Aesthethic and sounds of "Vendaval" is about the Wind, it means "Windstorm" or "Strong Wind" in Portuguese.
In Brazil many houses use Wind Bells as decoration and for the relaxing song. So when the wind blows it plays totally randomly songs using the notes that are pre-defined in each tube, or bamboo.
Vendaval is a work that mix Particle System in the visual and Generative Music.
The user can interact by clicking in the work at any "tempo", each click will randomize a combination of notes, forming chords on oscilators.
The music works with 2 oscilators wich "Oscilator A": randomizes frequencies (HZ) from 1hz to 200hz, and "Oscilator B" randomizes from 400hz to 1000hz, for each possible variable. So the viewer can interact with the work by helping creating the song in their own "tempo" if you click faster it will be played faster....
-Press "S" key to save a high quality .png file of the work.
Created with noise algorythms and only points.
10 palletes, and some other attributes to ensure the variations will look very different one of each other.
Aesthethic and sounds of "Vendaval" is about the Wind, it means "Windstorm" or "Strong Wing" in Portuguese.
In Brazil many houses use Wind Bells as decoration and for the relaxing song. So when the wind blows it plays totally randomly songs using the notes that are pre-defined in each tube, or bamboo.
Vendaval is a work that mix Particle System in the visual and Generative Music.
The user can interact by clicking in the work at any "tempo", each click will randomize a unique chord of oscilators.
The music works with 2 oscilators wich "Oscilator A": randomizes frequencies (HZ) from 1hz to 200hz, and "Oscilator B" randomizes from 400hz to 1000hz, for each possible variable. So the viewer can interact with the work by helping creating the song in their own "tempo" if you click faster it will be played faster....
-Press "S" key to save a high quality .png file of the work.
Created with noise algorythms and only points.
10 palletes, and some other attributes to ensure the variations will look very different one of each other.
This project is an exercise in simplicity, simulating stains of ink made through points and noise.
Since creating art with code, I’ve wanted to reproduce the physical with the digital.
Stains On A Canvas emerged from this desire to produce a hand-made canvas painting.
Stains On A Canvas’s background textures use points or grids, and the algorithm explores the maximum difference between each iteration. The collection is divided into styles, named after popular flowers in my country [Brazil]. Colors are randomly generated to create unique tones paired with the variety of shades and shadows.
-Press from 1 - 9 in your keyboard to adjust the pixelDensity and increase/equalize the resolution quality according to your screen.
-Press "S" to save a .png file in the resolution quality you choose.
This project is an exercise in simplicity, simulating stains of ink made through points and noise.
Since creating art with code, I’ve wanted to reproduce the physical with the digital.
Stains On A Canvas emerged from this desire to produce a hand-made canvas painting.
Stains On A Canvas’s background textures use points or grids, and the algorithm explores the maximum difference between each iteration. The collection is divided into styles, named after popular flowers in my country [Brazil]. Colors are randomly generated to create unique tones paired with the variety of shades and shadows.
I have named each style with names of popular flowers in my country, where each name represent a specific style that also can have significant or subtle differences.
Colors are divided into palettes for each style and are randomly generated as well,
so it generates unique tones when mixed and creates new shades and shadows.
-Press from 1 - 9 in your keyboard to adjust the pixelDensity and increase/equalize the resolution quality according to your screen.
-Press "S" to save a .png file in the resolution quality you choose.
The purpose of this project is to be simple as possible and simulate random stains of ink made with only points and noise.
Since I started to studying and creating art with code, one of my great goals is to be able to simulate a simple hand-made canvas painting, this project emerged from that desire, where the digital tries to reproduce the physical.
"Stains On A Canvas" use textures created with points or grids in its background,
and try to explorate the maximum amount of difference between each iteration. It is divided by styles, I have named each style with names of popular flowers in my country, where each name represent a an specific style that also can have significant or subtle differences between.
Colors are divided into palettes for each style, are randomly generated as well,
so it generates unique tones when mixed and creating new shades and shadows.
-Press from 1 - 9 in your keyboard to adjust the pixelDensity and increase/equalize the resolution quality according to your screen.
-Press "S" to save a .png file in the resolution quality you choose.