0xb875badb…3309sent to0xf790a5f5…1365·#25,181,179·view on Etherscan
noun-city
You mentioned your first experiment was Casters on Farcaster. Given that active user retention is the biggest hurdle for Web3 interactive fiction, what were the specific DAU and retention metrics for Casters? What did you identify there that makes you confident Noun City won't suffer from low adoption?
Web3 is littered with dead metaverses and text based narrative experiments that struggled to maintain a player base past week one....beyond a one time Creathon event, what is your concrete distribution and growth loop strategy to get non Noun holders to show up and play this daily?
The proposal highlights "space fees" and "rent" as a sustainability path. However, for a digital storefront to be viable, it needs consistent foot traffic. If the player base remains small, the economic incentive for holders to build spaces disappears. Why fund the infrastructure for an economic layer before proving there is even consumer demand for the underlying text based game?
You've allocated 10% of the budget ($3,000) for Claude API calls to power Noggle over 6 months. If the platform actually achieves high daily participation and API costs scale linearly with usage....$3,000 won't last 6 months.... if it fails, the money is wasted. What happens to Noggle’s uptime when that $3,000 cap is hit? Is there a local/open-source backup plan, or will it require another prop to fund it for longer?