should be coordinated via public channels and consensus among Loot NFT holders. --- ### Article IV: Funding Categories and Requirements This framework is intended to guide all current and future treasury managers, including BibliothecaDAO, in the evaluation and disbursement of funds. Note: The term "distribution" refers to any treasury allocation, whether a grant, investment, partnership, asset acquisition, or other strategic use. #### Section 4.01 — Small-Scale Distributions (≤1 ETH) (a) Purpose: Intended for experimental, creative, or low-budget Loot-aligned projects. (b) Requirements: A brief proposal with objectives, budget, and alignment with the Charter. (c) Review: May be approved via expedited governance process, batch review, or trusted committee action. #### Section 4.02 — Medium-Scale Distributions (>1 ETH and ≤20 ETH) (a) Purpose: For established contributors or multi-milestone projects. (b) Requirements: Detailed proposal including objectives, budget, milestones, and impact. (c) Oversight: Recipients are encouraged to provide lightweight public updates or milestone confirmations but are not required to submit formal reports unless specified. #### Section 4.03 — Large-Scale Distributions (>20 ETH) (a) Purpose: For strategic ecosystem development, tooling, or infrastructure. (b) Requirements: Comprehensive plan including risk assessment, sustainability, and endorsements. (c) Approval: Requires broader governance vote and may be broken into milestone-based disbursements. #### Section 4.04 — Oversight for Large Distributions (a) Proposals over 20 ETH must include a roadmap with milestones and funding schedule. (b) A neutral community member (not affiliated with the team) should serve as a Milestone Steward. (c) If the steward cannot serve, a replacement must be proposed and approved. (d) Funding may be gated by deliverables, community checkpoints, or timelocks. (e) Escrow mechanisms may be used as needed, subject to governance approval. (f) Disputes may be brought to the community for review and resolution. --- ### Article V: Evaluation Criteria #### Section 5.01 — Eligibility and Use of Loot (a) Projects are not required to use Loot NFTs or derivatives. (b) Any licensing model is allowed, including commercial or proprietary licenses. (c) Proposals should reflect the spirit of permissionless composability and worldbuilding. (d) Projects must demonstrate relevance or benefit to the Loot ecosystem. #### Section 5.02 — Evaluation Criteria (a) Mission Alignment: Proposals should embody the ethos of decentralization, creativity, and public good. (b) Community Impact: Preference is given to proposals that broaden participation and interoperability. (c) Feasibility: Proposals should include a realistic plan, timeline, and milestones. (d) Transparency and Accountability: Recipients should be open to community feedback and visibility when appropriate. --- ### Article VI: Amendments and Ratification #### Section 6.01 — Amendment Process (a) Any holder meeting the minimum proposal threshold of Loot NFTs may propose an amendment. (b) Amendments may be adopted via onchain governance when available, or via documented consensus through public discussion forums and open voting mechanisms in the interim. #### Section 6.02 — Living Document This Charter shall evolve with the needs of the Lootverse. Governance may amend this Charter to reflect changing contexts, emerging threats, or opportunities, provided changes are communicated transparently and retain community backing. --- ### Ratification This Charter is ratified by the Loot community as a formal social contract. It expresses the clear, collective expectations of Loot NFT holders for how the treasury must be managed, regardless of its current or future custodian. Any entity that assumes custodianship of the treasury is expected to uphold this Charter in full.
# Loot Treasury Proposal (Repost) This is a repost, the previous one has a few mistakes, please vote on this one Loot Treasury Proposal RoyaltyDAO Prop Preamble The RoyaltyDAO funds have been in custody of RealmsDAO for over a year. These funds have remained stagnant being diluted against the market. This proposal wishes to activate these funds whilst also creating deep alignment between RoyaltyDAO and RealmsDAO. Summary Everything Biblio has done has carried the Loot torch, funding and aligning many studios and teams to carry the torch of Loot. On top of that, the DAO saved funds that were about to be pillaged, hence the capital currently held by RealmsDAO. All of this has been done with the LORDS token, which has faced immense sell pressure as it has been distributed to builders to keep building Loot. A general consensus emerged around a minimally invasive, low-risk proposal: park the ETH in yield-bearing protocol and use only the generated yield estimated at ~$60k/year for targeted initiatives such as LORDS token buybacks. LORDS buybacks benefit builders throughout the ecosystem as many builders hold significant amounts of LORDS, extending runways while preserving the principal and giving LootDAO flexibility to re-evaluate later. Execution We have established 3 rules to this proposal: 1. Don’t dip into the principal until further discussion and proposal. 2. Because the Realms DAO has provided a home for this capital and continues to help custody it there’s a mutually beneficial opportunity to use the yield for market‑buying LORDS. 3. Don’t change voting power. We will do a 50:50 split between 2 different low-risk yield platforms. Two that are very well established Ethereum L1 protocols and one that is Starknet based. All are audited thoroughly, and capital is split between multiple protocols for added security. Ether.fi: Ether.fi is a non-custodial, user-controlled liquid restaking protocol with over $5B in TVL, offering strong decentralization and audited security. Aave: Aave is a decentralized, non‑custodial liquidity protocol that benefits from extensive multi‑audited and formally verified smart contracts, a dedicated bug bounty program, decentralized Chainlink oracles, robust liquidation parameters, and an umbrella insolvency backstop. Yield from Ether.fi (~2.94% APY): Deployment Link: https://www.ether.fi/app/weeth Market Breakdown: defillama.com/yields?project=ether.fi%20Stake Yield from Aave (~2.75%): Deployment link: app.aave.com/reserve-overview/?underlyingAsset=0xc02aaa39b223fe8d0a0e5c4f27ead9083c756cc2&marketName=proto_lido_v3 Market Link: defillama.com/yields/pool/ef8c5c38-6a41-4383-9dc8-6fb31e69a0c9 This proposal shows an annual yield of approximately 60k USD. You can find a summary of yield - Yield Estimates. (https://docs.google.com/spreadsheets/d/1CC4XrSY5g9A2xU8UQnDeVpI6NOKTotYGHFgEuuuE-lM/edit?usp=sharing) All of the yield will be utilised to buy $LORDS on a manual routine schedule within wallets: Ethereum L1 Wallet: https://etherscan.io/address/0xa8e6efaf015d424c626cf3c23546fcb3bd2c9f1a Multisig L1 Wallet: TO BE CREATED Multisig L2 Wallet: TO BE CREATED Each purchase of LORDS will be on L2, the most liquid market of LORDS. Yield will be DCA’d to reduce slippage. Duration of the DCA will be at the discretion of the executor. DCA using Ekubo: app.ekubo.org/dca?inputCurrency=ETH&outputCurrency=LORDS Multisig The execution of this strategy will be completed utilising a ⅗ multisig. This will utilise the 3 members of the ecosystem team (Calc, Squid, Nejc), m0nk.eth & Recipromancer. All funds including all yield will remain in this multisig up until a vote has been passed from RoyaltyDAO, assuming no hacks or very clear bad actor attacks e.g the recent quorum attack on RoyaltyDAO.
# Loot Treasury Proposal Loot Treasury Proposal RoyaltyDAO Prop Preamble The RoyaltyDAO funds have been in custody of RealmsDAO for over a year. These funds have remained stagnant being diluted against the market. This proposal wishes to activate these funds whilst also creating deep alignment between RoyaltyDAO and RealmsDAO. Summary Everything Biblio has done has carried the Loot torch, funding and aligning many studios and teams to carry the torch of Loot. On top of that, the DAO saved funds that were about to be pillaged, hence the capital currently held by RealmsDAO. All of this has been done with the LORDS token, which has faced immense sell pressure as it has been distributed to builders to keep building Loot. A general consensus emerged around a minimally invasive, low-risk proposal: park the ETH in yield-bearing protocol and use only the generated yield estimated at ~$60k/month for targeted initiatives such as LORDS token buybacks. LORDS buybacks benefit builders throughout the ecosystem as many builders hold significant amounts of LORDS, extending runways while preserving the principal and giving LootDAO flexibility to re-evaluate later. Execution We have established 3 rules to this proposal: 1. Don’t dip into the principal until further discussion and proposal. 2. Because the Realms DAO has provided a home for this capital and continues to help custody it there’s a mutually beneficial opportunity to use the yield for market‑buying LORDS. 3. Don’t change voting power. We will do a 50:50 split between 2 different low-risk yield platforms. Two that are very well established Ethereum L1 protocols and one that is Starknet based. All are audited thoroughly and capital is split between multiple protocols for added security. Ether.fi: Ether.fi is a non-custodial, user-controlled liquid restaking protocol with over $5B in TVL, offering strong decentralization and audited security. Aave: Aave is a decentralized, non‑custodial liquidity protocol that benefits from extensive multi‑audited and formally verified smart contracts, a dedicated bug bounty program, decentralized Chainlink oracles, robust liquidation parameters, and an umbrella insolvency backstop. Yield from Ether.fi (~2.94% APY): Deployment Link: https://www.ether.fi/app/weeth Market Breakdown: defillama.com/yields?project=ether.fi%20Stake Yield from Aave (~2.75%): Deployment link: app.aave.com/reserve-overview/?underlyingAsset=0xc02aaa39b223fe8d0a0e5c4f27ead9083c756cc2&marketName=proto_lido_v3 Market Link: defillama.com/yields/pool/ef8c5c38-6a41-4383-9dc8-6fb31e69a0c9 This proposal shows an annual yield of approximately 60k USD. You can find a summary of yield - Yield Estimates (https://docs.google.com/spreadsheets/d/1CC4XrSY5g9A2xU8UQnDeVpI6NOKTotYGHFgEuuuE-lM/edit?usp=sharing). All of the yield will be utilised to buy $LORDS on a manual routine schedule within wallets: Ethereum L1 Wallet: https://etherscan.io/address/0xa8e6efaf015d424c626cf3c23546fcb3bd2c9f1a Multisig L1 Wallet: TO BE CREATED Multisig L2 Wallet: TO BE CREATED Each purchase of LORDS will be on L2, the most liquid market of LORDS. Yield will be DCA’d to reduce slippage and burn as many LORDS as possible. Duration of the DCA will be at the discretion of the executor. DCA using Ekubo: app.ekubo.org/dca?inputCurrency=ETH&outputCurrency=LORDS Multisig The execution of this strategy will be completed utilising a ⅗ multisig. This will utilise the 3 members of the ecosystem team (Calc, Squid, Nejc), m0nk.eth & Recipromancer. All funds including all yield will remain in this multisig up until a vote has been passed from RoyaltyDAO, assuming no hacks or very clear bad actor attacks e.g the recent quorum attack on RoyaltyDAO.
# Proposal for Funding: HyperLoot Project Zero Onchain Game # Proposal for Funding: HyperLoot Project Zero Onchain Game #### TL;DR: HyperLoot is requesting 120 ETH from the Loot DAO to bring HyperLoot Project Zero— our 3rd and most ambitious fully onchain game — to life. ![HyperLoot Gameplay GIF](https://hyperlootproject.com/project-zero/hyperloot-project-zero-gameplay.gif) [Preview gameplay video](https://hyperlootproject.com/project-zero/hyperloot-project-zero-gameplay-video.mp4) > Players at the top and bottom right corner are starting a battle with another player to farm the monster that is near them. While the player at the right corner is standing next to a shop, strategizing their next move **HyperLoot Project Zero** is all about battling, expanding, and strategizing. Players will have plenty of choices in how they approach the game, whether they want to go solo or team up with others. Some may focus on farming resources, leveling up by defeating monsters and exploring dungeons. Others may prefer the PvP route, battling or ambushing other players when the opportunity arises. For those looking for a more peaceful approach, gathering resources and building up an inventory is also an option. Players who thrive in social circles can team up with friends or their community to grow stronger together. As progress is made, bases can be built and expanded, alliances formed, and careful decisions made about choosing enemies. Strategic alliances and picking the right enemies will play a major role in success. ## Funding Details and Breakdown: We are seeking a total of **120 ETH** from the Loot Royalty DAO to accelerate the development of HyperLoot Project Zero and maximize its impact within the Loot ecosystem. The requested funds will be transferred by Realms DAO upon the successful passing of this proposal, as Realms is currently [safeguarding Loot 477 WETH Royalty Funds \(Proposal 6\)](https://www.royaltydao.com/vote/6) and managing the distribution of resources for Loot-related projects and infrastructure. ### Proposed Transaction: **120 WETH** transfer to 0xa342C083b78dceF9CA20B02be8497e5b1e034E5e (ENS: hyperloot.eth) from [0x439d859b391c38160227aeb5636df52da789cfc1](https://etherscan.io/address/0x439d859b391c38160227aeb5636df52da789cfc1) ### Breakdown of the Requested Funds: * **60 ETH - Game Development:** These funds will be allocated toward the core development of the game, covering: * **Art & Animation:** VFX, characters, monsters, in-game resources, other NFT characters, environments, and items. * **UI/UX Design:** Crafting intuitive user interfaces and player experiences with [Smart Wallet](https://www.smartwallet.dev/) integration on Base. * **Sound Design & Music:** Creating immersive soundscapes and music throughout the gameplay experience. * **Client & Smart Contract Development:** Developing smart contracts with clients that ensure the decentralized, fully onchain nature of the game. * **45 ETH - Marketing:** A strong marketing push is essential to increase Daily Active Users (DAU) and drive user retention. These funds will be used for: * **Teasers & Trailers:** Producing cinematic teasers and trailers to build excitement pre-launch and showcase gameplay features. This is what we do best. * **Content Creation:** Developing promotional materials, including short teasers, GIFs, and in-depth explainer videos with actual gameplay. Our expertise lies in producing engaging cinematic content. * **Social Media Campaigns:** Running campaigns and events across Twitter and other platforms to build awareness and attract new players. * **10 ETH - Smart Contract Audit & Testing:** Ensuring the security and stability of our smart contracts is a priority. These funds will be used for: * **Smart Contract Audits:** Engaging professional auditors to review and certify the game’s smart contracts, ensuring they are free of vulnerabilities and potential exploits. * **5 ETH - Events & In-game Prizes:** Community engagement and player retention are critical for the long-term success of the game. These funds will be used for: * **Events & Competitions:** Organizing special events and distributing rewards to players, such as in-game prizes, NFTs, or tokens, to incentivize participation and maintain engagement. ## Timeline Our primary focus is the development and release of HyperLoot Project Zero, with important updates on ongoing initiatives from the HyperLoot team. #### HyperLoot Project Zero Timeline: * **Development & Production:** October 2024 - June 2025 * **Beta Testing:** July 2025 * **Official Launch:** August 2025 This timeline is based on current progress, but we anticipate potential adjustments of +/- 2-3 months. Despite this flexibility, we aim to launch HyperLoot Project Zero as early as possible, focusing on iterating and adding new features over time, rather than a one-time full release like HyperLoot: CC0 Wars. Our approach is to provide early access to core gameplay features and build upon them based on player feedback. ![In-game Character Animation](https://hyperlootproject.com/project-zero/hyperloot-project-animation.gif) ## Sustainability and Growth This funding will not only allow us to build HyperLoot Project Zero, but it will also provide the resources needed to maintain and expand the game for at least 2 years post-launch. We plan to continuously add new features, content, events, and art to keep the game fresh and engaging for players. The funding will also support the expansion of our team, both full-time and part-time, ensuring we have the necessary talent to grow and evolve the project over time. Additionally, HyperLoot Project Zero is a for-profit project, with the goal of generating revenue. This will enable us to further develop the game and continue to bring attention to the Lootverse, helping to ensure its long-term growth. ## Vision The HyperLoot team has been deeply involved in the development and evolution of web3 gaming, working tirelessly on projects like HyperLoot: CC0 Wars and launching HyperLoot: Dungeon War on Farcaster. Since the early days of Axie Infinity, our team members have been avid players in the web3 gaming space, keeping a close eye on the fully onchain game (FOCG) space as it has evolved. Having played and tested games across the board, we’ve collectively experienced the highs and lows of web3 gaming. Through these experiences, we had several "aha" moments, identifying key elements that we believe are critical for the next stage of web3 gaming—elements that have been missing or underutilized, especially within the FOCG space. Our vision for HyperLoot Project Zero is to apply everything we've learned from our journey so far and inject it into the game. We’ve identified overlooked aspects of consumer behavior in the NFT space, particularly how it intersects with social network dynamics. By integrating these insights and our "secret sauce," we will deliver a refreshing game in the FOCG space. ![Project Zero Map](https://hyperlootproject.com/project-zero/hyperloot-project-zero-map-animated.gif) ## Gameplay HyperLoot Project Zero is a fully onchain 4X strategy game, where players will engage in the traditional 4X mechanics: Explore, Expand, Exploit, and Exterminate. Initially, the game may launch with 2X or 3X mechanics, and will be iteratively updated over time to deliver the full 4X experience. * **Fully onchain:** * HyperLoot Project Zero will be built as a fully onchain game, with **all actions** residing on the blockchain, ensuring transparency, ownership, and permanence for all players and activities. We are not simply putting a game onchain; we are actively creating unique game mechanics that can only exist because the game is fully onchain, exploring new gameplay possibilities. * **HyperLoot Project Zero Gameplay:** * HyperLoot Project Zero will be a never-ending game, designed to evolve continuously with no definitive end. This ensures an ever-changing environment where players can immerse themselves in long-term strategies and alliances. * **One Global Space:** * The game will feature one global space for all players to interact in, rather than being a room-based or match-based game. This creates a unified and persistent world where players can continuously engage with each other. * **Skills:** * Skills in the game will be uniquely defined to ensure clear and engaging gameplay. We will regularly introduce new skills to maintain a dynamic and evolving game environment. * **Multiple Biomes:** * Players will explore and interact with different biomes, such as snow, forest, lava, and other unique environments, adding variety and strategic depth to the gameplay. New biomes will be continuously added over time, ensuring fresh content and evolving strategies for players. * **Social Network Dynamics:** * The game integrates social network dynamics into the core gameplay loop, encouraging players to leverage alliances, form parties or guilds across communities, and engage in social interactions that mirror behavior in web3. * **Flexible Playstyles:** * Players can choose to play as individuals or as part of a team, party, or guild. This flexibility allows for a wide range of strategies and playstyles, catering to both solo players and those who prefer to collaborate. * **Crypto Game Mechanics:** * The gameplay in HyperLoot Project Zero aims to capture the fast-paced, unpredictable nature of crypto culture, where players will face choices involving speculation, risk-reward, and quick decision-making. This includes the excitement of battling for resources, finding (and sharing) alpha, strategically collaborating with frens to build a cult-like team, and engaging that are familiar for the degens. * At the same time, those who are in it for the long haul and prefer a more peaceful, less time-consuming approach—similar to the “buy and forget” strategy—will have the option to do just that in the game. Exploring, analyzing, collecting, and building at their own pace. * **Competitive Yet Inclusive:** * While HyperLoot Project Zero will have a strong competitive element, it will also provide room for players who prefer a more peaceful approach. Players can choose to engage in the competitive aspects of the game or simply explore and build within the world, catering to different player preferences. * **Gameplay Style:** * HyperLoot Project Zero will offer a rich gameplay experience that includes both PvP and PvE elements. Players can compete directly with one another, forming strategies and alliances to overpower their opponents, or they can engage with the environment and monsters to further enhance their skills and strategies. * **Wallet Requirement:** * Players will be required to have a wallet to play the game, as all interactions, ownership, and assets will be tied directly to onchain activity. * **Farcaster Integration:** * The game will be connected with the Farcaster network, strengthening the game's social and interactive elements. This integration will be minimal at first but will be iteratively expanded over time to enhance gameplay and player interactions. * **Multilingual Support:** * HyperLoot Project Zero will be launched and beta tested with support for multiple languages, including English, Japanese, Chinese, Thai, and Korean. This multilingual approach ensures that players from different regions can enjoy and engage with the game, making it a truly global experience. ![Buildings](https://hyperlootproject.com/project-zero/hyperloot-project-zero-buildings.jpg) ## Creative Direction The visual style of HyperLoot Project Zero is a mix of high-fantasy elements and dynamic environments, designed to be both aesthetically pleasing and functional for strategic gameplay. We aim to bring players into a world that feels alive, with lush forests, desolate lava fields, snowy landscapes, and more. Each biome has been carefully designed to provide not only visual variety but also strategic depth. * **Crypto-native Artists:** * Our current artists have been active in the crypto space since early 2021, having minted their own NFT art and being in the trenches. They bring not just artistic talent, but a deep understanding of web3 games and NFT culture, ensuring that the visuals align with the ethos and culture of the crypto world. * **Environments and Biomes:** * The game’s environments will be a key part of the player's experience. The map system allows for strategic movement and positioning within beautifully designed biomes such as forests, snow-capped mountains, deserts, and lava-filled regions. Over time, we will continue to add new biomes to keep the world fresh and engaging. ![Biomes On Map](https://hyperlootproject.com/project-zero/hyperloot-project-zero-map.jpg) Note: The art may evolve over time. We're starting with HyperLoot Pixel as shown in this proposal, but the art direction could grow into something else during development or with updates after launch. ## Technology HyperLoot Project Zero will be a Fully Onchain Game (FOCG), meaning that the gameplay, game world, and mechanics will all exist and operate fully onchain. However, not everything within the game will be an NFT. For instance, art assets will not be onchain NFTs, as our focus is on ensuring that the gameplay and game world mechanics remain fully decentralized and transparent on the blockchain, while maintaining flexibility in areas like visual assets. * **MUD Framework:** * We will be using the MUD framework, a powerful tool for building onchain games. MUD is designed for creating FOCG experiences by providing the necessary infrastructure to keep game logic and state fully onchain. This framework allows for the seamless synchronization of onchain data and the creation of complex game systems that can evolve dynamically based on player interactions. With MUD, we can ensure that HyperLoot Project Zero remains decentralized, transparent, and secure, providing a unique, immersive gaming experience that is truly owned by its players. More details on MUD can be found here: [https://mud.dev/](https://mud.dev/) * **Base Chain:** * The game will be deployed on Base, an Ethereum Layer 2 chain that offers scalability and low fees, making it the ideal environment for an onchain game. Base is fully EVM-compatible, which allows us to leverage tools and frameworks like MUD while ensuring high performance and low transaction costs for players. Additionally, Base’s close connection with the Farcaster social network will make future integrations between the game and Farcaster more streamlined. This connection opens up new possibilities for incorporating social dynamics into the game. More details on Base can be found here: [https://www.base.org/](https://www.base.org/) ## HyperLoot: Common Chest Integration Following the conclusion of [HyperLoot: Dungeon War](https://warpcast.com/tandavas/0xa86ead6d), the [HyperLoot: Common Chest NFTs](https://warpcast.com/tandavas/0xd2dc0aa6) were free-minted on Base a few months ago. The items inside these chests will carry over into HyperLoot Project Zero and will play a significant role in the new game. Both the HyperLoot NFTs and the Common Chests, along with the items contained within, will be usable in the game. This integration adds continuity and value to previously minted assets, allowing players to seamlessly transition from one HyperLoot experience to the next. ## Benefit to Loot ecosystem HyperLoot Project Zero will bring significant value and engagement to the Loot ecosystem, building upon existing assets and introducing new elements to benefit Loot holders: * **Special Benefits for Loot, GA, and mLoot Holders:** * Holders of [Loot](https://opensea.io/collection/lootproject), [mLoot](https://opensea.io/collection/more-loot), and [Genesis Adventurers (GA)](https://x.com/genesisloot) will receive extra in-game benefits. Players who hold both HyperLoot and their corresponding Loot, mLoot, or GA will unlock even more special advantages, enhancing the connection and the lore between these assets. * **Incorporation of [Synthetic Loot](https://x.com/dhof/status/1433110412187287560):** * [Synthetic Loot](https://x.com/dhof/status/1433110412187287560) will also be utilized in gameplay, providing opportunities for players who don’t hold the original Loot or mLoot but still want to get their hands dirty in the Lootverse. This will be uniquely different from the experience of Loot, mLoot, and GA holders, offering distinct gameplay dynamics. * **Special Benefits for Realms NFT and Banner Holders:** * Holders of [Realms NFTs](https://opensea.io/collection/lootrealms) and [Banners](https://x.com/bannersnft) will receive special perks within the game. Over time, we plan to integrate these NFTs more deeply into the gameplay experience, further strengthening the Lootverse. * **Loot Canonical Foundation:** * The majority of in-game stats, classifications, and ratings will be based on the [Loot Canonical Foundation](https://docs.loot.foundation/canonical-principles/loot/how-loot-bags-work) to ensure alignment with the grassroots approach of Loot. While some minor adaptations and future adjustments may be made to fit game balancing, the core foundation will remain true to the original Loot framework. * **Expanding Loot Recognition:** * HyperLoot Project Zero will help expand recognition of the Loot ecosystem by attracting new players. Currently, only a handful of projects are actively working on Loot, and our goal is to bring more attention to the Lootverse, driving further adoption, increasing the number of holders, and fostering creativity. ## Collaboration & CC0 Since all of our art assets will be CC0, we will prioritize integrating other CC0 projects into HyperLoot Project Zero first for faster iteration. Some of the projects we plan to incorporate include: * [1337](https://x.com/1337skulls) * [Blitmap](https://x.com/blitmap) * [Nouns](https://x.com/nounsdao) * And more... We also plan to **collaborate with non-CC0 projects**, introducing their assets into the game over time. However, it’s important to note that these collaborations and additions will be made progressively, and not everything at once. ## Team Introduction We are [HyperLoot](https://x.com/hyperloot_), a dedicated team of developers, artists, and gaming enthusiasts passionate about creating innovative gaming experiences. Our journey began when our cofounder, Tandavas, wrote a compelling thread on the community-led and [bottom-up approach to building an NFT project and ecosystem with Loot](https://x.com/tandavas/status/1432802983528448000). This thread received significant attention, garnering over 1.9k likes and 1k retweets. During this journey, we identified a critical missing element in the Loot ecosystem: the lack of visual representation for Loot assets, which has limited its engagement, especially for non-English speaking communities, as Loot is primarily text-based. To address this, we dedicated countless hours to crafting visualizations for Loot, mLoot, and Genesis Adventurers, transforming them into detailed characters. Each asset has been meticulously designed and crafted by [Victorior (Wanchana Intrasombat)](https://www.instagram.com/victoriorcg/?hl=en), renowned for his concept art and character design for [Kena: Bridge of Spirits](https://www.iamag.co/kena-bridge-of-spirits-cocnept-art/), a PlayStation 5 game that won Best Independent Game and Best Debut Indie Game at The Game Awards 2021. All HyperLoot assets are and will be CC0 and [open-sourced](https://github.com/hyperloot-nft/hyperloot-assets). We have spent months and years perfecting these assets, ensuring they **map 1:1 to items within Loot and mLoot** and are available in various forms: **2D**, **3D**, and **Pixel Arts**. Building upon this foundation, we seek to further enhance the Loot ecosystem with multiple initiatives, including HyperLoot Project Zero (codename), a fully onchain game designed to expand the Lootverse and provide Loot holders with an engaging, immersive experience. To further enhance the Loot ecosystem, we have been working on multiple initiatives. These include: * **HyperLoot: CC0 Wars – in-development** * A full-blown mobile game featuring 3D assets, currently in development. * **HyperLoot: Dungeon War – launched** * A game built on the Farcaster Frame on Base, which has already been launched. * **HyperLoot Project Zero (codename) – new** * Our new fully onchain game, which is the focus of this proposal. ![Project Status](https://hyperlootproject.com/project-zero/hyperloot-project-status.png) We are seeking funding from Loot DAO to further develop our project and significantly contribute to the Loot ecosystem. ## Ongoing HyperLoot Team Initiatives: * **3D Asset Release (December 2024):** * The 3D assets for all HyperLoot characters are fully complete, thoroughly tested, and have been used internally by our team. These assets, including Maya and Blender files, will be released publicly as open-source content under a CC0 license. We are excited to provide these resources to the community for free use, remixing, and further development without restriction. * **HyperLoot: CC0 Wars:** * Development is still ongoing, but no specific launch or beta test dates have been set yet. We remain committed to delivering a high-quality product and will provide updates as the project evolves. ## Team Members Our team consists of both full-time and part-time members, all fully doxxed #### Full-time Members: * **Thanakron Tandavas** – crypto since 2018 * [https://x.com/tandavas](https://x.com/tandavas) * [https://warpcast.com/tandavas](https://warpcast.com/tandavas) * **Herin Kim** – crypto since 2018 * [https://x.com/herinkc](https://x.com/herinkc) * [https://warpcast.com/herin](https://warpcast.com/herin) * **Yorphasin (Phasin Krankhiaw)** – Minted his first NFT in May 2021 * [https://x.com/yorphasin](https://x.com/yorphasin) * [https://warpcast.com/yorphasin](https://warpcast.com/yorphasin) * **Kynasis (Supanut Tebchaisre)** – Minted his first NFT in June 2021 * [https://x.com/kynasis_nft](https://x.com/kynasis_nft) * [https://warpcast.com/kynasis](https://warpcast.com/kynasis) #### Part-time Members: * **ITsTHRK (Tharika Vinitchaikul)** * [https://x.com/ITsTHRK_NFT](https://x.com/ITsTHRK_NFT) * [https://warpcast.com/itsthrk](https://warpcast.com/itsthrk) * **Victorior (Wanchana Intrasombat)** * [https://x.com/VictoriorCG](https://x.com/VictoriorCG) * [https://warpcast.com/victorior](https://warpcast.com/victorior) ## Why Now? The infrastructure for fully onchain games (FOCG) has matured significantly, making this the perfect time to build HyperLoot Project Zero. The introduction of tools like MUD has been a game-changer. MUD has been successfully implemented in both small and large projects, such as [Words3](https://x.com/0xsmallbrain/status/1689404151166570496) by [0xsmallbrain](https://x.com/0xsmallbrain) and [EVE Frontier](https://www.ccpgames.com/news/2024/ccp-games-reveals-first-details-about-project-awakening-and-announces-phase), proving its reliability. We've tested things extensively, and players have embraced its potential for creating complex, decentralized gameplay. Additionally, the rise of social infrastructure, particularly Farcaster, has opened up new dynamics for games. Our own experience with [HyperLoot: Dungeon War on Farcaster](https://warpcast.com/tandavas/0xa86ead6d) showed how integrating social interactions can enhance the gaming experience. The viral success of our Farcaster Frame game demonstrated the power of social elements to engage and motivate players in new ways. Now, we are ready to combine all of these advancements — art, production, onchain gameplay, and social behavior — into a game that pushes the boundaries of FOCG. We also have several elements that remain secret for now, but we believe they will help attract players and highlight why games need to be fully onchain. While FOCG has its limitations, it also unlocks new experiences and gameplay that can't be replicated elsewhere. Now is the time to build and ship this unique gaming experience. *** Note: You can also read this proposal on [Google Docs](https://docs.google.com/document/d/1d8ydp3BnPrFGD2xT6K6FuV1KWdw5Ido4HArUX45TzhQ/edit?usp=sharing).
# Proposal for the Transfer of 477 WETH to BiblioDAO Frontinus House Context: On January 5, a malicious proposal was created by an anon account to transfer all funds out of the Loot Royalty DAO into an individual wallet. While Loot holders have rallied to defeat the proposal, new malicious proposals are likely to be made again in perpetuity unless swift action is taken. At the same time, the current attention on this attack presents an opportunity to rethink what the funds could be used for rather than having them sit idle and forgotten. Proposal: Transfer 477 WETH to the BiblioDAO Frontinus House for safekeeping with future intentions to support the growth of Lootverse projects through targeted funding. *Funds will not be used until a vote passes through the Loot Royalty DAO approving a charter that aligns with the original Loot collection. BiblioDAO is Loot: BiblioDAO was created to realize the full capabilities of Loot’s immutable, permissionless, and open nature. In fact, nearly all of the projects and games under development are inspired by Loot or use Loot assets directly. Most of the original builders within Loot are now part of the DAO and continue to build the DAO in the image that was and is Loot. This year, to further expand the ecosystem while embracing the ethos put forward by Loot, the Frontinus House was created. Frontinus House is governed by a charter that prioritizes decentralization and open protocols. It acts as a platform for funding initiatives within the Realms Autonomous World and Starknet Ecosystem. To-date, FH has funded twenty proposals with 2 million $LORDS (100k $lords each, equivalent to $200k USD back then, ~$1m USD now). Objectives The primary goal with this proposal is to safeguard Loot Royalty Funds by entrusting them to Realms for safekeeping. Secondary objectives are listed below: Enhanced Fund Management: The Frontinus House has a structured system with experience managing large funds. Alignment with Loot Values: The Frontinus House Charter formally aligns Loot Royalty funds with the original values of Loot. Supporting Future Lootverse Expansion: The funds will be allocated to projects that contribute to the development of the Lootverse, in line with its foundational ethos. These funds will only be allocated after a new charter is created and approved by Loot holders. Efficient Resource Utilization: Frontinus House's team and processes promise transparent and efficient fund management and allocation. Transfer Details Amount: 477 WETH Destination: BiblioDAO Frontinus House Purpose: Safeguarding Loot Royalty Funds and future funding of Loot-related projects and infrastructure Transfer of the Loot Royalty DAO funds is in the best interest of Loot and will be safer and used more effectively if managed by BiblioDAO. Funds will be used transparently pending approval of a foundational charter to incentivize continued expansion of Loot and Loot-related projects.
# Advancing the lootverse through funding Loot Realms onchain game ecosystem Preface BiblioDAO, also known as LootRealms, is an ecosystem dedicated to the growth of the Lootverse and Realms ecosystem. It emphasises open-source, Creative Commons Zero (CC0) licensing, and a focus on decentralisation. Biblio contributors co-founded the Dojo gaming framework to aid development on onchain games. Loot Survivor is one of the earliest fully onchain games and the first of its kind. This initiative by Realms lays the foundation for an open, expandable universe that draws on the original Loot vision, incorporating Loot memetics and assets. Meanwhile, Biblio is making strides towards launching Realms: Eternum, marking it as the first Autonomous World within the Lootverse. Loot and BiblioDAO Biblio aligns all its efforts with the vision of Loot and has emerged as a vital core of the Lootverse, advancing the ecosystem by funding numerous builders and contributing more to Loots progress than any other entity. The DAO has awarded 20 grants worth $200k (at grant time, now worth $800k USD) total (2 rounds, 10 projects selected in each round) in the broader Lootverse, including Loot Auto Chess, GenLoot, Loot Underworld, The Whisper Guard, Mississippi, Crypts & Caverns, Loot Royale, Loot Herald, and Call the Banners: Onchain etc. More than 10 projects outside the selected 20 are also actively working on the Lootverse. Loot has effectively become the No1 autonomous world IP in terms of active ecosystem project and contributor count. The 2 Frontinus house rounds in late 2023 are similar to the 2 gitcoin grant rounds in mid 2022 except that Dojo the onchain game framework was not available back then. Therefore, the 2022 Gitcoin rounds heavily feature cultural/IP projects while the 2023 batch heavily feature onchain game/Autonomous World projects which can further the original Loot vision. Frontinus House Grant Round 1: https://metaforo.io/g/realms/category/2 Frontinus House Grant Round 2: https://frontinus.house/16/bip-15---expansion-of-frontinus Biblio has been championing the advancement of the Lootverse for years, solely funded by the Realms ecosystem. However, maintaining this leading role comes with significant costs. This BIP is designed to extend Biblio's ability to continue advancing the vision of Loot as an on-chain gaming primitive. Biblio is requesting 150 ETH to carry out and enhance Loots onchain gaming presence through multiple initiatives and retroactive funding. Proposal Breakdown Royalty DAO currently holds 622 ETH (Approx 1.4 million USD at time of writing). The proposal requests a percentage of Royalty DAO’s Ethereum to enable Biblio to press on with the DAO’s vision. 150 ETH will be requested to carry out this proposal. Breakdown of every cost here: 30 ETH will be used to create Loot Survivor v2 (more details below). Note: We'll be submitting a separate proposal to the Genesis Project for an additional 15ETH to provide support for Genesis Adventurers and Biblio will be contributing 50k $lords. 120 ETH will be put towards Frontinus.House rounds to fund upcoming builders within the ecosystem. 20 ETH be used for operations and administration for the DAO 100 ETH will be put towards Frontinus.House rounds for Loot games See more in regard to the Frontinus House process at frontinus.house. Loot Survivor V2 - BYOB (Bring Your Own Bags) Loot Survivor stands as one of the pioneering fully onchain games, currently live and playable on the mainnet. Notably, it's among the few Loot-based games under active development. Our aim is to enhance this concept, making it even more Loot-centric by incorporating the OG Loot bags and GAs. Loot Survivor BYOB evolves from the original Loot Survivor (LS) game by incorporating Genesis Adventurers and Loot bags from Ethereum mainnet. It enables asset (Loot bags and GAs) owners to engage in the game by using storage proofs which provides bridge-less access to these assets within LS BYOB. The implementation will be generalised to allow other Starknet applications to easily utilise Loot and Genesis Adventurers in their games as well. Key Features of LS BYOB: - Play using your Loot bag or Genesis Adventurer. - Players lacking Loot or a Genesis Adventurer receive one randomly at the start. - The game features two modes: Loot and GA, each with its own leaderboard. - Top scorers from both leaderboards earn a share of player rewards. - $lords serve as the game token. - Beasts Rewards: If a beast defeats your adventurer, the beast's owner earns a reward. This adds value to the original Loot Survivor, as it uniquely can mint these Beasts. These are the minted beasts from V1. V1 remains the only way to catch these. - Includes support for Golden Tokens. Milestones and Timeline for LS BYOB The funds for Loot Survivor v2 will be kept in custody by reputable BiblioDAO members via a ⅗ multisig. Funds will be dispersed to the builders on a milestone basis: Loot and GA storage proof bridge completion. Loot Survivor v2 completion. 50% of the funds will be given upfront to Loothero and DistractedDev upfront and then 25% per milestone. Each milestone will be announced and marketed throughout socials and the Loot Ecosystem, marketing funds will be utilised to create prizes, competitions and challenges for the Loot Ecosystem. The aim for this is to be completed over a 4-6 months period, aiming to begin on January 1st, 2024, with completion by end of June 2024. All code will be open source from day 1. Relevant Links Frontinus House: Frontinus.House Realms World: Realms.World BibliothecaDAO: bibliothecadao.xyz
unknown sendersent to0xcdb9f8f9…a786·#15,395,685·0x64241896…83a22e
# Advancing the Lootverse with a 2nd Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 50 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin GR15 which launches September 7th. ### Background on the first Lootverse Ecosystem Round In June, RoyaltyDAO [funded](https://www.royaltydao.com/vote/2) a 75 ETH "Lootverse Ecosystem" grant pool as part of GR14, which successfully delivered grants to 19 projects building on top of Loot. → Find the [GR14 Lootverse grant proposals here](https://gitcoin.co/grants/clr/gr14-loot) • Beyond RoyaltyDAO's own contribution, the ecosystem round brought in thousands of additional contributors to offer additional no-strings-attached grants to Lootverse builders. • The Lootverse had 4 proposals in the top 100 (out of ~1000) across all of Gitcoin in terms of contributions • All of the Lootverse proposals made it into the top 25% of all Gitcoin proposals in terms of contributions, and in the top 35% in terms of # of contributors. → See a more detailed breakdown of the results of the prior ecosystem round [here](https://docs.google.com/spreadsheets/d/1hySr4pmrNRgpspHC-oKI4fAeiAMCYtL5RrHg8h-HXtc/) ## Why is the broader ecosystem supporting the Lootverse with grants? The Lootverse is a community of builders, developers, designers, artists, writers and dreamers collectively experimenting at the edges of Web3 to build a decentralized, fictional fantasy universe, on-chain & CC0. > Not only is Loot using to fuel public goods for the Lootverse, but the Lootverse itself is a public good for Web3. • Loot is a bridge for writers, creators, musicians & builders into Web3 • Loot is a powerful energy source for the “on-chain media” movement • Loot is an open source experiment that's shining a light on new and interesting use cases and technologies ## Why should RoyaltyDAO support Lootverse builders with no-strings-attached grants? For more details on why we believe this is a strategic use of treasury funds, please see the [previous proposal](https://www.royaltydao.com/vote/2): → https://www.royaltydao.com/vote/2 This current proposal reduces the grant pool from 75ETH to 50ETH to enable us to fund a greater number of grant rounds in the future, ideally making this a more ongoing and predictable source of grant funding to help bootstrap creators looking to build on Loot. ## Mechanics & Admin • A “Yes” on this proposal will transfer 50 ETH to Gitcoin’s multisig. • Gitcoin will administer the individual grant payouts to grantees at the end of the round. • Quorum for this vote to pass is >160 bags per [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t) • In the trailing 90 days from today (8/23/22), the treasury has added 12 ETH from royalties. • As of this writing, the RoyaltyDAO treasury contains 172 ETH from OpenSea royalties. 𝓉𝒽𝑜𝓊 𝓂𝒶𝓎𝑒𝓈𝓉
unknown sendersent to0xcdb9f8f9…a786·#15,395,685·0x64241896…83a22e
# Advancing the Lootverse with a 2nd Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 50 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin GR15 which launches September 7th. ### Background on the first Lootverse Ecosystem Round In June, RoyaltyDAO [funded](https://www.royaltydao.com/vote/2) a 75 ETH "Lootverse Ecosystem" grant pool as part of GR14, which successfully delivered grants to 19 projects building on top of Loot. → Find the [GR14 Lootverse grant proposals here](https://gitcoin.co/grants/clr/gr14-loot) • Beyond RoyaltyDAO's own contribution, the ecosystem round brought in thousands of additional contributors to offer additional no-strings-attached grants to Lootverse builders. • The Lootverse had 4 proposals in the top 100 (out of ~1000) across all of Gitcoin in terms of contributions • All of the Lootverse proposals made it into the top 25% of all Gitcoin proposals in terms of contributions, and in the top 35% in terms of # of contributors. → See a more detailed breakdown of the results of the prior ecosystem round [here](https://docs.google.com/spreadsheets/d/1hySr4pmrNRgpspHC-oKI4fAeiAMCYtL5RrHg8h-HXtc/) ## Why is the broader ecosystem supporting the Lootverse with grants? The Lootverse is a community of builders, developers, designers, artists, writers and dreamers collectively experimenting at the edges of Web3 to build a decentralized, fictional fantasy universe, on-chain & CC0. > Not only is Loot using to fuel public goods for the Lootverse, but the Lootverse itself is a public good for Web3. • Loot is a bridge for writers, creators, musicians & builders into Web3 • Loot is a powerful energy source for the “on-chain media” movement • Loot is an open source experiment that's shining a light on new and interesting use cases and technologies ## Why should RoyaltyDAO support Lootverse builders with no-strings-attached grants? For more details on why we believe this is a strategic use of treasury funds, please see the [previous proposal](https://www.royaltydao.com/vote/2): → https://www.royaltydao.com/vote/2 This current proposal reduces the grant pool from 75ETH to 50ETH to enable us to fund a greater number of grant rounds in the future, ideally making this a more ongoing and predictable source of grant funding to help bootstrap creators looking to build on Loot. ## Mechanics & Admin • A “Yes” on this proposal will transfer 50 ETH to Gitcoin’s multisig. • Gitcoin will administer the individual grant payouts to grantees at the end of the round. • Quorum for this vote to pass is >160 bags per [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t) • In the trailing 90 days from today (8/23/22), the treasury has added 12 ETH from royalties. • As of this writing, the RoyaltyDAO treasury contains 172 ETH from OpenSea royalties. 𝓉𝒽𝑜𝓊 𝓂𝒶𝓎𝑒𝓈𝓉
# Advancing the Lootverse with a 2nd Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 50 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin GR15 which launches September 7th. ### Background on the first Lootverse Ecosystem Round In June, RoyaltyDAO [funded](https://www.royaltydao.com/vote/2) a 75 ETH "Lootverse Ecosystem" grant pool as part of GR14, which successfully delivered grants to 19 projects building on top of Loot. → Find the [GR14 Lootverse grant proposals here](https://gitcoin.co/grants/clr/gr14-loot) • Beyond RoyaltyDAO's own contribution, the ecosystem round brought in thousands of additional contributors to offer additional no-strings-attached grants to Lootverse builders. • The Lootverse had 4 proposals in the top 100 (out of ~1000) across all of Gitcoin in terms of contributions • All of the Lootverse proposals made it into the top 25% of all Gitcoin proposals in terms of contributions, and in the top 35% in terms of # of contributors. → See a more detailed breakdown of the results of the prior ecosystem round [here](https://docs.google.com/spreadsheets/d/1hySr4pmrNRgpspHC-oKI4fAeiAMCYtL5RrHg8h-HXtc/) ## Why is the broader ecosystem supporting the Lootverse with grants? The Lootverse is a community of builders, developers, designers, artists, writers and dreamers collectively experimenting at the edges of Web3 to build a decentralized, fictional fantasy universe, on-chain & CC0. > Not only is Loot using to fuel public goods for the Lootverse, but the Lootverse itself is a public good for Web3. • Loot is a bridge for writers, creators, musicians & builders into Web3 • Loot is a powerful energy source for the “on-chain media” movement • Loot is an open source experiment that's shining a light on new and interesting use cases and technologies ## Why should RoyaltyDAO support Lootverse builders with no-strings-attached grants? For more details on why we believe this is a strategic use of treasury funds, please see the [previous proposal](https://www.royaltydao.com/vote/2): → https://www.royaltydao.com/vote/2 This current proposal reduces the grant pool from 75ETH to 50ETH to enable us to fund a greater number of grant rounds in the future, ideally making this a more ongoing and predictable source of grant funding to help bootstrap creators looking to build on Loot. ## Mechanics & Admin • A “Yes” on this proposal will transfer 50 ETH to Gitcoin’s multisig. • Gitcoin will administer the individual grant payouts to grantees at the end of the round. • Quorum for this vote to pass is >160 bags per [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t) • In the trailing 90 days from today (8/23/22), the treasury has added 12 ETH from royalties. • As of this writing, the RoyaltyDAO treasury contains 172 ETH from OpenSea royalties. 𝓉𝒽𝑜𝓊 𝓂𝒶𝓎𝑒𝓈𝓉
unknown sendersent to0xcdb9f8f9…a786·#14,857,033·0x8d8414d1…870c2c
# Advancing the Lootverse with a Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 75 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin season which launches June 8th. ## What is the Lootverse? > [**Loot**](https://lootproject.com) is an NFT collection created by Dom Hofmann that serves as the canonical foundation and scaffolding for a massively-multiplayer collaborative world-building experiment. > [**The Lootverse**](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) is the decentralized, collaboratively-created world that’s being built on top of Loot’s foundation: an on-chain ecosystem of interconnected games, stories, lore, art, characters, multimedia & more. → See [this presentation](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) for a deep dive into foundational principles and a “North Star” for the Lootverse community. ### Governance / Background: • Loot’s RoyaltyDAO = the on-chain treasury that contains Loot’s royalties, which is governed through an on-chain voting process that was established in [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t ) in October 2021. • The LIP-3 proposal links to the [Loot-talk post](https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728) that lays out the process for proposals made to RoyaltyDAO, and the required quorum (>160 bags to vote). In this same post, a list of ideas for how the funds could be put to use, and the top idea in the list is in fact “Gitcoin-style matching pools.” • As of this writing, the RoyaltyDAO treasury contains 238 ETH from OpenSea royalties. In the trailing 90 days from today (5/27/22), the treasury has added 50 ETH from royalties. • A “Yes” on this proposal will transfer 75 ETH to Gitcoin’s multisig, and Gitcoin will administer the individual grant payouts to grantees at the end of the round. ## Purpose: This 75 ETH would be distributed through quadratic matching, and go towards: 1. Lootverse public goods 2. Early stage Lootverse projects and builders 3. Bringing the Lootverse to life with stories & multimedia *In more detail:* **Lootverse public goods** could include: * Updates to the [Lootproject.com](https://lootproject.com) website * [The Quest Board](https://lootquestboard.com): a bounty board for the Lootverse * [Loot.foundation](https://loot.foundation): a “lore development kit” for the Lootverse * [Loot Town Squares](https://docs.loot.foundation/the-lootverse/lootverse-community ), community organizing, community tools, Discord UX * Social media & content marketing * A new Lootverse-wide subgraph * A new and improved Loot Stats contract * The Loot distillation contract and bridge to Starknet * …And more! **Early stage projects and builders looking to make a commitment to build something in the Lootverse**, a list which could include things like: * [The Rift XP system](https://rift.live/leaderboard) * The Tabletop * Portals & Passageways * Banners * Lootman * Spells * …And more! **Bringing the Lootverse to life with stories and multimedia** through initiatives like: * [The Open Quill Foundation](https://openquill.foundation) * [Bibliopedia](https://atlas.bibliothecadao.xyz/) * The Loot Librarium * As well as individual writers / creators / artists / musicians *Full disclosure: I intend to request grant funding as a community leader on a few initiatives, including the Genesis Scrolls (via the Open Quill Foundation), Bibliopedia, The Loot Librarium, and Loot.foundation.* ### Methodology: * Gitcoin’s Ecosystem Rounds invite “grantees” (teams or individuals) to make grant proposals that meet the [criteria](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/edit). * Then the community is invited to donate via individual, personal grants across the projects using Gitcoin’s platform. Note that this community includes people from within the Lootverse as well as people/groups across the wider Ethereum ecosystem (and beyond). * Each of these donations function effectively as a “vote” for that project, which are then used to calculate allocations for how Loot’s 75ETH is distributed across all grant proposals. * With quadratic funding, the number of unique contributors matters more than the amount funded. See [here for a demo of the math and model.](https://wtfisqf.com/) → Please refer to this [Lootverse Ecosystem Round brief](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/) for details on grant eligibility and process. ## Conclusion: Fuel for the Next Phase of the Lootverse I believe that this Gitcoin grant model is a uniquely compelling way for the extremely-decentralized Lootverse community to take coordinated action to advance the ecosystem — and to advance Loot itself as a foundation for an infinitely-expansive yet still-cohesive sci-fantasy universe. By giving a 75 ETH no-strings attached grant to this “Lootverse ecosystem round,” we can begin to fuel the next phase for the Lootverse. And to anyone outside of the Lootverse curious about this magical experiment in collaborative world-building — welcome! Thou mayest join us, we’re just getting started. [@TimshelXYZ](https://twitter.com/timshelxyz)
unknown sendersent to0xcdb9f8f9…a786·#14,857,033·0x8d8414d1…870c2c
# Advancing the Lootverse with a Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 75 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin season which launches June 8th. ## What is the Lootverse? > [**Loot**](https://lootproject.com) is an NFT collection created by Dom Hofmann that serves as the canonical foundation and scaffolding for a massively-multiplayer collaborative world-building experiment. > [**The Lootverse**](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) is the decentralized, collaboratively-created world that’s being built on top of Loot’s foundation: an on-chain ecosystem of interconnected games, stories, lore, art, characters, multimedia & more. → See [this presentation](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) for a deep dive into foundational principles and a “North Star” for the Lootverse community. ### Governance / Background: • Loot’s RoyaltyDAO = the on-chain treasury that contains Loot’s royalties, which is governed through an on-chain voting process that was established in [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t ) in October 2021. • The LIP-3 proposal links to the [Loot-talk post](https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728) that lays out the process for proposals made to RoyaltyDAO, and the required quorum (>160 bags to vote). In this same post, a list of ideas for how the funds could be put to use, and the top idea in the list is in fact “Gitcoin-style matching pools.” • As of this writing, the RoyaltyDAO treasury contains 238 ETH from OpenSea royalties. In the trailing 90 days from today (5/27/22), the treasury has added 50 ETH from royalties. • A “Yes” on this proposal will transfer 75 ETH to Gitcoin’s multisig, and Gitcoin will administer the individual grant payouts to grantees at the end of the round. ## Purpose: This 75 ETH would be distributed through quadratic matching, and go towards: 1. Lootverse public goods 2. Early stage Lootverse projects and builders 3. Bringing the Lootverse to life with stories & multimedia *In more detail:* **Lootverse public goods** could include: * Updates to the [Lootproject.com](https://lootproject.com) website * [The Quest Board](https://lootquestboard.com): a bounty board for the Lootverse * [Loot.foundation](https://loot.foundation): a “lore development kit” for the Lootverse * [Loot Town Squares](https://docs.loot.foundation/the-lootverse/lootverse-community ), community organizing, community tools, Discord UX * Social media & content marketing * A new Lootverse-wide subgraph * A new and improved Loot Stats contract * The Loot distillation contract and bridge to Starknet * …And more! **Early stage projects and builders looking to make a commitment to build something in the Lootverse**, a list which could include things like: * [The Rift XP system](https://rift.live/leaderboard) * The Tabletop * Portals & Passageways * Banners * Lootman * Spells * …And more! **Bringing the Lootverse to life with stories and multimedia** through initiatives like: * [The Open Quill Foundation](https://openquill.foundation) * [Bibliopedia](https://atlas.bibliothecadao.xyz/) * The Loot Librarium * As well as individual writers / creators / artists / musicians *Full disclosure: I intend to request grant funding as a community leader on a few initiatives, including the Genesis Scrolls (via the Open Quill Foundation), Bibliopedia, The Loot Librarium, and Loot.foundation.* ### Methodology: * Gitcoin’s Ecosystem Rounds invite “grantees” (teams or individuals) to make grant proposals that meet the [criteria](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/edit). * Then the community is invited to donate via individual, personal grants across the projects using Gitcoin’s platform. Note that this community includes people from within the Lootverse as well as people/groups across the wider Ethereum ecosystem (and beyond). * Each of these donations function effectively as a “vote” for that project, which are then used to calculate allocations for how Loot’s 75ETH is distributed across all grant proposals. * With quadratic funding, the number of unique contributors matters more than the amount funded. See [here for a demo of the math and model.](https://wtfisqf.com/) → Please refer to this [Lootverse Ecosystem Round brief](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/) for details on grant eligibility and process. ## Conclusion: Fuel for the Next Phase of the Lootverse I believe that this Gitcoin grant model is a uniquely compelling way for the extremely-decentralized Lootverse community to take coordinated action to advance the ecosystem — and to advance Loot itself as a foundation for an infinitely-expansive yet still-cohesive sci-fantasy universe. By giving a 75 ETH no-strings attached grant to this “Lootverse ecosystem round,” we can begin to fuel the next phase for the Lootverse. And to anyone outside of the Lootverse curious about this magical experiment in collaborative world-building — welcome! Thou mayest join us, we’re just getting started. [@TimshelXYZ](https://twitter.com/timshelxyz)
# Advancing the Lootverse with a Gitcoin Ecosystem Round ## Summary: This is a proposal to use Loot’s RoyaltyDAO to fund a 75 ETH grant to go towards a “Lootverse Ecosystem Round” in the upcoming Gitcoin season which launches June 8th. ## What is the Lootverse? > [**Loot**](https://lootproject.com) is an NFT collection created by Dom Hofmann that serves as the canonical foundation and scaffolding for a massively-multiplayer collaborative world-building experiment. > [**The Lootverse**](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) is the decentralized, collaboratively-created world that’s being built on top of Loot’s foundation: an on-chain ecosystem of interconnected games, stories, lore, art, characters, multimedia & more. → See [this presentation](https://docs.google.com/presentation/d/1d7SJXWD_8rInYiHuk-Fd5jBe-2LktWHDJwru0OUyg9s/) for a deep dive into foundational principles and a “North Star” for the Lootverse community. ### Governance / Background: • Loot’s RoyaltyDAO = the on-chain treasury that contains Loot’s royalties, which is governed through an on-chain voting process that was established in [LIP-3](https://snapshot.org/#/loot-dao.eth/proposal/Qme6rEn4FupXKLBM89cJeL4U8WkEGChNuVyziXfbdHFq3t ) in October 2021. • The LIP-3 proposal links to the [Loot-talk post](https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728) that lays out the process for proposals made to RoyaltyDAO, and the required quorum (>160 bags to vote). In this same post, a list of ideas for how the funds could be put to use, and the top idea in the list is in fact “Gitcoin-style matching pools.” • As of this writing, the RoyaltyDAO treasury contains 238 ETH from OpenSea royalties. In the trailing 90 days from today (5/27/22), the treasury has added 50 ETH from royalties. • A “Yes” on this proposal will transfer 75 ETH to Gitcoin’s multisig, and Gitcoin will administer the individual grant payouts to grantees at the end of the round. ## Purpose: This 75 ETH would be distributed through quadratic matching, and go towards: 1. Lootverse public goods 2. Early stage Lootverse projects and builders 3. Bringing the Lootverse to life with stories & multimedia *In more detail:* **Lootverse public goods** could include: * Updates to the [Lootproject.com](https://lootproject.com) website * [The Quest Board](https://lootquestboard.com): a bounty board for the Lootverse * [Loot.foundation](https://loot.foundation): a “lore development kit” for the Lootverse * [Loot Town Squares](https://docs.loot.foundation/the-lootverse/lootverse-community ), community organizing, community tools, Discord UX * Social media & content marketing * A new Lootverse-wide subgraph * A new and improved Loot Stats contract * The Loot distillation contract and bridge to Starknet * …And more! **Early stage projects and builders looking to make a commitment to build something in the Lootverse**, a list which could include things like: * [The Rift XP system](https://rift.live/leaderboard) * The Tabletop * Portals & Passageways * Banners * Lootman * Spells * …And more! **Bringing the Lootverse to life with stories and multimedia** through initiatives like: * [The Open Quill Foundation](https://openquill.foundation) * [Bibliopedia](https://atlas.bibliothecadao.xyz/) * The Loot Librarium * As well as individual writers / creators / artists / musicians *Full disclosure: I intend to request grant funding as a community leader on a few initiatives, including the Genesis Scrolls (via the Open Quill Foundation), Bibliopedia, The Loot Librarium, and Loot.foundation.* ### Methodology: * Gitcoin’s Ecosystem Rounds invite “grantees” (teams or individuals) to make grant proposals that meet the [criteria](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/edit). * Then the community is invited to donate via individual, personal grants across the projects using Gitcoin’s platform. Note that this community includes people from within the Lootverse as well as people/groups across the wider Ethereum ecosystem (and beyond). * Each of these donations function effectively as a “vote” for that project, which are then used to calculate allocations for how Loot’s 75ETH is distributed across all grant proposals. * With quadratic funding, the number of unique contributors matters more than the amount funded. See [here for a demo of the math and model.](https://wtfisqf.com/) → Please refer to this [Lootverse Ecosystem Round brief](https://docs.google.com/document/d/1HkCdqzBNEiaAdscmFSvvlrmdY0S4sFhES14JX0o8S4Q/) for details on grant eligibility and process. ## Conclusion: Fuel for the Next Phase of the Lootverse I believe that this Gitcoin grant model is a uniquely compelling way for the extremely-decentralized Lootverse community to take coordinated action to advance the ecosystem — and to advance Loot itself as a foundation for an infinitely-expansive yet still-cohesive sci-fantasy universe. By giving a 75 ETH no-strings attached grant to this “Lootverse ecosystem round,” we can begin to fuel the next phase for the Lootverse. And to anyone outside of the Lootverse curious about this magical experiment in collaborative world-building — welcome! Thou mayest join us, we’re just getting started. [@TimshelXYZ](https://twitter.com/timshelxyz)
unknown sendersent to0xcdb9f8f9…a786·#13,844,590·0xd4b13ec3…b1bfa6
# Loot Retroactive Community Funding (Round 1) ### Background In October, the Loot.exchange team spun up a Loot "Royalty DAO" funded by a portion of trading fees from Loot.exchange. Soon thereafter, the Loot community voted to implement a 5% royalty on OpenSea and all other marketplace, and to send those royalties into the same unified DAO. As of 12/20/22, this Loot DAO has a treasury of 136.8ETH. This proposal represents the first allocation of the treasury, focused first on the "public goods" projects of the Lootverse. ### Proposal Summary Beginning the process of allocating funds from the Loot DAO is of utmost importance to keep momentum in the Loot ecosystem. If we support great projects and builders, we'll encourage continued development and creativity within the Lootverse. Due to the gas challenges of allocating small grants with on-chain voting, we propose an initial block grant, allocated to retroactively fund great public goods projects. **For our first community funding vote, we propose an initial block grant of 25Eth, allocated to public goods projects.** ### Selected Projects and Allocation There are many public goods projects in the loot ecosystem, projects that have provided significant value to the Loot Ecosystem, often while collecting zero or minimal fees. Retroactive funding would allocate treasury funds to these projects for previous work, incentivizing them to continue to build the Loot ecosystem. As a precursor to this proposal, the community used quadratic voting via Snapshot vote to determine a set of "public goods projects" and an allocation per project/builder. ### Snapshot Vote: https://snapshot.org/#/loot-dao.eth/proposal/0xaa8d5081c6a0fb19abf8868825d87aa5d914bcf1c5afda01d58a16a5c34a3463 ### Results (Vote percentage / Proposed Allocation): • Loot Bibliotheca (https://bibliothecaforloot.com/loot): 34.92% = 8.73 Eth • Loot Exchange (hhttps://www.loot.exchange/): 21.71% = 5.4275 Eth • The Herald (https://lootproject.substack.com/): 10.84% = 2.71 Eth • Dom (@dhof): 10.26% = 2.565 Eth • LootWatcher (https://www.lootwatcher.com/): 6.85% = 1.7125 Eth • Loot Rarity (https://github.com/bpierre/loot-rarity): 4.95% = 1.2375 Eth • George (Loot Discord) 4.09% = 1.0225 Eth • LootMart (https://www.lootmart.xyz/): 3.23% = 0.8075 Eth • Loot Swag (https://lootswag.io/): 3.15% = 0.7875 Eth ### On-chain Treasury Vote This on-chain Loot DAO vote determines whether a 25 Eth block is allocated according to the distribution above. As such, the vote is a simple Yes/No vote, with 2% quorum as previously determined by treasury set-up. The original DAO treasury voting mechanics are discussed here: https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728 Fund allocation is directly tied to the vote and will be deposited upon a passing vote. ### Why Batch? Batching small grant funding is useful to improve the efficiency of proposals. Since voting is on-chain, there are gas fees. This means that small allocations face a high relative gas cost. While various mechanisms to circumvent this issue have been discussed, block allocations are the easiest solution in the near term.
unknown sendersent to0xcdb9f8f9…a786·#13,844,590·0xd4b13ec3…b1bfa6
# Loot Retroactive Community Funding (Round 1) ### Background In October, the Loot.exchange team spun up a Loot "Royalty DAO" funded by a portion of trading fees from Loot.exchange. Soon thereafter, the Loot community voted to implement a 5% royalty on OpenSea and all other marketplace, and to send those royalties into the same unified DAO. As of 12/20/22, this Loot DAO has a treasury of 136.8ETH. This proposal represents the first allocation of the treasury, focused first on the "public goods" projects of the Lootverse. ### Proposal Summary Beginning the process of allocating funds from the Loot DAO is of utmost importance to keep momentum in the Loot ecosystem. If we support great projects and builders, we'll encourage continued development and creativity within the Lootverse. Due to the gas challenges of allocating small grants with on-chain voting, we propose an initial block grant, allocated to retroactively fund great public goods projects. **For our first community funding vote, we propose an initial block grant of 25Eth, allocated to public goods projects.** ### Selected Projects and Allocation There are many public goods projects in the loot ecosystem, projects that have provided significant value to the Loot Ecosystem, often while collecting zero or minimal fees. Retroactive funding would allocate treasury funds to these projects for previous work, incentivizing them to continue to build the Loot ecosystem. As a precursor to this proposal, the community used quadratic voting via Snapshot vote to determine a set of "public goods projects" and an allocation per project/builder. ### Snapshot Vote: https://snapshot.org/#/loot-dao.eth/proposal/0xaa8d5081c6a0fb19abf8868825d87aa5d914bcf1c5afda01d58a16a5c34a3463 ### Results (Vote percentage / Proposed Allocation): • Loot Bibliotheca (https://bibliothecaforloot.com/loot): 34.92% = 8.73 Eth • Loot Exchange (hhttps://www.loot.exchange/): 21.71% = 5.4275 Eth • The Herald (https://lootproject.substack.com/): 10.84% = 2.71 Eth • Dom (@dhof): 10.26% = 2.565 Eth • LootWatcher (https://www.lootwatcher.com/): 6.85% = 1.7125 Eth • Loot Rarity (https://github.com/bpierre/loot-rarity): 4.95% = 1.2375 Eth • George (Loot Discord) 4.09% = 1.0225 Eth • LootMart (https://www.lootmart.xyz/): 3.23% = 0.8075 Eth • Loot Swag (https://lootswag.io/): 3.15% = 0.7875 Eth ### On-chain Treasury Vote This on-chain Loot DAO vote determines whether a 25 Eth block is allocated according to the distribution above. As such, the vote is a simple Yes/No vote, with 2% quorum as previously determined by treasury set-up. The original DAO treasury voting mechanics are discussed here: https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728 Fund allocation is directly tied to the vote and will be deposited upon a passing vote. ### Why Batch? Batching small grant funding is useful to improve the efficiency of proposals. Since voting is on-chain, there are gas fees. This means that small allocations face a high relative gas cost. While various mechanisms to circumvent this issue have been discussed, block allocations are the easiest solution in the near term.
# Loot Retroactive Community Funding (Round 1) ### Background In October, the Loot.exchange team spun up a Loot "Royalty DAO" funded by a portion of trading fees from Loot.exchange. Soon thereafter, the Loot community voted to implement a 5% royalty on OpenSea and all other marketplace, and to send those royalties into the same unified DAO. As of 12/20/22, this Loot DAO has a treasury of 136.8ETH. This proposal represents the first allocation of the treasury, focused first on the "public goods" projects of the Lootverse. ### Proposal Summary Beginning the process of allocating funds from the Loot DAO is of utmost importance to keep momentum in the Loot ecosystem. If we support great projects and builders, we'll encourage continued development and creativity within the Lootverse. Due to the gas challenges of allocating small grants with on-chain voting, we propose an initial block grant, allocated to retroactively fund great public goods projects. **For our first community funding vote, we propose an initial block grant of 25Eth, allocated to public goods projects.** ### Selected Projects and Allocation There are many public goods projects in the loot ecosystem, projects that have provided significant value to the Loot Ecosystem, often while collecting zero or minimal fees. Retroactive funding would allocate treasury funds to these projects for previous work, incentivizing them to continue to build the Loot ecosystem. As a precursor to this proposal, the community used quadratic voting via Snapshot vote to determine a set of "public goods projects" and an allocation per project/builder. ### Snapshot Vote: https://snapshot.org/#/loot-dao.eth/proposal/0xaa8d5081c6a0fb19abf8868825d87aa5d914bcf1c5afda01d58a16a5c34a3463 ### Results (Vote percentage / Proposed Allocation): • Loot Bibliotheca (https://bibliothecaforloot.com/loot): 34.92% = 8.73 Eth • Loot Exchange (hhttps://www.loot.exchange/): 21.71% = 5.4275 Eth • The Herald (https://lootproject.substack.com/): 10.84% = 2.71 Eth • Dom (@dhof): 10.26% = 2.565 Eth • LootWatcher (https://www.lootwatcher.com/): 6.85% = 1.7125 Eth • Loot Rarity (https://github.com/bpierre/loot-rarity): 4.95% = 1.2375 Eth • George (Loot Discord) 4.09% = 1.0225 Eth • LootMart (https://www.lootmart.xyz/): 3.23% = 0.8075 Eth • Loot Swag (https://lootswag.io/): 3.15% = 0.7875 Eth ### On-chain Treasury Vote This on-chain Loot DAO vote determines whether a 25 Eth block is allocated according to the distribution above. As such, the vote is a simple Yes/No vote, with 2% quorum as previously determined by treasury set-up. The original DAO treasury voting mechanics are discussed here: https://loot-talk.com/t/community-treasury-an-experiment-in-loot-funding/1728 Fund allocation is directly tied to the vote and will be deposited upon a passing vote. ### Why Batch? Batching small grant funding is useful to improve the efficiency of proposals. Since voting is on-chain, there are gas fees. This means that small allocations face a high relative gas cost. While various mechanisms to circumvent this issue have been discussed, block allocations are the easiest solution in the near term.