0x68f9…49b6

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0x68f9d801…49b6·#12,954,035·0x1c1fa832…c85aa3
Roles: account already has roleERC165: invalid interface idRoles: account is the zero addrecV[pMINT_WITH_ADDRESS`xPPPV[PPPPPPPPV[``Fee value should be positiveRoles: account already has roleOwnable: new owner is the zero a_setTokenURI: Token should existdestination address must be non-Roles: account does not have rolNeed operator approval for 3rd pNeed operator approval for 3rd pcontract returned an unknown value from onERC1155BatchReceivedOwnable: caller is not the ownerRoles: account is the zero addreToken is already mintedSupply should be positive_ids and _values array lenght muRecipient should be presentcontract returned an unknown value from onERC1155Receivedsigner should sign tokenIdJake Brukhman Arthttps://api-mainnet.rarible.com/contractMetadata/{address}
Event Horizon Sunsets are a class of art works generated through an algorithm which uses Perlin noise to modulate the color, shape, and convexity of a continuous surface. The sunsets are generated instantly in a practical infinity of combinations, and it is possible to write a machine learning classifier that selects the most beautiful ones. Event Horizon Sunset (Series C) follows two previous series of Sunsets, with 5 and 9 works respectively. Series C is special because some of the randomly generated Sunsets have a "close proximity".
Event Horizon Sunsets are a class of art works generated through an algorithm which uses Perlin noise to modulate the color, shape, and convexity of a continuous surface. The sunsets are generated instantly in a practical infinity of combinations, and it is possible to write a machine learning classifier that selects the most beautiful ones. Event Horizon Sunset (Series C) follows two previous series of Sunsets, with 5 and 9 works respectively. Series C is special because about 5% of the randomly generated Sunsets have a "close proximity".
var t = 0; let spins = 100; let delta = 0.001; let noiseDelta = 10; let seed; let hash; let WIDTH = window.innerWidth; let HEIGHT = window.innerHeight; let DIM = Math.min(WIDTH, HEIGHT); let BASEDIM = 2000; function setup() { // canvas setup createCanvas(DIM, DIM); stroke(0, 120); noFill(); background(0); noLoop(); // entropy hash = tokenData.hash; // random_hash(); seed = parseInt(hash.slice(0, 16), 16); noiseSeed(seed); noiseDelta = 100 * drand(seed); } // deterministic random function function drand(seed) { seed ^= seed << 13; seed ^= seed >> 17; seed ^= seed << 5; return ((seed < 0 ? ~seed + 1 : seed) % 1000) / 1000 } function plan1(offsetPx) { return [(DIM + offsetPx) * noise(t + noiseDelta * 11) - offsetPx / 2, DIM * noise(t + noiseDelta * 13), DIM * noise(t + noiseDelta * 17), (DIM + offsetPx) * noise(t + noiseDelta * 19) - offsetPx / 2, (DIM + offsetPx) * noise(t + noiseDelta) - offsetPx / 2, DIM * noise(t + noiseDelta * 2), DIM * noise(t + noiseDelta * 3), (DIM + offsetPx) * noise(t + noiseDelta * 4) - offsetPx / 2 ]; } function draw() { spins = 750 + 2750 * drand(seed); let offsetPx = DIM / BASEDIM * 300; if (drand(seed) > .95) { offsetPx = 3000 * DIM / BASEDIM; } for (let i = 0; i < spins; i++) { plan = plan1(offsetPx); var r = 255 * noise(t + 10); var g = 255 * noise(t + 20); var b = 255 * noise(t + 102); stroke(r, g, b, 20); strokeWeight(2 * DIM / BASEDIM); bezier(plan[0], plan[4], plan[1], plan[5], plan[2], plan[6], plan[3], plan[7]); t += delta; } }
Event Horizon Sunsets are a class of art works generated through an algorithm which uses Perlin noise to modulate the color, shape, and convexity of a continuous surface. The sunsets are generated instantly in a practical infinity of combinations, and it is possible to write a machine learning classifier that selects the most beautiful ones. Event Horizon Sunset (Series C) follows two previous series of Sunsets, with 5 and 9 works respectively. Series C is special because about 5% of the randomly generated Sunsets are large scale.
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