0x79fc…0243

All memos sent from and to 0x79fc…0243.

const t="\nattribute vec3 aPosition;\nattribute vec2 aTexCoord;\nvarying vec2 vTexCoord;\n\nvoid main() {\nvTexCoord = aTexCoord;\nvec4 positionVec4 = vec4(aPosition, 1.0);\npositionVec4.xy = positionVec4.xy * 2.0 - 1.0;\ngl_Position = positionVec4;\n}\n";let i,n,e,s,o,r,h,a,l,c,x,d,m,f,g,p,v,u,y,b="11161d1f2e413846523e6d70de806eac0c2f824f4f4d283334141dZ8C6718CDAB7A2A3D4B2029323350648f4d326f151513201bZ5437267e6244c6a17bdecfc07996a94a4c4f2534411a191aZE5CDBDDE60623D4F83A36E6DE4AF93583847EDDFD9261B3A6A5F74Z1B2F4BC88F39C63114D1D6D364737E8AB1BA274460B09570Z18201f2f403d2c5e4de9e6d9e39051c144259b9270ddbd67Zf0e9c691CAB83e9b9663B1A0f7f7e83e87812D625DZe3ddcec8bea7b4a5879888716e5e5048372f2e1e1aZ2232493f5d886e8e999dbeaaebe3cfc5baa08f7f66E27A46da5716Z815a51BAA098d45d40e7b491f2e5dece82898b62936a40772f3165".split`Z`.map((t=>t.match(/.{6}/g).map((t=>"#"+t)))),w=100,S=0,k=[],C=[],B=[],D=[],A=window.innerWidth,L=window.innerHeight,M=window.innerWidth/.5625,P=.5625*window.innerHeight;M<window.innerHeight?L=M:A=P;let T=Math.min(A,L)/1e3;window.preload=()=>{d=new p5.Shader(this._renderer,t,"\nprecision mediump float;\nvarying vec2 vTexCoord;\nuniform sampler2D tex0;\n\n/*2D simplex noise-https://github.com/ashima/webgl-noise*/\nvec3 mod289(vec3 x) {\nreturn x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec2 mod289(vec2 x) {\nreturn x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec3 permute(vec3 x) {\nreturn mod289(((x*34.0)+10.0)*x);\n}\n\nfloat snoise(vec2 v)\n{\nconst vec4 C = vec4(0.211324865405187,\n 0.366025403784439,\n-0.577350269189626,\n 0.024390243902439);\nvec2 i= floor(v + dot(v, C.yy) );\nvec2 x0 = v - i + dot(i, C.xx);\nvec2 i1;\ni1.x = step( x0.y, x0.x );\ni1.y = 1.0 - i1.x;\nvec4 x12 = x0.xyxy + C.xxzz;\nx12.xy -= i1;\ni = mod289(i);\nvec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))\n\t\t+ i.x + vec3(0.0, i1.x, 1.0 ));\n\nvec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\nm = m*m ;\nm = m*m ;\n\nvec3 x = 2.0 * fract(p * C.www) - 1.0;\nvec3 h = abs(x) - 0.5;\nvec3 ox = floor(x + 0.5);\nvec3 a0 = x - ox;\nm *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\nvec3 g;\ng.x= a0.x* x0.x+ h.x* x0.y;\ng.yz = a0.yz * x12.xz + h.yz * x12.yw;\nreturn 130.0 * dot(m, g);\n}\n\n\nvoid main() {\n\nvec2 uv = vTexCoord;\nuv = 1.0 - uv;\nuv.x = 1.0 - uv.x;\n\ngl_FragColor = texture2D(tex0, uv + vec2((snoise(uv * 5.5)*0.01)));\n}\n"),gSh=new p5.Shader(this._renderer,t,"precision mediump float;\n\nvarying vec2 vTexCoord;\nuniform float r;\nuniform float g;\nuniform float b;\n\nfloat rand(in vec2 _st) {\nreturn fract(sin(dot(_st.xy,\n vec2(12.9898,78.233)))*\n43758.5453123);\n}\n\nvec3 HSLtoRGB(vec3 hsl) {\nvec3 rgb = clamp(abs(mod(hsl.x*6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);\nreturn hsl.z + hsl.y * (rgb - 0.5) * (1.0 - abs(2.0 * hsl.z - 1.0));\n}\n\n\nvec3 RGBtoHSL(vec3 rgb) {\nvec3 hsl;\nfloat ma = max(max(rgb.r, rgb.g), rgb.b);\nfloat mi = min(min(rgb.r, rgb.g), rgb.b);\nfloat d = ma - mi;\nhsl.z = (ma + mi) / 2.0;\nif (d == 0.0) {\nhsl.x = 0.0;\nhsl.y = 0.0;\n}\nelse {\nhsl.y = d / (1.0 - abs(2.0 * hsl.z - 1.0));\nif (ma == rgb.r) {\nhsl.x = mod((rgb.g - rgb.b) / d, 6.0);\n}\nelse if (ma == rgb.g) {\nhsl.x = (rgb.b - rgb.r) / d + 2.0;\n}\nelse {\nhsl.x = (rgb.r - rgb.g) / d + 4.0;\n}\nhsl.x *= 60.0;\nif (hsl.x < 0.0) {\nhsl.x += 360.0;\n}\n}\nreturn hsl;\n}\n\n\n\nvoid main() {\n\nvec2 coord = vTexCoord;\nfloat dist = length(coord);\n\nvec3 color1 = vec3(r, g, b);\nvec3 hsl1 = RGBtoHSL(color1);\nhsl1.x -= 1.0;\nhsl1.z += 0.05;\nvec3 hsl2 = hsl1;\nhsl2.x -= 1.0;\nhsl2.z += 0.05;\nvec3 color2 = HSLtoRGB(hsl1);\nvec3 color3 = HSLtoRGB(hsl2);\n\ngl_FragColor = vec4(mix(color1, mix(color2, color3, coord.y), coord.y*abs(cos(smoothstep(0.0, 1.0, dist)))), 1.0) - (fract(sin(dot(coord, vec2(12.9898,78.233)*2.0)) * 43758.5453)) * 0.01; \n}")},setup=()=>{if(u=new G,x=u.i(0,b.length-1),D=b[x],c=u.i(0,D.length-1),i=D[c],v=u.c([200,400,600]),g=u.c(["w","c","a","o","g","r"]),f=u.b(.3),randomSeed(240290*u.d()),noiseSeed(110421*u.d()),createCanvas(A,L,WEBGL),colorMode(HSB,360,100,100,100),o=createGraphics(A,L,WEBGL),o.colorMode(HSB,360,100,100,100),o.noStroke(),o.setAttributes('alpha', false),r=createGraphics(A,L,WEBGL),r.colorMode(HSB,360,100,100,100),r.noStroke(),h=createGraphics(A,L,WEBGL),h.colorMode(HSB,360,100,100,100),h.noStroke(),a=createGraphics(A,L,WEBGL),a.colorMode(HSB,360,100,100,100),a.noStroke(),pixelDensity(2),o.pixelDensity(2),r.pixelDensity(2),h.pixelDensity(2),a.pixelDensity(2),h.shader(gSh),r.shader(d),noFill(),background(i),o.background(i),a.background(i),o.strokeWeight(s),o.translate(-A/2,-L/2),a.translate(-A/2,-L/2),s=T/100,p=cLgh(i)?"#000":"#fff",y=u.d(),n=Math.min(A,L)/map(v,200,600,100,200),e=Math.min(A,L)/map(v,200,600,8,10),D.splice(c,1),m=D,f){let t=htr(i);gSh.setUniform("r",map(t[0],0,255,0,1)),gSh.setUniform("g",map(t[1],0,255,0,1)),gSh.setUniform("b",map(t[2],0,255,0,1)),h.rect(0,0,A,L),o.texture(h),o.rect(0,0,A,L),a.texture(h),a.rect(0,0,A,L)}dLd(100);for(var t=0;C.length<v;){let i=u.n(n,e);for(var S={x:u.n(0,A),y:u.n(0,L),r:i},M=!1,P=0;P<C.length;P++){var z=C[P];dist(S.x,S.y,z.x,z.y)<(S.r+z.r)/u.n(1,1.5)&&(M=!0)}if(M||C.push(S),++t>1e4)break}if(o.noStroke(),m=sA(m),"a"==g)for(t=0;B.length<3*m.length;){let i=u.n(Math.min(A,L)/20,Math.min(A,L)/4);var W={x:u.n(0,A),y:u.n(0,L),r:i,c:u.c(m)};for(M=!1,P=0;P<B.length;P++)z=B[P],dist(W.x,W.y,z.x,z.y)<W.r+z.r&&(M=!0);if(M||B.push(W),++t>1e4)break}if("g"==g){var E=[];for(let t=0;t<m.length;t++){var H={x:A/2/m.length*t,y:L/2/m.length*t,w:A-A/2/m.length*2*t,h:L-L/2/m.length*2*t,c:m[t]};E.push(H)}image(o,-A/2,-L/2,A,L)}if("o"==g)var V=createVector(u.n(0,A),u.n(0,L));for(var _=0;_<C.length;_++){var Z=createVector(C[_].x,C[_].y);if("w"==g&&(l=m[Math.floor(map(C[_].y,0,L,0,m.length))]),"r"==g&&(l=m[Math.floor(map(180*Math.atan2(C[_].x-A/2,C[_].y-L/2)/Math.PI,-180,180,0,m.length))]),"c"==g&&(l=m[Math.floor(map(C[_].x,0,A,0,m.length))]),"a"==g){var F=2*Math.max(A,L);for(let t=0;t<B.length;t++){var R=createVector(B[t].x,B[t].y);Z.dist(R)-B[t].r<F&&(F=Z.dist(R),l=B[t].c)}}if("o"==g&&(l=m[Math.floor(map(Z.dist(V),0,Math.sqrt(A*A+L*L),0,m.length))]),"g"==g)for(let t=0;t<E.length;t++)inRct(Z.x,Z.y,E[t].x,E[t].y,E[t].w,E[t].h)&&(l=E[t].c);let t=new I(C[_].x,C[_].y,l,C[_].r);k.push(t)}w=map(v,200,600,w,w/2),bgTx();let O=.03*k.length;for(let t=0;t<O;t++)k.splice(Math.floor(u.d()*k.length),1);for(let t=0;t<k.length;t++)cos(t)<-.99&&k[t].spl()},draw=()=>{const t=prtg(w-S,w);dLd(t);for(let t=0;t<15;t++)for(let t=0;t<k.length;t++)k[t].m<2*n&&cos(t)>.97?y>.5?k[t].yl():k[t].xl():k[t].m<3*n&&sin(t)>.995?k[t].ccl():k[t].cil(),k[t].show(),k[t].move();S++,S>w&&(d.setUniform("tex0",o),r.rect(0,0,A,L),image(r,-A/2,-L/2,A,L),noLoop())},keyPressed=()=>{"s"!=key&&"S"!=key||save("Spensieratezza.png")},htr=t=>{let i=0,n=0,e=0;return 4==t.length?(i="0x"+t[1]+t[1],n="0x"+t[2]+t[2],e="0x"+t[3]+t[3]):7==t.length&&(i="0x"+t[1]+t[2],n="0x"+t[3]+t[4],e="0x"+t[5]+t[6]),[i,n,e]},prtg=(t,i)=>100*t/i,dLd=t=>{a.strokeWeight(T),a.stroke(p),a.fill(i),a.rect(A/4,L/2-5*T,A/2,10*T),a.strokeWeight(10*T),a.line(A/4,L/2,map(t,100,0,A/4,A-A/4,!0),L/2),image(a,-A/2,-L/2,A,L)},inRct=(t,i,n,e,s,o)=>t>=n&&t<=n+s&&i>=e&&i<=e+o,cLgh=(t)=>(t=t.replace("#",""),(.299*parseInt(t.substring(0,2),16)+.587*parseInt(t.substring(2,4),16)+.114*parseInt(t.substring(4,6),16))/255>=.5),bgTx=()=>{p=color(p);o.fill(hue(p),saturation(p),brightness(p),u.n(5,25));for(let t=0;t<100;t++)for(let i=0;i<100;i++)o.circle(60*T+(A-120*T)/100*i,60*T+(L-120*T)/100*t,T+u.d(.25*-T,.5*T));};class I{constructor(t,i,n,e){this.p=createVector(t,i),this.n=u.n(1e3,3e3)*T,this.s=u.n(1,5)*T,this.clr=color(n),this.m=e,this.f=1e4*u.d(),this.k=this.f*2802,this.i=u.n(.005,.01),this.a=u.n(0,TWO_PI),this.dq=u.i(2,4),this.dir=createVector(cos(this.a),sin(this.a)),this.l=createVector(t,i)}cil(){this.l.dist(this.p)>this.m&&(this.l=createVector(this.p.x+u.n(-this.m/2,this.m/2),this.p.y+u.n(-this.m/2,this.m/2)),this.mReached=!0,this.isActive=!1)}ccl(){(this.l.x>A||this.l.x<0||this.l.y>L||this.l.y<0)&&(this.l=this.p)}yl(){Math.abs(this.l.x-this.p.x)>this.m&&(this.l.x=this.p.x+u.n(-this.m/2,this.m/2)),(this.l.y>L-0||this.l.y<0)&&(this.l.y=u.n(0,L-0))}xl(){Math.abs(this.l.y-this.p.y)>this.m&&(this.l.y=this.p.y+u.n(-this.m/2,this.m/2)),(this.l.x>this.p.x-0||this.l.x<0)&&(this.l.x=u.n(0,A-0))}show(){o.noStroke(),this.t=map(noise(this.f),0,1,this.m/5,this.m),o.fill(hue(this.clr)+map(noise(this.k),0,1,-5,5),saturation(this.clr)+map(noise(this.k),0,1,-5,5),brightness(this.clr)+map(noise(this.k),0,1,-15,15),90),o.translate(this.l.x,this.l.y),o.rotate(this.a),o.translate(-this.l.x,-this.l.y),o.blendMode(ADD),o.ellipse(this.l.x,this.l.y,this.t),o.fill(hue(this.clr)+map(noise(this.f),0,1,-10,10),saturation(this.clr)+map(noise(this.f),0,1,-5,5),brightness(this.clr)+map(noise(this.f),0,1,-25,25),map(this.l.dist(this.p),0,this.m,90,0));for(let t=-this.dq;t<this.dq+1;t++)o.rect(this.l.x-this.t/2,this.l.y+this.t/(4*t),this.t/Math.abs(4*t),65*s);o.translate(this.l.x,this.l.y),o.rotate(-this.a),o.translate(-this.l.x,-this.l.y),this.f+=this.i,this.k+=this.i}spl(){let t=u.n(0,TWO_PI);o.beginShape();for(let i=0;i<TWO_PI;i+=.01)o.fill(hue(this.clr)+map(noise(this.f),0,1,-5,5),saturation(this.clr)+map(noise(this.f),0,1,-5,5),brightness(this.clr)+map(noise(this.f),0,1,-10,10),100),o.curveVertex(this.l.x+sin(i)*this.m*2*noise(t+i),this.l.y+cos(i)*this.m*2*noise(t+i)),o.ellipse(this.l.x+randomGaussian(0,sin(i)*this.m*6*noise(t+i)),this.l.y+randomGaussian(0,cos(i)*this.m*6*noise(t+i)),randomGaussian(0,this.m/10));o.endShape(CLOSE)}move(){this.a=noise(this.l.x/this.n,this.l.y/this.n)*TWO_PI*this.s/T,this.dir.x=cos(this.a),this.dir.y=sin(this.a),this.vel=this.dir.copy(),this.vel.mult(map(noise(this.f),0,1,50,300)*s),this.l.add(this.vel),this.f+=this.i}}class G{constructor(){this.uA=!1;let t=t=>{let i=parseInt(t.substr(0,8),16),n=parseInt(t.substr(8,8),16),e=parseInt(t.substr(16,8),16),s=parseInt(t.substr(24,8),16);return()=>{i|=0,n|=0,e|=0,s|=0;let t=(i+n|0)+s|0;return s=s+1|0,i=n^n>>>9,n=e+(e<<3)|0,e=e<<21|e>>>11,e=e+t|0,(t>>>0)/4294967296}};this.A=t(tokenData.hash.substr(2,32)),this.B=t(tokenData.hash.substr(34,32));for(let t=0;t<1e6;t+=2)this.A(),this.B()}d(){return this.uA=!this.uA,this.uA?this.A():this.B()}n(t,i){return t+(i-t)*this.d()}i(t,i){return~~this.n(t,i+1)}b(t){return this.d()<t}c(t){return t[this.i(0,t.length-1)]}}sA=(a)=>{for(let i=a.length-1;i>0;i--){const j=Math.floor(u.d()*(i+1));[a[i],a[j]]=[a[j],a[i]]}return a}
Spensieratezza is a heartfelt tribute to the joy and carefree of childhood. In the piece, the simple code-painted brush strokes symbolize the instinctive and careless action of painting typical of kids, and the muted colors represent the fears and responsibilities of adults. In this harmonious dichotomy, the artwork embodies the struggle to relinquish past and future thoughts and embrace the present moment with a carefree spirit.
0x79fca238…0243·#16,297,356·0x56ac7cdd…44c174
Editions by Emanuele PasinAddress: call to non-contractAddress: call to non-contractAddress: low-level delegate call failedAddress: low-level delegate call failed
0x79fca238…0243·#16,297,284·0x064be84b…38344b
Works by Emanuele PasinAddress: call to non-contractAddress: call to non-contractAddress: low-level delegate call failedAddress: low-level delegate call failed
let t,e,s,i,h,n,r,a,c,l,d,f,o,b,u,p,m=[],x=[],y=[],Z="F0E8D6e59c231a63dc182f54Zeeebe3f18b8b2396960d2e2eZF0E8D6C52330DB86831C1C19Ze8e7d1b8b4a6908c835b5754302f2eZf5eaeae897151D6F700b1a33Zfffcff2861b3fa1d05ffaa000f0a30ZF0E8D6ed1f636b2f8018024eZe0e2e22ea6941f789d00273fZf7f9e1cd4453F39262222b4eZE9E3E0005E7565A8C10D3642Zdfdbc9bc3c24013e4c03181aZECE8E42EA363206145302e2dZe1ded6d92b1eE6A61C452b33Ze5e5caec5746633339292920Zf0f5f9b6c6d152616b1e2022Zfff3f20e7d96ee988e211e57Zfff7f8205e8aff2b4f15324FZfdf1f5277782e33c300b3136".split`Z`.map((t=>t.match(/.{6}/g).map((t=>"#"+t)))),g=window.innerHeight,w=window.innerWidth,E=Math.min(w,g)/1e3;window.setup=()=>{a=new A,i=a.c([8,16,24]),h=a.c([8,16,24]),c=a.c([.1,.05]),l=a.c([4,8]),bh=a.c([0,1]),p=a.i(0,Z.length-1),m=Z[p],n=m[a.c([0,m.length-1])],frameRate(30),d=translate,f=vertex,cv=curveVertex,createCanvas(w,g),angleMode(RADIANS),colorMode(HSB,360,100,100,100),noFill(),s=.3*E,l*=E,t*=s,e*=s,c=Math.min(w,g)*c,r=a.d()<.5?0:180,o=a.d()<.5,background(n),strokeWeight(Math.max(1,s));let D=(w-2*c)/i,M=(g-2*c)/h,C=n,S=[];b=a.c([1,2,4]),u=a.c([1,2,4]);for(let t=0;t<4;t++)S.push(a.c([1,2,3])),y.push(a.c([1.5,1])*s,a.c([1.5,1])*s);for(let s=0;s<h;s++)for(let r=0;r<i;r++){let c,d,f,o,p,Z=D*r+a.n(l,D/2),g=D*r+a.n(D/2,D-l),w=M*s+a.n(l,M/2),E=M*s+a.n(M/2,M-l);c=a.c(m.filter((t=>t!==C&&t!=n))),C=c,r<i/b&&s<h/u?(t=y[0],e=y[1],1==S[0]?(d=M*s+l,f=D*i/b-l,p=M*(s+1)-l,o=l):2==S[0]?(d=l,f=D*(r+1)-l,p=M*h/u-l,o=D*r+l):3==S[0]?(d=l,f=D*i/b-l,p=M*h/u-l,o=l):4==S[0]&&(d=M*s+l,f=D*(r+1)-l,p=M*(s+1)-l,o=D*r+l)):r>=i/b&&s<h/u?(t=y[2],e=y[3],1==S[1]?(d=M*s+l,f=D*i-l,p=M*(s+1)-l,o=D*i/b+l):2==S[1]?(d=l,f=D*(r+1)-l,p=M*h/u-l,o=D*r+l):3==S[1]?(d=l,f=D*i-l,p=M*h/u-l,o=D*i/b+l):4==S[1]&&(d=M*s+l,f=D*(r+1)-l,p=M*(s+1)-l,o=D*r+l)):r<i/b&&s>=h/u?(t=y[4],e=y[5],1==S[2]?(d=M*s+l,f=D*i/b-l,p=M*(s+1)-l,o=l):2==S[2]?(d=M*h/u+l,f=D*(r+1)-l,p=M*h-l,o=D*r+l):3==S[2]?(d=M*h/u+l,f=D*i/b-l,p=M*h-l,o=l):4==S[2]&&(d=M*s+l,f=D*(r+1)-l,p=M*(s+1)-l,o=D*r+l)):r>=i/b&&s>=h/u&&(t=y[6],e=y[7],1==S[3]?(d=M*s+l,f=D*i-l,p=M*(s+1)-l,o=D*i/b+l):2==S[3]?(d=M*h/u+l,f=D*(r+1)-l,p=M*h-l,o=D*r+l):3==S[3]?(d=M*h/u+l,f=D*i-l,p=M*h-l,o=D*i/b+l):4==S[3]&&(d=M*s+l,f=D*(r+1)-l,p=M*(s+1)-l,o=D*r+l));let A=new k(Z,g,w,E,d,f,p,o,c,t,e);x.push(A)}},window.draw=()=>{d(c,c),0==r&&0==o||(d(w/2-c,g/2-c),rotate(radians(r)),o&&scale(-1,1),d(-w/2+c,-g/2+c));for(let t=0;t<x.length;t++)x[t].cb(),x[t].up(),1==bh?(x[t].dr(),x[t].dc()):(x[t].dr(),x[t].ds())},window.keyPressed=()=>{"s"!=key&&"S"!=key||save(`Divenire.png`)};class k{constructor(t,e,s,i,h,n,r,c,l,d,f){this.mx=a.c([-1,1]),this.my=a.c([-1,1]),this.i1=d,this.i2=f,this.x1=t,this.x2=e,this.y1=s,this.y2=i,this.lr=n,this.ll=c,this.lt=h,this.lb=r,this.c=color(l),this.h=hue(this.c),this.la=a.d()}cb(){stroke(this.h,saturation(this.c),brightness(this.c),100*Math.min(1,s));let{mx:t,my:e,ll:i,lr:h,lb:n,lt:r,x1:c,x2:l,y1:d,y2:f,i1:o,i2:b}=this,u=min(d,f)-a.n(10,60)*E,p=max(d,f)+a.n(10,60)*E,m=min(c,l)-a.n(10,60)*E,x=max(c,l)+a.n(10,60)*E;(l+b*t>h||c+o*t>h)&&(this.mx*=-1,line(h,u,h,p)),(l+b*t<i||c+o*t<i)&&(this.mx*=-1,line(i,u,i,p)),(f+b*e<r||d+o*e<r)&&(this.my*=-1,line(m,r,x,r)),(d+o*e>n||f+b*e>n)&&(this.my*=-1,line(m,n,x,n))}dr(){let{x1:t,x2:e,y1:s,y2:i}=this;beginShape(),f(t,s),f(e,s),f(e,i),f(t,i),endShape(CLOSE)}dc(){let{x1:t,x2:e,y1:i,y2:h}=this;push(),stroke(this.h+a.n(-1,1),saturation(this.c)+a.n(-5,5),brightness(this.c)+a.n(-5,5),100*Math.min(1,s)*.1),beginShape();for(let s=0;s<10;s++)cv(lerp(t,e,a.d()),lerp(i,h,a.d())),cv(lerp(e,t,a.d()),lerp(h,i,a.d()));endShape(),pop()}ds(){stroke(this.h+a.n(-1,1),saturation(this.c)+a.n(-5,5),brightness(this.c)+a.n(-5,5),100*Math.min(1,s));for(let t=0;t<5e3/(i*h);t++)point(lerp(this.x1,this.x2,a.d()),lerp(this.y1,this.y2,a.d()))}up(){let{mx:t,my:e,c:i,h,i1:n,i2:r}=this;stroke(this.h+a.n(-1,1),saturation(i),brightness(i),100*Math.min(1,s)),this.x2+=r*t,this.y2+=r*e,this.x1+=n*t,this.y1+=n*e}}class A{constructor(){this.uA=!1;let t=t=>{let e=parseInt(t.substr(0,8),16),s=parseInt(t.substr(8,8),16),i=parseInt(t.substr(16,8),16),h=parseInt(t.substr(24,8),16);return()=>{e|=0,s|=0,i|=0,h|=0;let t=(e+s|0)+h|0;return h=h+1|0,e=s^s>>>9,s=i+(i<<3)|0,i=i<<21|i>>>11,i=i+t|0,(t>>>0)/4294967296}};this.A=t(tokenData.hash.substr(2,32)),this.B=t(tokenData.hash.substr(34,32));for(let t=0;t<1e6;t+=2)this.A(),this.B()}d(){return this.uA=!this.uA,this.uA?this.A():this.B()}n(t,e){return t+(e-t)*this.d()}i(t,e){return~~this.n(t,e+1)}c(t){return t[this.i(0,t.length-1)]}}
The mutability of life, the endless directions we can take, and the encounters that shape our existence. Divenire represents life as a constantly changing experience made of decisions, boundaries, and contaminations. As human beings, we are what we feel, so each color palette embodies a state of mind. The artwork is responsive, and the animation is endless. Hit 's' during the live mode to save the exact frame you're seeing. Refresh the page to restart the animation.